1080 Ti Rant

blaket81

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Aug 10, 2010
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Hello all, I am not actually looking for advice I have just come to rant/review this card. I do welcome criticism to my opinion though. I recently purchased the 1080 Ti and am disappointed in its performance. This card will NOT allow you to max out every game at 4k, despite it being listed as a 4k beast. At least when it comes to super sampling (SSAA), which I consider to be the holy grail of anti aliasing. Two good examples are Metro Last Light and Rise of the Tomb Raider, both of those games have SSAA as an anti aliasing option. When I max out SSAA in these games they become unplayable, I haven't measured the fps but it probably goes into the teens. Crysis 3 may also have SSAA but I can't remember for sure. I admit the games that don't have SSAA I can pretty much max out. I've read up on SSAA and apparently it's one of the oldest types of anti aliasing but is also probably the most demanding. It's the most demanding because it improves the visuals the best. Visuals are always more important to me than fps, for instance I'd rather max settings out and get 30 fps than dial some things down to get 60+. Above all though you still need playable fps. On one hand yes SSAA is demanding but on the other it's been out so long and they still haven't been able to make a card that can handle it? My finding is that this card is overpowered (and too expensive) for anything less than 4k and yet underpowered in some areas with 4k. I also own both the vive and rift and have found VR games that I cannot max out with this card. A good example is Arizona Sunshine. I admit my disappointment in this card is partly my fault as I upgraded from a 1070 which was already higher end and could already get me 4k without changing many settings, heck it was 3rd before this card came out. If I had upgraded from a lower card I probably would have been more impressed with this one. I am a build enthusiast but no where near an expert, maybe I was silly to expect this from this card.
 
You know that enabling SSAA at 4k means you're playing games at 8K+ resolutions? SSAA literally doubles your resolution by two times or more, 4x SSAA means you're attempting to play games at 16k resolution. You're not supposed to use SSAA at an incredibly premium resolution, which is 4k/2160p.

Either you're not really sure what SSAA really does to your image, or your expectations are simply completely unrealistic.
 
Thanks for your reply COL, I do worry in the back of my mind that I might have a bottleneck somewhere. My cpu is an i7 7700k and RAM is 32GB ddr4 2400. More importantly, am I supposed to be able to achieve what i want from this card? I've been told by others that this card is simply not capable of what I'm expecting and that that won't come until next gen/architecture type.
 


Your friends/colleagues are right. Graphics cards can't do what you're trying to do with them.
 
Looking back at some of the reviews of 1080ti's http://www.tomshardware.co.uk/msi-geforce-gtx-1080-ti-gaming-x-11g,review-33887-3.html

It does not score perfectly at 4k, i.e. it might not be able to do ultra 4k, to everyone's satisfaction.

This has not been hidden in any review.

Ultra is hard, always has been always will be, and it is not necessary that there is a card that can run ultra (look at crysis, for years there were no cards that could ultra it).

4k is hard, 4x as many pixels to push around as 1080p, until this generation there was nothing, single card, that could do it justice without getting down to medium high type settings.

So Ultra 4k is very very hard. The card will do what it is capable of, personally i prefer to play the game than pick nits over the difference in fidelity between ultra with and without AA, especially on a 4k screen where AA is less relevant.
 
Thanks RCF, looks like i don't know enough about what SSAA is. I thought it was just related to anti aliasing and had nothing to do with resolution. I'm not looking for anything more than 4k
 
I'm not sure if you need anti-aliasing in 4k at all, SSAA or otherwise. The main point of anti-aliasing is to reduce jaggedness in low resolutions.

That said, I agree that 1080ti isn't quite there for 4k gaming. Even if you turn down anti-aliasing to zero many newer games dip below 60 fps in 4k far too much. It delivers "average" 60fps in some games, and dips down to 40fps in others. So if you want a smooth 60+fps experience you will have to dial back to 1440p, at which point the GTX 1080 can deliver the great performance as well.

So basically the strong point of the 1080ti would be 1440p high refresh (144hz+) gaming. It is not quite there for 4k 60fps unless you are prepared to drop some settings or you can tolerate the range below 60fps down to 45 or so. These cards are usually marketed one step higher than what they can comfortably deliver.

 
Thank you everyone, I at least know that this card is simply not capable of what I am expecting. I'd still prefer this to having a bottleneck I need to fix. So if there is a silver lining that is it.
 

While I agree with this explanation in general, it's technically not exactly right. 4x SSAA would be equivalent to 8K resolution, not 16K, since 8K is four times the resolution of 4K, much like 4K is four times the resolution of 1080p. The "8K" is referring to the horizontal screen resolution, which is close to 8,000 pixels (or more accurately 7680). As such, you have both double the width and double the height, resulting in four times as many pixels, much like 4x SSAA.

Though yes, it's probably somewhat unreasonable to expect graphics cards to manage playable frame rates in modern games at two or more times the resolution of 4K. And at that kind of resolution, I can't imagine SSAA providing much visual benefit over post-process AA anyway.
 
thanks cryo, I simply didn't know enough about what SSAA was supposed to do. It's essentially super resolution which I don't need. As long as I am in native 4k I am happy. In fact as other's have mentioned, with 4k you may not even need any anti aliasing at all as jaggies won't be as noticeable , or there at all. I never thought of it that way before but it is logical.
 


Defo true, should've realised this myself tbh. Don't think I thought about it much when I made the comment.



If you see any sharp edges all you'll need is a bit of FXAA or perhaps temporal SMAA if a game has that option. Really don't need anything else.
 
I do believe that it is unthinking that a game could be released in say 2015/2016 and not be able to be played at Ultra in a HEDT card in 2017. 1080ti is basically the best under the Titan correct? A 700$ card that came out 2 years after a game SHOULD be able to have everything ramped up. I understand it doesn't work that way but it's unbelievable. You have to go 1080ti SLi 1,500$ on GPUs to max out a 2 year old game? Wack.
 


It's easy to code complexity or inefficiency, it's hard to design and create performance, software can always overtake hardware.
 


http://www.tomshardware.com/answers/id-2244562/anti-aliasing-fxaa-ssaa-msaa-txaa-ambient-occlusion.html) SSAA can be a big help. Consider the HTC Vive. I have been researching it for months and am getting close to pulling the trigger. That means I am asking the community here for their thoughts now that I got the upgrade almost ironed out. If I set SSAA at 2.5 within Steam's global settings it improves the GFX quality for the HUD. That link might help you refine your AA choice. Going max SSAA would make even the Titan whimper.

Just don't get it confused with DSR aka dynamic super resolution, like I just did.
 
i have the 1080ti, i play crysis 3 at 4k at highest settings and it hovers around 56 fps, iv i lower it from very high to high i cant even notice the difference in picture quality and it runs like a dream.