Question 4070 Super - graphics issues in all games - - why can't I make it look good ?

Mar 2, 2025
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What's wrong with my graphics? I'm having these issues:

Shadows. Blocky, ragged, spiked shadows. Usually happens on smaller objects, but sometimes also on shadows of large objects. Turning on ray-tracing lessens this issue.
Lighting. Glitching out in general.
Graininess. More noticeable in dark areas. It's especially visible over grass or at the edges of steps. The graininess looks almost like a mask over the screen. If you move the camera, the view of the graininess follows the object, but the pattern of the graininess is static to its position on the screen.

Video of issues. 0:19-2:21 is at medium graphics to make the graininess more noticeable, while the rest of the video is at max graphics

Issues were first noticed in Elden Ring, but can also be seen in other games (Sekiro and Monster Hunter World).

PC was built from new parts in the start of January 2025. Graphics were initially fine. I initially had some boot and stability issues due to me overclocking Corsair Vengeance intel ram on an AMD system, so I tried to fix the issues by changing to AMD memory on the 18th of January. The issue persisted however, so I just turned off all overclocking. I first started noticing the issue with lightning around the 14th of February and the graininess the day before. I probably didn't notice the lighting right away since I was staying in a shaded part of the map. It's possible that the Nvidia update from a few weeks ago started the issue.

Attempted Troubleshooting
- Rebooting
- Reinstall latest video card drivers
- Reinstall latest video card drivers after using DDU
- Reverting to earlier video card drivers
- Reinstall Windows 11 (multiple times)
- Update BIOS to latest version
- Clear CMOS with jumper
- Various BIOS tweaks, but currently using all default settings
- Swapping to old video card (3060) -- issue persisted though the graininess noticeably lessened.
- Connected to other monitors with HDMI instead of DisplayPort
- Swapping to old ram

Specs
Graphics Card: ASUS TUF Gaming 4070 Super OC 12GB
CPU: Ryzen 7 7700x
Motherboard: ASUS B650-E TUF Gaming WiFi
Power Supply: Thermaltake GF1 (2024) Fully Modular ATX 850W Power Supply - 80 Plus Gold - Ultra Quiet - Zero RPM, PS-TPD-0850FNFAGU-P
RAM: G.SKILL Trident Z5 Neo RGB Series (AMD Expo) DDR5 RAM 32GB (2x16GB) 6000MT/s CL30-38-38-96 1.35V Desktop Computer Memory UDIMM - Matte Black (F5-6000J3038F16GX2-TZ5NR)
Monitor: ACERAC 27" IPS XV272U MONITOR/G (180 Hz, 2560 x 1440, DiplayPort 1.2, HDMI 2.0)
OS: Windows 11
 
I've pretty much tried flipping every setting in the NVIDIA app and the NVIDIA control panel on and off.. I mean, there could be something I missed I guess? I just tried going through it again just now and same result. I've tried messing with image quality, Anisotropic filtering, all Anti Aliasing settings, DSR, frame rate, Shader Cache, Vertical sync, G sync, Texture filtering, Triple buffering, Power management, Resolution, etc etc.
 
What's wrong with my graphics? I'm having these issues:

Shadows. Blocky, ragged, spiked shadows. Usually happens on smaller objects, but sometimes also on shadows of large objects. Turning on ray-tracing lessens this issue.
Lighting. Glitching out in general.
Graininess. More noticeable in dark areas. It's especially visible over grass or at the edges of steps. The graininess looks almost like a mask over the screen. If you move the camera, the view of the graininess follows the object, but the pattern of the graininess is static to its position on the screen.

Video of issues. 0:19-2:21 is at medium graphics to make the graininess more noticeable, while the rest of the video is at max graphics

Issues were first noticed in Elden Ring, but can also be seen in other games (Sekiro and Monster Hunter World).

PC was built from new parts in the start of January 2025. Graphics were initially fine. I initially had some boot and stability issues due to me overclocking Corsair Vengeance intel ram on an AMD system, so I tried to fix the issues by changing to AMD memory on the 18th of January. The issue persisted however, so I just turned off all overclocking. I first started noticing the issue with lightning around the 14th of February and the graininess the day before. I probably didn't notice the lighting right away since I was staying in a shaded part of the map. It's possible that the Nvidia update from a few weeks ago started the issue.

Attempted Troubleshooting
- Rebooting
- Reinstall latest video card drivers
- Reinstall latest video card drivers after using DDU
- Reverting to earlier video card drivers
- Reinstall Windows 11 (multiple times)
- Update BIOS to latest version
- Clear CMOS with jumper
- Various BIOS tweaks, but currently using all default settings
- Swapping to old video card (3060) -- issue persisted though the graininess noticeably lessened.
- Connected to other monitors with HDMI instead of DisplayPort
- Swapping to old ram

Specs
Graphics Card: ASUS TUF Gaming 4070 Super OC 12GB
CPU: Ryzen 7 7700x
Motherboard: ASUS B650-E TUF Gaming WiFi
Power Supply: Thermaltake GF1 (2024) Fully Modular ATX 850W Power Supply - 80 Plus Gold - Ultra Quiet - Zero RPM, PS-TPD-0850FNFAGU-P
RAM: G.SKILL Trident Z5 Neo RGB Series (AMD Expo) DDR5 RAM 32GB (2x16GB) 6000MT/s CL30-38-38-96 1.35V Desktop Computer Memory UDIMM - Matte Black (F5-6000J3038F16GX2-TZ5NR)
Monitor: ACERAC 27" IPS XV272U MONITOR/G (180 Hz, 2560 x 1440, DiplayPort 1.2, HDMI 2.0)
OS: Windows 11
As I've mentioned the graininess was lessened when I swapped GPUs so maybe some slight version of it is normal and some problem with my 4070s over exaggerated it? I don't really believe this however, as I'm just confused on what's even happening. I wish someone posted some leads. I've tried looking over the internet and I can't really find people with the same issues as me. I mean I see some YouTube videos where the shadows glitch out similarly, but my version of it is very intense comparatively.