GPU: Asus Strix 1080ti 11gb
CPU: Intel 10100KF
PSU: Seasonic 750W
During very high loads inside VR games graphics driver/GPU appears to become unstable, and games freeze/crash as well as run laggy and choppy. They produce standard errors such as:
LowLevelFatalError [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
Which implies graphics driver or device issue. While it happens, the gpu temps do not exceed 70C.
Nothing similar happens when running stress test in Furmark, or the exact same games on highest settings non-vr, that said I do not have any non VR games that would stress the GPU as much as VR games. There are no graphical artifacts or bsods even when playing VR games - they just hang on a jittering image, and either produce an error, or get stuck until I manually close them through task manager. In case of one particular game (No Mans Sky) - I can hear the game playing behind and my character being able to open inventory, while the screen simply hangs on a jittery loading image.
Nothing like that happens when using 970 GTX spare card. And it seems that nothing like that happened on the previous PC this GPU was used in, even inside VR games.
Reducing the GPU core and memory clock by 100MHz using Msi Afterburner seems to fix the issue and for some reason produce less or even no lag at all. Severely lowering the resolution in VR and/or in-game settings also solves the issue.
I did clean installation of drivers after removing them with DDU in safe mode. Tried increasing fan rotation. Tried various different graphics settings.
Any suggestions on why this could be happening? I understand why lower resolution in VR helmet would fix the issue (older gpu/cpu not handling the game) but why would underclocking work as well?
CPU: Intel 10100KF
PSU: Seasonic 750W
During very high loads inside VR games graphics driver/GPU appears to become unstable, and games freeze/crash as well as run laggy and choppy. They produce standard errors such as:
LowLevelFatalError [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
Which implies graphics driver or device issue. While it happens, the gpu temps do not exceed 70C.
Nothing similar happens when running stress test in Furmark, or the exact same games on highest settings non-vr, that said I do not have any non VR games that would stress the GPU as much as VR games. There are no graphical artifacts or bsods even when playing VR games - they just hang on a jittering image, and either produce an error, or get stuck until I manually close them through task manager. In case of one particular game (No Mans Sky) - I can hear the game playing behind and my character being able to open inventory, while the screen simply hangs on a jittery loading image.
Nothing like that happens when using 970 GTX spare card. And it seems that nothing like that happened on the previous PC this GPU was used in, even inside VR games.
Reducing the GPU core and memory clock by 100MHz using Msi Afterburner seems to fix the issue and for some reason produce less or even no lag at all. Severely lowering the resolution in VR and/or in-game settings also solves the issue.
I did clean installation of drivers after removing them with DDU in safe mode. Tried increasing fan rotation. Tried various different graphics settings.
Any suggestions on why this could be happening? I understand why lower resolution in VR helmet would fix the issue (older gpu/cpu not handling the game) but why would underclocking work as well?