[40k] 1500 point salamander army for review

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Archived from groups: rec.games.miniatures.warhammer (More info?)

HQ - Reclusiarch, bp, frag, jump pack 107
(leads the assault marines)

T - 5 Scouts, 3x sniper, 1x bolter, 1x heavy bolter 85

T - 5 scouts, 1x missile launcher, 4x bp+ccw 75

T - 6 marines, 1x plasma, 1x lascannon 115

T - 9 marines, 2x flamer 151
veteran, bp, p fist 45
rhino, smoke, armour 58

T - 9 marines, 2x flamer 151
veteran, bp, p fist 45
rhino, smoke, armour 58

T - 6 marines, 2x melta 115
rhino, smoke, armour 58
(tank hunting and/or support for the other rhino squads)

FA - 4 assault marines, 2x plasma pistol 98
veteran, bp, p fist 52

H - 8 devastators, 4x missile launcher 200

H - Whirlwind 85

Sum 1498

--
Joakim
 
Archived from groups: rec.games.miniatures.warhammer (More info?)

From: "jockelinde" <nouser@notmydomain.se>
Newsgroups: rec.games.miniatures.warhammer
Sent: Monday, February 28, 2005 6:58 AM
Subject: [40k] 1500 point salamander army for review


> HQ - Reclusiarch, bp, frag, jump pack 107
> (leads the assault marines)
>
> T - 5 Scouts, 3x sniper, 1x bolter, 1x heavy bolter 85
Best to either stick to bolters to keep the points down, or give everybody a
sniper rifle.

> T - 5 scouts, 1x missile launcher, 4x bp+ccw 75
Not all that effective - small scout squads used for assault tend to vanish.
Cut these guys & use the points elsewhere.

>
> T - 6 marines, 1x plasma, 1x lascannon 115
Classic. Lascannon & friends.

>
> T - 9 marines, 2x flamer 151
> veteran, bp, p fist 45
> rhino, smoke, armour 58
>
> T - 9 marines, 2x flamer 151
> veteran, bp, p fist 45
> rhino, smoke, armour 58
>
> T - 6 marines, 2x melta 115
> rhino, smoke, armour 58
> (tank hunting and/or support for the other rhino squads)
These three are good. Maybe some meltabombs on the Vet Sgts (it's the only
way to be sure...)


>
> FA - 4 assault marines, 2x plasma pistol 98
> veteran, bp, p fist 52
It's really worth diverting points from elsewhere to up the size of your
assault squads. They tend to draw a lot of fire, and don't have the benefit
of a transport to protect them.


>
> H - 8 devastators, 4x missile launcher 200
Maybe drop the size by a model or two, and ditch one ML to make up the
points you could use elsewhere.

>
> H - Whirlwind 85
You can never go wrong with one of these...

This is very similar to my usual 3rd Ed army, with the emphasis being on
close range fire-fights with assaults to mop up the survivors. The problem
starts when your transports get blown out from under you in turn 1, but
you've already done as much as you can to help prevent that. Consider taking
a Predator instead of the Devestators, and if you can shoe-horn in another
transport then you have a highly mobile force. If you need to rush the enemy
you present him with so many targets that something is bound to get through!
Razorbacks are good transports for fire support squads for this reason - you
don't mind so much if the squad has to disembark.

cheers,
Chris
 
Archived from groups: rec.games.miniatures.warhammer (More info?)

In article <4222fa08@dnews.tpgi.com.au>, Chris wrote:

>> HQ - Reclusiarch, bp, frag, jump pack 107
>> (leads the assault marines)
>>
>> T - 5 Scouts, 3x sniper, 1x bolter, 1x heavy bolter 85
> Best to either stick to bolters to keep the points down, or give everybody a
> sniper rifle.

At the moment I only have 3 sniper scouts, and I guess the poor bolter
scout should be viewed as ablative armour for the snipers.

>> T - 5 scouts, 1x missile launcher, 4x bp+ccw 75
> Not all that effective - small scout squads used for assault tend to vanish.
> Cut these guys & use the points elsewhere.

These guys job are not primarily cc but to give me an infiltrating
missile launcher, which sounds like a very good thing in theory at least.
I'll consider dropping them or making them a full-sized squad.

>> T - 6 marines, 1x plasma, 1x lascannon 115
> Classic. Lascannon & friends.
>
>>
>> T - 9 marines, 2x flamer 151
>> veteran, bp, p fist 45
>> rhino, smoke, armour 58
>>
>> T - 9 marines, 2x flamer 151
>> veteran, bp, p fist 45
>> rhino, smoke, armour 58
>>
>> T - 6 marines, 2x melta 115
>> rhino, smoke, armour 58
>> (tank hunting and/or support for the other rhino squads)
> These three are good. Maybe some meltabombs on the Vet Sgts (it's the only
> way to be sure...)

I thought that was 'nuke it from orbit' rather meltabombs...
;-)
Meltabombs will be added if I free up the points for it.

>> FA - 4 assault marines, 2x plasma pistol 98
>> veteran, bp, p fist 52
> It's really worth diverting points from elsewhere to up the size of your
> assault squads. They tend to draw a lot of fire, and don't have the benefit
> of a transport to protect them.

