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Steve Olk wrote:
> John Hwang wrote:
>>>>lack of devs, death of rhino rush, Emperor's champion,
>>
>>IMO, this is a bonus -- the EC is just about the most
>>points-efficient model in the game.
>
> If you like him, and you're running a squad with room in a
> vehicle to haul his ass, then it's a plus. If you don't want a
> slow two wound model holding up your battle line, then he's a
> liability. He's effecient once he's in combat, but he still
> only has 3 attacks at S5. I'd rather have two veteran sgts.
> with hidden powerfists for my 105 points.
While you'd clean house against ordinary or elite troops, you'd still
suffer against enemy ICs. The EC solves the problem of enemy HtH models
very neatly.
>>Templars they still have their Vows, and they don't have much
>>in the way of Trait Disadvantages.
>
> Their vows are great, especially if a librarian started on the
> table --> free vow move. Though, they do fall forward and are
> fearless in combat, so they're annoying to get rid of.
Which is why I consider them to be a good army. IMO, BT are like the
BA, but made precise.
>>With the Defenders taking a couple slots, this isn't really a
>>max disruption army, but I agree with most of your choices:
>>Vypers for mobility; Scorpions w/ Fareer and WL for
>>resilience. The 40k4 Falcon isn't so bad as a dual Heavy
>>platform, but it's still awfully expensive.
>
> Expensive but durable. Any given glancing hit will only crash
> the thing 1/9 of the time. that's a pain to deal with. What I
> suggest is use minimum size rangers to disrupt what you can, and
> then shoot the hell out of the rest with your snipers/tanks, and
> finally use your assault elements to defend the homestead.
Yup. And Fast elements to grab objectives at the very end.
> I tell you what, I'll drop it to high second tier, as an army that
> can handle many army types very well, but is vulneralbe to a
> couple of other types.
OK. My problem with Alaitoc is that it doesn't have a lot of options in
construction or play style. Also, Alaitoc doesn't have the raw power of
the other 1st tier armies to cover for its narrowness. Most of the
other 1st tier armies can steamroller their way over an enemy, given a
little bit of luck or a few strategic breaks. Alaitoc needs a good
series of disruption rolls to knock the opponent back a bit, to try and
manage the flow of the game. To me, that makes Alaitoc a bit more of a
finesse / tempo army than a true power army.
>>Tau are oddly compelling in the way that Ogre Kingdoms are
>>compelling, something different enough that you just wonder if
>>you can do something cool with them.
>
> The guys over on Dakka have come up with a system to win with
> Tau. One guy even went 5-0 at a GT, didn't get enough battle
> points to win though. They have a solid ruleset, only one
> really bad unit (krootox), and aside from the Suits really neat
> models. I really like the Tau, and I'd like to see them
> succeed.
I think Tau will, with a few more options and tweaks. They occupy a
> It's interesting that you mention not enough player support
> to "crack" the army, cause that's the feeling about Dark
> Eldar over on Dakka: that there's a winning list hidden in the
> codex, it's just nobody can find it.
IMO, the problem with Dark Eldar is that they're just too darn fragile.
The DE have taken the fast & fragile "Eldarness" just a bit too far
to allow for consistent power gaming. It's just a little bit too easy
for the opponent to get a good series against the DE, tipping the game
irretrievably past critical. Fluff-wise, DE can't be a horde army, but
it's hard to bump them up to a 10ppm base with a S3 T3 Sv5+ baseline.
>>The only good thing about this is that there isn't a single
>>"bad" unit in the book. If this is the precedent for other
>>Codices, there are a lot of models that can be dusted off
>>and brought back into active play.
>
> I'd argue that the Techmarine isn't a "good" unit. It's not bad,
> but it's really mediocre.
IMO, the Techmarine is the kind of model that many other lists would
*love* to have, but he really pales compared with the alternative ICs
(e.g. Chaplain & Librarian).
> But I agree, while Scouts didn't get the boost I
> thought they needed, scout bikes did, as did bikes,
> terminators, assault squads, command squads, etc.
Scouts never should have been unrestricted Troops choices. They should
have been 0-1 per Tac squad, like the AF per IG Platoon. So having them
a bit behind the curve is good.
> Yeah, it was something I made up when I was a kid. My mom asked
> who made a mess or something, and I replied "Karyth Teel."
Heh.
> It kind of stuck as my back up internet handle. But I just
> installed linux, and I just got my name. So I post under that
> now.
Which distro?
--
--- John Hwang "JohnHwang...@cs.com.no.com"
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