[40k] 1500pt Tau List for Review

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Hey all, well I have never fielded Tau before so this is my first go at
it, any suggestions critiques?

**************


1 Commander Shas'o (HQ) @ 289 Pts
TL Missile Pod

2 Drones @ [30] Pts
Shield Generator (x2)

2 Bodyguard @ [163] Pts
TL Plasma Rifle

3 Drones @ [35] Pts
TL Pulse Carbine (x2); Shield Generator (x1)

11 Fire Warriors (Troops) @ 110 Pts
Pulse Carbine (x5); Pulse Rifle (x6)

12 Fire Warriors (Troops) @ 120 Pts
Pulse Carbine (x6); Pulse Rifle (x6)

20 Kroot Carnivores (Troops) @ 188 Pts
Kroot Rifle

8 Kroot Hounds #1 @ [48] Pts

20 Kroot Carnivores (Troops) @ 188 Pts
Kroot Rifle

8 Kroot Hounds #1 @ [48] Pts

3 Crisis Battlesuit Team (Elites) @ 168 Pts
TL Missile Pod; Target Lockers

2 Broadside Battlesuit Team (Heavy Support) @ 255 Pts
Smart Missile System; TL Railgun

2 Drones @ [30] Pts
Shield Generator (x2)

1 Broadside Battle Suit #1 @ [85] Pts
TL Plasma Rifle; TL Railgun; Target Lockers

1 Hammerhead Gunship (Heavy Support) @ 180 Pts
Railgun; Smart Missile System; Landing Gear
#Targetting Array [0]
Multi-tracker [10]
Target Lock [5]
Blacksun Filter [5]

Models in Army: 96


Total Army Cost: 1498
 
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Archived from groups: rec.games.miniatures.warhammer (More info?)

In article <ENadndmDqsk0qsnfRVn-3w@rogers.com>, Lattes wrote:
> Hey all, well I have never fielded Tau before so this is my first go at
> it, any suggestions critiques?
>
> **************
>
>
> 1 Commander Shas'o (HQ) @ 289 Pts
> TL Missile Pod
>
> 2 Drones @ [30] Pts
> Shield Generator (x2)
>
> 2 Bodyguard @ [163] Pts
> TL Plasma Rifle
>
> 3 Drones @ [35] Pts
> TL Pulse Carbine (x2); Shield Generator (x1)

The commander has better BS and does not need twin linking as much. I
suggest giving him plasma + missile + multi tracker instead.

According to the v4 Tau FAQ units with attached drones are subject to
both 'majority save' and 'majority toughness' rules, which makes
attached drones rather unattractive.

> 11 Fire Warriors (Troops) @ 110 Pts
> Pulse Carbine (x5); Pulse Rifle (x6)
>
> 12 Fire Warriors (Troops) @ 120 Pts
> Pulse Carbine (x6); Pulse Rifle (x6)

In my experience mixing carbines and rifles doesn't work too well.

> 20 Kroot Carnivores (Troops) @ 188 Pts
> Kroot Rifle
>
> 8 Kroot Hounds #1 @ [48] Pts
>
> 20 Kroot Carnivores (Troops) @ 188 Pts
> Kroot Rifle
>
> 8 Kroot Hounds #1 @ [48] Pts

That's a lot of Kroot. Watch out for templates.

> 3 Crisis Battlesuit Team (Elites) @ 168 Pts
> TL Missile Pod; Target Lockers

Good, but you might want to bond these guys.

> 2 Broadside Battlesuit Team (Heavy Support) @ 255 Pts
> Smart Missile System; TL Railgun
>
> 2 Drones @ [30] Pts
> Shield Generator (x2)
>
> 1 Broadside Battle Suit #1 @ [85] Pts
> TL Plasma Rifle; TL Railgun; Target Lockers

The loss of screening has made broadsides more vulnerable. They might
work, but I would go with a second Hammerhead instead.

> 1 Hammerhead Gunship (Heavy Support) @ 180 Pts
> Railgun; Smart Missile System; Landing Gear
> #Targetting Array [0]
> Multi-tracker [10]
> Target Lock [5]
> Blacksun Filter [5]

Decoy launchers.


--
Joakim