I have a box of unassembled assault marines so I could increase the
squad size easily given points, time and glue. With the current
squad-size I was planning on keeping them out of LOS for counter
charge, or keeping them close to the rhinos and use the rhinos as
mobile cover.

>> H - 8 devastators, 4x missile launcher 200
> Maybe drop the size by a model or two, and ditch one ML to make up the
> points you could use elsewhere.

Ok.

>> H - Whirlwind 85
> You can never go wrong with one of these...

My orks have been on the receiving end of a whirlwind far too many
times...

> This is very similar to my usual 3rd Ed army, with the emphasis being on
> close range fire-fights with assaults to mop up the survivors. The problem
> starts when your transports get blown out from under you in turn 1, but
> you've already done as much as you can to help prevent that. Consider taking
> a Predator instead of the Devestators, and if you can shoe-horn in another
> transport then you have a highly mobile force. If you need to rush the enemy
> you present him with so many targets that something is bound to get through!
> Razorbacks are good transports for fire support squads for this reason - you
> don't mind so much if the squad has to disembark.

I used a predator in my last game but was very unimpressed by it's
performance. It spent most of the game stunned/shaken until it finally
blew up. Better deployment could have helped some, but the 'hull
down'-rules are not quite as generous anymore. Getting 'hull down'
without obscuring at least one of the sponsons is quite tricky.

Thanks for the advice!

--
Joakim
 
Archived from groups: rec.games.miniatures.warhammer (More info?)

"jockelinde" <nouser@notmydomain.se> wrote in message
news:slrnd261om.b7q.nouser@crux.id.gu.se...
> In article <4222fa08@dnews.tpgi.com.au>, Chris wrote:
>

<snip>

>> These three are good. Maybe some meltabombs on the Vet Sgts (it's the
>> only
>> way to be sure...)
>
> I thought that was 'nuke it from orbit' rather meltabombs...
> ;-)

For some reason that option was left out of the codex...
Hows this for a troop option:
Exterminatus - counts as 1 HQ & 2 troops and automatically costs the same as
your opponent's entire army.
Game is automatically a draw.

That should save all the rules arguments & allow more time for beer &
pretzels!
>
>>> FA - 4 assault marines, 2x plasma pistol 98
>>> veteran, bp, p fist 52
>> It's really worth diverting points from elsewhere to up the size of your
>> assault squads. They tend to draw a lot of fire, and don't have the
>> benefit
>> of a transport to protect them.
>
> I have a box of unassembled assault marines so I could increase the
> squad size easily given points, time and glue. With the current
> squad-size I was planning on keeping them out of LOS for counter
> charge, or keeping them close to the rhinos and use the rhinos as
> mobile cover.

Both valid, but very hard to do against mobile enemies. I developed a whole
tactic that revolved around using 3 rhinos & a razorback to break up LOS in
the middle of the table (like blind grenades in 2nd ed). My guys would all
jump out to one flank, and by the time the bulk of the enemy had maneuvered
to shoot again there was a fair chance I had done enough damage already :)

<snip>

> I used a predator in my last game but was very unimpressed by it's
> performance. It spent most of the game stunned/shaken until it finally
> blew up. Better deployment could have helped some, but the 'hull
> down'-rules are not quite as generous anymore. Getting 'hull down'
> without obscuring at least one of the sponsons is quite tricky.

Fair opinion - I've never even owned one. I prefer the Vindicator - nothing
attracts fire quite like it does! Now that it can fire on the move, all you
have to do is buy it a dozer blade & deploy behind cover. Your first turn,
drive far enough forward to be able to see. No more first turn blues :)

That being said, it sounds like your pred absorbed a lot of fire, a useful
role in itself!

cheers,
Chris
 
Archived from groups: rec.games.miniatures.warhammer (More info?)

In article <42230de5$1@dnews.tpgi.com.au>, Chris wrote:
>
> "jockelinde" <nouser@notmydomain.se> wrote in message
> news:slrnd261om.b7q.nouser@crux.id.gu.se...
>> In article <4222fa08@dnews.tpgi.com.au>, Chris wrote:
>>
>
><snip>
>
>>> These three are good. Maybe some meltabombs on the Vet Sgts (it's the
>>> only
>>> way to be sure...)
>>
>> I thought that was 'nuke it from orbit' rather meltabombs...
>> ;-)
>
> For some reason that option was left out of the codex...
> Hows this for a troop option:
> Exterminatus - counts as 1 HQ & 2 troops and automatically costs the same as
> your opponent's entire army.
> Game is automatically a draw.
>
> That should save all the rules arguments & allow more time for beer &
> pretzels!

Excellent plan for efficiency increase!

