Archived from groups: alt.games.warcraft (
More info?)
On Thu, 08 Sep 2005 09:47:10 +0100, Neil Jones
<neil@designumbrella.com> wrote:
>In article <vdbuh19vmpih32mqqkndq8sudkj291h29u@4ax.com>, Brian
><brianmcadam@pobox.com> wrote:
>
>> >> Not sure what that means - is it worth changing from a 2-handed staff
>> >> (with a nice spi bonus) and getting a 1-handed weapon instead? I can't
>> >> see how to quantify the benefits.
>
>> Almost. It heals UP TO +13. This is dependent on cast-time. A spell
>> taking 3.5s or longer will recieve the full benefit of the item. Spells
>> with shorter casting times will recieve proportionately less benefit, to a
>> minimum of 43% on very fast spells and instants.
>
>OK, thanks for the clarification.. it doesn't really seem at this level
>that +13 max will make much difference to my druid's healing tactics,
>but what about the second part of the question? What does +13 healing
>equate to in terms of the +int, +spi bonuses I have on my main staff?
>
>Are there too many variables, or could I say if the +spi bonus (for
>example) is less than 13 (for example), then the healing bonus is a
>better thing to have, bearing in mind I don't intend to hit anyone with
>the staff anyway
Very complicated question.
If you are grinding then you want +spi for less downtime, and +int and
+sta is only important to the point that you don't run out of
mana/health doing your normal (or slightly gone wrong) grind.
On the other hand, while grinding is about killing single mobs over
and over at a steady pace, you go from one big fight to the next in
instances. Draining a big chunk of your mana pool on each fight is the
norm, and you sit to drink after each fight (especially at lower
levels).
Regular drinking coupled with the short duration of the fights make
+spi much less important in instances, you also don't spend much time
outside of the 5-second rule. Having a bigger mana pool and more
health for emergencies is much better there.
Also, +int becomes better than +sta if you are in a group that you can
count on protecting you, and vice versa.
Now +healing items...
The more mana you have the better +healing becomes - if you can cast
10 heals on your mana pool then +50 healing gives you +500 total, but
if you can cast 20 heals then it adds up to +1000 (not quite true, but
it captures the gist).
So logically there is a breakpoint where +int items is better if your
mana pool is below that point, but +healing wins if you are above that
point. However where that breakpoint is is a bit hard to find out...
My suggestion is to just try to balance int, spi and sta a bit, but
not to worry too much about it. After a while you should get the idea
of what works best for you, and then just go for that.
Don't worry about +healing, I slightly doubt that your mana pool is
big enough to support it, and it will not help you with grinding
(right? dunno much about druid grinding).
--
Regards
Simon Nejmann