2K Games became the latest publisher to pull its 2K Games Ditches Nvidia's GeForce Nows from the GeForce Now game streaming platform.
2K Games Ditches Nvidia's GeForce Now : Read more
2K Games Ditches Nvidia's GeForce Now : Read more
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The downside is the publisher doesn't get to double-dip. Right now, there are some number of people who buy certain games more than once. Think "Minecraft". There is a Switch version, xbox, android, PC (two versions), playstation, and probably more. I know several people who own 2 or 3 versions. Each time they had to fork out more money. Plus, this completely cuts off any future game-streaming revenue the developer could have engaged in. Once you set a price for something (i.e. 'free'), you can never make it more expensive without riots. So if they allow NVIDIA to do this without getting a streaming fee from them (in addition to the game purchase that a user would have done), they can never easily open that door again.I don't see the downside to publishers, or gamers
Well, Duh! What exactly do you think the point of a game studio is, if not to make as much profit as possible? They aren't social enterprises, they are profit driven businesses, if you don't like that don't buy their games, but your choice of titles is going to shrink quite dramatically.Basically, it's because the game studios care about money, screwing as much out of the users as they can...and not about ease-of-use or how much better they can make someone's life.
If this many publishers are opting out of the service, it seems likely that Nvidia has some questionable license agreement or something going on that publishers are not willing to agree with. Nvidia has shown in the past that they are all for anti-competitive programs, so it wouldn't surprise me if they are at fault for publishers running away in droves.You know I really think these publishers are really shortsighted and missing the point.
The downside is the publisher doesn't get to double-dip. Right now, there are some number of people who buy certain games more than once. Think "Minecraft". There is a Switch version, xbox, android, PC (two versions), playstation, and probably more. I know several people who own 2 or 3 versions. Each time they had to fork out more money. Plus, this completely cuts off any future game-streaming revenue the developer could have engaged in. Once you set a price for something (i.e. 'free'), you can never make it more expensive without riots. So if they allow NVIDIA to do this without getting a streaming fee from them (in addition to the game purchase that a user would have done), they can never easily open that door again.
Basically, it's because the game studios care about money, screwing as much out of the users as they can...and not about ease-of-use or how much better they can make someone's life.
Again, I suspect there's more to it than that. While the service utilizes games sold on other platforms now, it's likely that Nvidia intends to cut out the middle-man and sell access to the games themselves down the line, and they may want to do so under conditions that publishers are not willing to agree to. Perhaps they want to implement a Netflix-like service, or a limited-time rental service, where publishers might only get a few dollars for someone playing through a game. Or their cut of the profits from a sale would just be abnormally high. You can't just assume that Nvidia intends to keep the service as it is, as it doesn't seem like it would be particularly profitable for them in its current form. They are undoubtedly looking to monetize it in other ways, and that may be where the disagreement lies.All around it seems like a win for the publishers.