<snip>

>> I used a predator in my last game but was very unimpressed by it's
>> performance. It spent most of the game stunned/shaken until it finally
>> blew up. Better deployment could have helped some, but the 'hull
>> down'-rules are not quite as generous anymore. Getting 'hull down'
>> without obscuring at least one of the sponsons is quite tricky.
>
> Fair opinion - I've never even owned one. I prefer the Vindicator - nothing
> attracts fire quite like it does! Now that it can fire on the move, all you
> have to do is buy it a dozer blade & deploy behind cover. Your first turn,
> drive far enough forward to be able to see. No more first turn blues :)

A vindicator is very appealing, but unless I can find one cheap I'll
wait until there is a vindicator kit based on the new rhino hull.

> That being said, it sounds like your pred absorbed a lot of fire, a useful
> role in itself!

True.

--
Joakim
 
Archived from groups: rec.games.miniatures.warhammer (More info?)

"jockelinde" <nouser@notmydomain.se> wrote in message
news:slrnd264fm.b7q.nouser@crux.id.gu.se...

> A vindicator is very appealing, but unless I can find one cheap I'll
> wait until there is a vindicator kit based on the new rhino hull.

You could always get the FW version. Much nicer than the GW kit. You have
bottomless pockets, right?

Dan
 
Archived from groups: rec.games.miniatures.warhammer (More info?)

In article <38gq4fF5nsq6mU1@individual.net>, Spack wrote:
> "jockelinde" <nouser@notmydomain.se> wrote in message
> news:slrnd264fm.b7q.nouser@crux.id.gu.se...
>
>> A vindicator is very appealing, but unless I can find one cheap I'll
>> wait until there is a vindicator kit based on the new rhino hull.
>
> You could always get the FW version. Much nicer than the GW kit. You have
> bottomless pockets, right?

Unfortunately not, so there won't be any FW orders from me.


--
Joakim
 
Archived from groups: rec.games.miniatures.warhammer (More info?)

"jockelinde" <nouser@notmydomain.se> wrote in message
news:slrnd26dlt.b7q.nouser@crux.id.gu.se...
> In article <38gq4fF5nsq6mU1@individual.net>, Spack wrote:
>> "jockelinde" <nouser@notmydomain.se> wrote in message
>> news:slrnd264fm.b7q.nouser@crux.id.gu.se...
>>
>>> A vindicator is very appealing, but unless I can find one cheap I'll
>>> wait until there is a vindicator kit based on the new rhino hull.
>>
>> You could always get the FW version. Much nicer than the GW kit. You have
>> bottomless pockets, right?
>
> Unfortunately not, so there won't be any FW orders from me.

Shame, the FW vindicator is £5 more than the GW one but at least it's based
on the new rhino chassis, and looks nice.

Dan
 
Archived from groups: rec.games.miniatures.warhammer (More info?)

In article <38h030F5mgtl7U1@individual.net>, Spack wrote:
> "jockelinde" <nouser@notmydomain.se> wrote in message
> news:slrnd26dlt.b7q.nouser@crux.id.gu.se...
>> In article <38gq4fF5nsq6mU1@individual.net>, Spack wrote:
>>> "jockelinde" <nouser@notmydomain.se> wrote in message
>>> news:slrnd264fm.b7q.nouser@crux.id.gu.se...
>>>
>>>> A vindicator is very appealing, but unless I can find one cheap I'll
>>>> wait until there is a vindicator kit based on the new rhino hull.
>>>
>>> You could always get the FW version. Much nicer than the GW kit. You have
>>> bottomless pockets, right?
>>
>> Unfortunately not, so there won't be any FW orders from me.
>
> Shame, the FW vindicator is £5 more than the GW one but at least it's based
> on the new rhino chassis, and looks nice.

That's not quite as expensive as I expected and I have now taken a
look at it. Overall it's a very nice model, but the gigantic dozer
blade/blast shield/whatever ruins it for me.

--
Joakim
 
Archived from groups: rec.games.miniatures.warhammer (More info?)

"jockelinde" <nouser@notmydomain.se> wrote in message
news:slrnd28hiv.m3e.nouser@crux.id.gu.se...
> In article <38h030F5mgtl7U1@individual.net>, Spack wrote:
>> "jockelinde" <nouser@notmydomain.se> wrote in message
>> news:slrnd26dlt.b7q.nouser@crux.id.gu.se...
>>> In article <38gq4fF5nsq6mU1@individual.net>, Spack wrote:
>>>> "jockelinde" <nouser@notmydomain.se> wrote in message
>>>> news:slrnd264fm.b7q.nouser@crux.id.gu.se...
>>>>
>>>>> A vindicator is very appealing, but unless I can find one cheap I'll
>>>>> wait until there is a vindicator kit based on the new rhino hull.
>>>>
>>>> You could always get the FW version. Much nicer than the GW kit. You
>>>> have
>>>> bottomless pockets, right?
>>>
>>> Unfortunately not, so there won't be any FW orders from me.
>>
>> Shame, the FW vindicator is £5 more than the GW one but at least it's
>> based
>> on the new rhino chassis, and looks nice.
>
> That's not quite as expensive as I expected and I have now taken a
> look at it. Overall it's a very nice model, but the gigantic dozer
> blade/blast shield/whatever ruins it for me.

You could probably dump that on eBay and recover some, if not all, of the
additional cost 😛

Dan