Archived from groups: rec.games.miniatures.warhammer (More info?)
I haven't played since early 3rd ed but recently found a group of gamers so
am getting some painting done so I can actually play. I want this army to
be general enough to play against any one, although it is pretty shooty
(because I don't have much in the way of assault troops yet). Any
suggestions would be appreciated.
HQ:
Codicer: bp, frag, krak, fury of the ancients
ELITE:
Dreadnought: TL-LC
TROOP:
Tac squad: 10, frag, plasma, HB, vet apothecary
Tac squad: 10, frag, plasma, HB
FA:
Landspeeders: 2, HB
HS:
Dev squad: 10, 2xML, 2xLC, vet w/ auspex, bolter
999pts
The idea is the dread and devs take on armour while the tacs can handle
troops. The speeders, well I guess they are just there to provide a bit of
manuverability. The apothecary is there purely for my chapters fluff (trait
is purity above all and disadvantage is death before dishonour).
So far all I have painted is the 2 tac squads and the librarian so I am open
to suggestions for change. Figure wise I've got 9 bikes (melta, plas,
flamer, vet w/ pw), 1 attack bike, 3 speeders (could probably make 2 with
ACs if the dread AC from spacecrusade looks ok on them), 5 termies (HF), 2
more dreads (both ACs, 1 w/ HF), enough marines for another tac squad with
options of MM, PC, flamer, chaplain, 2 rhinos, land raider., techmarine (I
could probably make a couple of servitors too), standard bearer.
Any advice would be appreciated.
Thanks,
Erik C
I haven't played since early 3rd ed but recently found a group of gamers so
am getting some painting done so I can actually play. I want this army to
be general enough to play against any one, although it is pretty shooty
(because I don't have much in the way of assault troops yet). Any
suggestions would be appreciated.
HQ:
Codicer: bp, frag, krak, fury of the ancients
ELITE:
Dreadnought: TL-LC
TROOP:
Tac squad: 10, frag, plasma, HB, vet apothecary
Tac squad: 10, frag, plasma, HB
FA:
Landspeeders: 2, HB
HS:
Dev squad: 10, 2xML, 2xLC, vet w/ auspex, bolter
999pts
The idea is the dread and devs take on armour while the tacs can handle
troops. The speeders, well I guess they are just there to provide a bit of
manuverability. The apothecary is there purely for my chapters fluff (trait
is purity above all and disadvantage is death before dishonour).
So far all I have painted is the 2 tac squads and the librarian so I am open
to suggestions for change. Figure wise I've got 9 bikes (melta, plas,
flamer, vet w/ pw), 1 attack bike, 3 speeders (could probably make 2 with
ACs if the dread AC from spacecrusade looks ok on them), 5 termies (HF), 2
more dreads (both ACs, 1 w/ HF), enough marines for another tac squad with
options of MM, PC, flamer, chaplain, 2 rhinos, land raider., techmarine (I
could probably make a couple of servitors too), standard bearer.
Any advice would be appreciated.
Thanks,
Erik C
