3rd Ed. Strikers Vs 4th Ed. Strikers: need help.

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In 3rd Ed. they cost A LOT.
In 4th Ed., they are cheaper, but they seems to be unable to exploit
the Swing damage: they all use Thrust damage!

I noticed this while converting a 3rd ed. "Super" to 4th ed... Is
there any way in 4th ed. to represent something like this:
"A sword protruding from the hand, which is able to inflict
swing/cutting OR thrust/impaling. It uses the Melee Weapon: Sword
ability to strike or parry. Reach 1."

I supposed I could build it from Claws(Talons) or Strikers, and just
say the use of the Medium skill Sword instead of the Easy skill
Brawling was compensed by Sword Techniques, the different reach
(please note that's "Reach 1", NOT "Reach C,1"!) and the remote
possibility of using it as a tool.

My problem, now, is the Swing damge... Am I missing something?
Any suggestion (official or unofficial) will be welcome.

Also: what if the character could convert the sword (let's say) in a
Flail (which uses the skill "Melee Weapon: Flail")?

Korin Duval

--

"Truth requires a great amount of courage;
Fiction requires a great amount of maturity."
 
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On Thu, 18 Nov 2004 12:45:13 GMT, korinNOduvalSPAM@yahoo.it (Korin
Duval) wrote:

>
>In 3rd Ed. they cost A LOT.
>In 4th Ed., they are cheaper, but they seems to be unable to exploit
>the Swing damage: they all use Thrust damage!
>
>I noticed this while converting a 3rd ed. "Super" to 4th ed... Is
>there any way in 4th ed. to represent something like this:
>"A sword protruding from the hand, which is able to inflict
>swing/cutting OR thrust/impaling. It uses the Melee Weapon: Sword
>ability to strike or parry. Reach 1."

Two Innate Attacks both with the Melee Weapon limitation, one with
Cutting damage, one with Impaling damage. Of course that would be for
a sword that you can make vanish, one way or another. If, on the
other hand, you just want a sword that's part of your arm and will cut
your face if you ever forget and try to pick your nose, then just buy
a special prosthesis with money.


>
>I supposed I could build it from Claws(Talons) or Strikers, and just
>say the use of the Medium skill Sword instead of the Easy skill
>Brawling was compensed by Sword Techniques, the different reach
>(please note that's "Reach 1", NOT "Reach C,1"!) and the remote
>possibility of using it as a tool.
>
>My problem, now, is the Swing damge... Am I missing something?
>Any suggestion (official or unofficial) will be welcome.
>
>Also: what if the character could convert the sword (let's say) in a
>Flail (which uses the skill "Melee Weapon: Flail")?
>
>Korin Duval
>
>--
>
>"Truth requires a great amount of courage;
> Fiction requires a great amount of maturity."
 
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On Fri, 19 Nov 2004 06:10:52 GMT, rgormannospam@telusplanet.net (David
Johnston) wrote:

[...]
>Two Innate Attacks both with the Melee Weapon limitation, one with
>Cutting damage, one with Impaling damage.
>Of course that would be for
>a sword that you can make vanish, one way or another.

I thought it, but it would cost more (if I made my homework correctly
😛), compared to ordinary Strikers, and of course it does damage
unrelated fo ST score. 🙁

Of course, I could add the score discount for "alternate version of
the same attack" to lower point value.

My question was, more or less: "How to EXACTLY convert the 3rd Ed.
"Long Talons [55]" advantage in 4th Ed.?"

Thanks anyway for your suggestion! ^_____________^

Korin Duval

--

"Truth requires a great amount of courage;
Fiction requires a great amount of maturity."
 
Archived from groups: rec.games.frp.gurps (More info?)

Korin Duval wrote:

> Of course, I could add the score discount for "alternate version of
> the same attack" to lower point value.
>
> My question was, more or less: "How to EXACTLY convert the 3rd Ed.
> "Long Talons [55]" advantage in 4th Ed.?"

For your primary arms, Claws: Long Talons [11]

If a secondary appendage (scorpians tail, frex), Striker: Impaling [8],
Striker: Cutting (Alternate Attack, x1/5) [2]

Of course, you will want to apply appropriate modifiers to the strikers -
cannot parry, long, whatever. Check out my Minotaurs in my Fantasy Folk
conversion on my homepage (see .sig).


--
_ _ _ http://home.stny.rr.com/gurpsland
|_ ,_ . _ |_> (_` _ . _|_ |_
|_ | | (_ |_> __) ||| | | | | @earthling.net

"We made too many wrong mistakes." - Yogi Berra
 
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Eric B. Smith wrote:
> Korin Duval wrote:

> For your primary arms, Claws: Long Talons [11]
>
> If a secondary appendage (scorpians tail, frex), Striker: Impaling
> [8], Striker: Cutting (Alternate Attack, x1/5) [2]
>
> Of course, you will want to apply appropriate modifiers to the
> strikers - cannot parry, long, whatever. Check out my Minotaurs in my
> Fantasy Folk conversion on my homepage (see .sig).

Oh, and regards the Thrust/Swing damage you were asking about, I'd suggest a
+50% enhancement on the Striker: Cutting for Swing Damage.

This would change it to Striker: Cutting (Swing Damage, +50%) [11], Striker:
Impaling (Alternate Attack, x1/5) [2], assuming no other enhancements or
limitations (and assuming you want to do Swing/Cut or Thr/Imp).

