Hello everyone. I've always been a huge fan of WWII games, being 'realism' such a fun factor to me. I've always been crying over a WWII game similar to the Quake 2: D-Day Normandy mod. Recently, while browsing on Steam, I found Red Orchestra 2 and bought it; being able to access the beta, I'd say it's a very promising game for the WWII fans!
Anyway, there's something that's bugging me: The game uses the well-known Unreal 3 Engine, which always brightened my eyes whenever I'm hunting down a video game; however, this is a up to 64 player on wide open maps game, which breaks down performance.
My question would be: Is it plausible that I can blame the 3D engine for not being able to support as many as X models/polygon count? I am able to run at a steady 50-66 fps on High/Ultra settings in some maps. However, when being able to look from one place to another on...let's say 'Pavlov's House' for those who are familiar (a very long urban map, with lots of buildings and debris, being all houses populated with furniture, etc), I feel a crushing blow to my FPS count (down to like 30, even 25).
I was wondering if it's worth an upgrade on any of my system specs, as I am really into this game, or if there is a limit that developers can't go through, which is set by the 3D engine; and no matter what computer you have, it's impossible to improve frame rate.
Here are my specs. (any tips on a new graphics card are welcome)
CPU: i7 950 @ 3.07Ghz (stock)
RAM: 12GB @ 1600Mhz (stock)
GFX: GTX 460 1Gb - C:763Mhz / S:1526Mhz / M:1900Mhz (stock)
PSU: Corsair 650W - 52A @ 12V
As it is now, it's a very stable machine.
Thanks in advance!
(Edit: Added PSU, as I thought it could be relevant)
Anyway, there's something that's bugging me: The game uses the well-known Unreal 3 Engine, which always brightened my eyes whenever I'm hunting down a video game; however, this is a up to 64 player on wide open maps game, which breaks down performance.
My question would be: Is it plausible that I can blame the 3D engine for not being able to support as many as X models/polygon count? I am able to run at a steady 50-66 fps on High/Ultra settings in some maps. However, when being able to look from one place to another on...let's say 'Pavlov's House' for those who are familiar (a very long urban map, with lots of buildings and debris, being all houses populated with furniture, etc), I feel a crushing blow to my FPS count (down to like 30, even 25).
I was wondering if it's worth an upgrade on any of my system specs, as I am really into this game, or if there is a limit that developers can't go through, which is set by the 3D engine; and no matter what computer you have, it's impossible to improve frame rate.
Here are my specs. (any tips on a new graphics card are welcome)
CPU: i7 950 @ 3.07Ghz (stock)
RAM: 12GB @ 1600Mhz (stock)
GFX: GTX 460 1Gb - C:763Mhz / S:1526Mhz / M:1900Mhz (stock)
PSU: Corsair 650W - 52A @ 12V
As it is now, it's a very stable machine.
Thanks in advance!
(Edit: Added PSU, as I thought it could be relevant)
