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Archived from groups: rec.games.frp.dnd,alt.games.adnd (More info?)
The light pilum is a javelin designed to bend in order to defeat an
opponent's shield. A successful sunder (Sunder, PHB) by a light pilum renders
the target shield useless regardless of how many hit points damage it Once the
shield has been pierced, the pilum shaft bends, making safe extraction
impossible during combat. Such an encumbered shield is effectively useless
for defense.
Cost: 2 gp
Dmg (S): 1d4
Dmg (M): 1d6
Critical: x2
Range Increment: 30 ft.
Weight: 2 lb.
Type: Piercing
A heavy pilum is a polearm with a handguard, and possesses a thicker
shaft than a light pilum. It is designed to break on impact, preventing it
from being used against the original attacker. A heavy pilum has reach, so
it can strike opponents 10 ft. away, but it cannot be used against an adjacent
foe. If a ready action is used to set a heavy pilum against a charge, it deals
double damage on a successful hit against a charging character.
A heavy pilum can be thrown short distances, but since it is not designed
for ranged attacks it receives a -4 penalty on attack rolls when used as such.
Cost: 4 gp
Dmg (S): 1d6
Dmg (M): 1d8
Critical: x3
Range Increment: 5 ft.
Weight: 9 lb.
Type: Piercing
A mantlet is a detached fortification, a wooden 7 ft. by 8 ft. wall
constructed on a wheeled platform that can be rolled forward to protect troops
from attack by archers on the castle walls. They are often employed to protect
siege engineers while they work. Archers can shoot from a mantlet through
arrow slits and maintain cover.
Cost: 25 gp
Shield Bonus: 100% cover (pushing a mantlet provides 50% cover)
Weight: 200 lb.
The light pilum is a javelin designed to bend in order to defeat an
opponent's shield. A successful sunder (Sunder, PHB) by a light pilum renders
the target shield useless regardless of how many hit points damage it Once the
shield has been pierced, the pilum shaft bends, making safe extraction
impossible during combat. Such an encumbered shield is effectively useless
for defense.
Cost: 2 gp
Dmg (S): 1d4
Dmg (M): 1d6
Critical: x2
Range Increment: 30 ft.
Weight: 2 lb.
Type: Piercing
A heavy pilum is a polearm with a handguard, and possesses a thicker
shaft than a light pilum. It is designed to break on impact, preventing it
from being used against the original attacker. A heavy pilum has reach, so
it can strike opponents 10 ft. away, but it cannot be used against an adjacent
foe. If a ready action is used to set a heavy pilum against a charge, it deals
double damage on a successful hit against a charging character.
A heavy pilum can be thrown short distances, but since it is not designed
for ranged attacks it receives a -4 penalty on attack rolls when used as such.
Cost: 4 gp
Dmg (S): 1d6
Dmg (M): 1d8
Critical: x3
Range Increment: 5 ft.
Weight: 9 lb.
Type: Piercing
A mantlet is a detached fortification, a wooden 7 ft. by 8 ft. wall
constructed on a wheeled platform that can be rolled forward to protect troops
from attack by archers on the castle walls. They are often employed to protect
siege engineers while they work. Archers can shoot from a mantlet through
arrow slits and maintain cover.
Cost: 25 gp
Shield Bonus: 100% cover (pushing a mantlet provides 50% cover)
Weight: 200 lb.