--
_ _ _ http://home.stny.rr.com/gurpsland
|_ ,_ . _ |_> (_` _ . _|_ |_
|_ | | (_ |_> __) ||| | | | | @earthling.net

"God doesn't require us to succeed; he only requires that you try." -
Mother Teresa
 
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On Sat, 20 Nov 2004 20:16:07 GMT, "Eric B. Smith"
<smithericb@hotmail.com> wrote:

[...]
>Oh, and regards the Thrust/Swing damage you were asking about, I'd suggest a
>+50% enhancement on the Striker: Cutting for Swing Damage.
>
>This would change it to Striker: Cutting (Swing Damage, +50%) [11], Striker:
>Impaling (Alternate Attack, x1/5) [2], assuming no other enhancements or
>limitations (and assuming you want to do Swing/Cut or Thr/Imp).

Thank you SO MUCH! ^___________^
I think +50% should be adequate.

Anyone else?

Korin Duval

--

"Truth requires a great amount of courage;
Fiction requires a great amount of maturity."
 
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On Mon, 22 Nov 2004 11:35:31 GMT, korinNOduvalSPAM@yahoo.it (Korin
Duval) wrote:

>On Sat, 20 Nov 2004 20:16:07 GMT, "Eric B. Smith"
><smithericb@hotmail.com> wrote:
>
>[...]
>>Oh, and regards the Thrust/Swing damage you were asking about, I'd suggest a
>>+50% enhancement on the Striker: Cutting for Swing Damage.
>>
>>This would change it to Striker: Cutting (Swing Damage, +50%) [11], Striker:
>>Impaling (Alternate Attack, x1/5) [2], assuming no other enhancements or
>>limitations (and assuming you want to do Swing/Cut or Thr/Imp).
>
>Thank you SO MUCH! ^___________^
>I think +50% should be adequate.
>
>Anyone else?

I think the reason why they stopped having long talons do Swing damage
is because, for the right levels of strength, it would be a way to
work the system and get more damage for less.
 
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David Johnston wrote:
> On Mon, 22 Nov 2004 11:35:31 GMT, korinNOduvalSPAM@yahoo.it (Korin
> Duval) wrote:
>
>> Anyone else?
>
> I think the reason why they stopped having long talons do Swing damage
> is because, for the right levels of strength, it would be a way to
> work the system and get more damage for less.

The maximum spread between Swing and Thrust is 2d+2 (ST 27-28, goes /down/
from there), and you're already paying a boatload for the ST to do that kind
of damage.

The difference between Talons [8] and Long Talons [11] can be a *LOT* more
than 2d damage with a high enough ST. I don't see a major problem with
allowing a Striker or Claws do Swing damage for a few extra points - a +50%
enhancement seems appropriate. It's not like you can get a major damage
bonus from this without investing heavily in ST.

--
_ _ _ http://home.stny.rr.com/gurpsland
|_ ,_ . _ |_> (_` _ . _|_ |_
|_ | | (_ |_> __) ||| | | | | @earthling.net

"God doesn't require us to succeed; he only requires that you try." -
Mother Teresa
 
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On Mon, 22 Nov 2004 19:12:50 GMT, "Eric B. Smith"
<smithericb@hotmail.com> wrote:

[...]
>The difference between Talons [8] and Long Talons [11] can be a *LOT* more
>than 2d damage with a high enough ST. I don't see a major problem with
>allowing a Striker or Claws do Swing damage for a few extra points - a +50%
>enhancement seems appropriate. It's not like you can get a major damage
>bonus from this without investing heavily in ST.

Also: what if a character uses Gizmo [5] to have a sword? It gives
him/her/it the ability to do Swing damage... For a mere 5 CP! ^^;

Korin Duval

--

"Truth requires a great amount of courage;
Fiction requires a great amount of maturity."
 
Archived from groups: rec.games.frp.gurps (More info?)

On Wed, 24 Nov 2004 12:56:31 GMT, korinNOduvalSPAM@yahoo.it (Korin
Duval) carved upon a tablet of ether:

> On Mon, 22 Nov 2004 19:12:50 GMT, "Eric B. Smith"
> <smithericb@hotmail.com> wrote:
>
> [...]
> >The difference between Talons [8] and Long Talons [11] can be a *LOT* more
> >than 2d damage with a high enough ST. I don't see a major problem with
> >allowing a Striker or Claws do Swing damage for a few extra points - a +50%
> >enhancement seems appropriate. It's not like you can get a major damage
> >bonus from this without investing heavily in ST.
>
> Also: what if a character uses Gizmo [5] to have a sword? It gives
> him/her/it the ability to do Swing damage... For a mere 5 CP! ^^;

What's this gizmo rubbish. A couple of points in Signature Item will
buy a thrusting broadsword in just about any game, it's always there,
and never stays lost or stolen. For a few points more you could get a
fine one.


--
Rupert Boleyn <rboleyn@paradise.net.nz>
"Just because the truth will set you free doesn't mean the truth itself
should be free."
 
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On Sat, 27 Nov 2004 13:21:18 +1300, Rupert Boleyn
<rboleyn@paradise.net.nz> wrote:

[...]
>What's this gizmo rubbish. A couple of points in Signature Item will
>buy a thrusting broadsword in just about any game, it's always there,
>and never stays lost or stolen. For a few points more you could get a
>fine one.

Oh, you're right.
I'm not fully used to 4th Ed., so I forgot it existed! ^_____^;;;

Korin Duval

--

"Truth requires a great amount of courage;
Fiction requires a great amount of maturity."