Archived from groups: rec.games.trading-cards.magic.strategy (
More info?)
On Sat, 24 Jul 2004 00:56:24 -0400, "garvdogart"
<garvdart@bellsouth.net> wrote:
>Ok Imprint- When spellbinder comes into play, you may remove an instant
>card in your hand from the game.
>Whenever equipped creature deals combat damage to a player, you may copy
>the imprinted instant card and play the copy without paying its mana
>cost.
>
>ok lets say i have spellbind and kingcheetah, ironic i know, but
>kingcheetah is this
>"you may choose to play King cheetah whenever you could play an instant."
> its a green 3/2 creature
>
>Is this a "legal" combo because if it is wow black sacrifice, just got
>real good as well as the overwhelming white weeny, ie,
>whispersilk.spellbinder.kingcheethad creature summons a 3/2 every turn!
The part of the comprehensive rules you are looking for is this:
"As though"
Text that states a player or card may do something "as though" some
condition were true applies only to the stated action. For purposes of
that action, treat the game exactly as if the stated condition is
true. For all other purposes, treat the game normally.
Example: Giant Spider reads, "Giant Spider may block as though it had
flying." You may treat the Spider as a creature with flying, but only
for the purpose of declaring blockers. This allows Giant Spider to
block a creature with flying (and creatures that "can't be blocked
except by creatures with flying"), assuming no other blocking
restrictions apply. For example, Giant Spider can't normally block a
creature with both flying and shadow.
Example: Future Sight reads, "Play with the top card of your library
revealed. / You may play the top card of your library as though it
were in your hand." The revealed card may be played by the usual
rules. If it's a spell, it's placed on the stack as the first step of
playing it (see rule 409, "Playing Spells and Activated Abilities");
if it's a land, it's put directly into play. Because the card isn't
actually in your hand, it can't be discarded, removed from the game to
pay a cost, cycled, or counted toward the number of cards in your
hand.
Example: Rolling Stones reads, "Walls may attack as though they
weren't Walls." As long as this effect is active, Walls are treated
exactly like creatures that don't have the Wall creature type for the
purposes of declaring attackers. They're still subject to all other
rules and effects that determine whether an attack is legal.
If two cards state that a player or card may do the same thing
"as though" different conditions were true, both conditions could
apply. If one "as though" effect satisfies the requirements for
another "as though" effect, then both effects will apply.
Example: Two effects read, "You may play cards in your graveyard as
though they were in your hand," and "You may play cards from other
players' graveyards as though they were in your graveyard." Both
effects apply. You may play cards in your graveyard and cards in your
opponents' graveyards. (The cards may be played by the usual rules.)
King Cheeta acts "as though" it was an instant, but it most definitely
is not, and thus it can't be imprinted on Spellbinder (and even if you
pulled some trick and mannaged to get it there, you would not be able
to copy and cast it).
Similarily Vedalken Orrery does not allow you to imprint any nonland
card on a spellbinder.
Vedalken Orrery
{4}
Artifact
You may play nonland cards any time you could play an instant.
Another example is that if you use Future Sight to cast Phage the
Untouchable from the top of your library, you loose the game - granted
Phage was played "as though" she were in your hand, but in reality she
was played from the top of your library.
Phage the Untouchable
{3}{B}{B}{B}{B}
Creature -- Minion Legend
4/4
When ~this~ comes into play, if you didn't play it from your hand, you
lose the game.
Whenever Phage deals combat damage to a creature, destroy that
creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the
game.
--
Regards
Simon Nejmann