40k IW army

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i wanted to ask some advice about iron warriors
i just started 40k few months back and quickly turned to chaos and now i
have decided to start an IW army. so if you could give me some advice about
what kind of troop choises i should take and that sort of stuff.

well, thats about it
 
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Hey Red,

Off the top, I'd say:

Lords should have armour.

Mixed-range HW squads are weak.

Slow troops can't provide consistent support for mobile HQs.

Consider a remix:

Tr1
9x Infiltrating CSM w/ 2 FGun

Tr2
9x Infiltrating CSM w/ 2 MGun

HS1
5x CSM w/ 3 HBolter

HS2
5x CSM w/ 2 ML + ACannon

You get the idea. I think you can take it from there.

HTH


Playa

--

"Hope is not victory."
- JRR Tolkien
 
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the above post was idiotic. i already have minis and i made an army out of
them so here it is

HQ

chaos lord 190pts
+lightning claws
+daemonic mutation
+daemonic resilience
+daemonic strength
+daemonic rune
+furious charge
+daemonic speed

sorcerer 140pts
+wind of chaos
+daemonic essence
+power axe
+bolt pistol
+daemonic speed
+daemon armour

TROOPS

14 marines w/bolters 249pts
+aspiring champion
-power fist
-combiflamer
+heavy bolter
+plasma gun

13 marines w/bolt pistols & ccw 259pts
+aspiring champion
-combibolter
-power axe
+flamer
+flamer
+furious charge

FAST

5 raptors 238pts
+aspiring champion
-lightning claws(pair)
-daemonic strength
-daemonic mutatoin
+plasma pistol
+meltagun
+furious charge

ELITE

6 chosen terminators 366pts
+aspiring champion
-power fist
-combimelta
+2xreaper autocannon
+3x combimelta
+tank hunters
+icon of undivided
+5xpower fist

HEAVY

predator 175pts
+turret lascannon
+sponson lascannons
+mutated hull

dreadnought 160pts
+plasmacannon
+mutated hull
+dirge caster

5 havocs w/bolters 198pts
+aspiring champion
-power fist
-plasma pistol
+2xheavy bolter
+2xplasma gun
+tank hunters

5 havocs w/bolters 218pts
+aspiring champion
-plasma pistol
-power fist
+lascannon
+2xmissilelauncher
+autocannon
+tank hunters

so if you have any hints&tips or something spit it out

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"Playa" <hurlgen40k@aol.com> wrote in message
news:1114358232.852699.321740@l41g2000cwc.googlegroups.com...
>

>
> Mixed-range HW squads are weak.
>

Testify, brother!

Sir Scott "Uh Huh, Uh Huh!..." McDaniel
 
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"ye olde redeye via GamesKB.com" <forum@GamesKB.com> wrote in message
news:c5da7882169f476e8c40834131914c8a@GamesKB.com...

> the above post was idiotic.

Heh

> i already have minis and i made an army out of
> them so here it is

<snips list>

Not bad but could use a few more troops choices. Bionics aren't all that
great but they're fluffy for IW and would give you some cool conversion
options for your leaders.

Also it's not really and Iron Warriors army unless it has a Basilisk. :)


--

-smithdoerr
 
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In article <1114351914.b3c444f73a914e21577b5be51501a94b@teranews>,
smithdoerr, askmeforname@vodafone.it Varfed out the following in Timo
speak...
>
> "ye olde redeye via GamesKB.com" <forum@GamesKB.com> wrote in message
> news:c5da7882169f476e8c40834131914c8a@GamesKB.com...
>
> > the above post was idiotic.
>
> Heh
>
> > i already have minis and i made an army out of
> > them so here it is
>
> <snips list>
>
> Not bad but could use a few more troops choices. Bionics aren't all that
> great but they're fluffy for IW and would give you some cool conversion
> options for your leaders.

Don't be afraid to add 'bionic parts & limbs' even if you don't
buy the option for a character - they look good and still fit the IW
fluff (backstory) so you shouldn't have any major grips from the WYSIWYG
players unless they're truly anal.
>
> Also it's not really and Iron Warriors army unless it has a Basilisk. :)

Oh hell yes, Marines with heavy ordinance is just plain brutal. Do the
IW get the 'indirect fire' option of the typical IG basilisk?

Myrmidon


--
RE: Rhino Conversion...

I intended to put a smaller gun on it but never got around to
it. Ahh space marine ordinance envy will make you do funny things.

-- Panxerox


RGMW FAQ: http://www.rgmw.org

Or...

http://www.sheppard.demon.co.uk/rgmw_faq/rgmw_faq.htm
 
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"Doctor Rock" <malafex@blueyonder.co.uk> wrote in message
news:KlPae.1159$8d4.929@fe1.news.blueyonder.co.uk...
>
> "Myrmidon" <ImNot@home.com> wrote in message
> news:MPG.1cd58b34b661280f98a526@news-server.woh.rr.com...
>> In article <1114351914.b3c444f73a914e21577b5be51501a94b@teranews>,
>> smithdoerr, askmeforname@vodafone.it Varfed out the following in Timo
>> speak...
>>>
>>> "ye olde redeye via GamesKB.com" <forum@GamesKB.com> wrote in message
>>> news:c5da7882169f476e8c40834131914c8a@GamesKB.com...
>>>
>>> > the above post was idiotic.
>>>
>>> Heh

Double Heh.


>>
>> Oh hell yes, Marines with heavy ordinance is just plain brutal. Do the
>> IW get the 'indirect fire' option of the typical IG basilisk?
>
> yeah and don't forget they can also have vindicators. they're easily the
> most flexible CSM army, even without daemons.

They are also the easiest CSM force to paint.
Spray black, drybrush with boltgun metal, win Golden Demon award.
 
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>
> well, thats about it

Buy the proper models, dont use normal space marine tac figures primed
black, please

at least have some semblance of bionics and cyborgness presence in your army

model them right
 
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ye olde redeye via GamesKB.com wrote:
> the above post was idiotic. i already have minis and i made an army out of
> them so here it is
>
> HQ
>
> chaos lord 190pts
> +lightning claws
> +daemonic mutation
> +daemonic resilience
> +daemonic strength
> +daemonic rune
> +furious charge
> +daemonic speed

OK, tho I wonder about Rune vs Spikes; I'm also like Flight.

> sorcerer 140pts
> +wind of chaos
> +daemonic essence
> +power axe
> +bolt pistol
> +daemonic speed
> +daemon armour

OK.

> TROOPS
>
> 14 marines w/bolters 249pts
> +aspiring champion
> -power fist
> -combiflamer

pistol!

> +heavy bolter
> +plasma gun

This is fine, but I'd go 5 guys with guns, 10 HtH guys in a Rhino.

> 13 marines w/bolt pistols & ccw 259pts
> +aspiring champion
> -combibolter

pistol!

> -power axe
> +flamer
> +flamer
> +furious charge

I'd make this 10 guys in a Rhino.

> FAST
>
> 5 raptors 238pts
> +aspiring champion
> -lightning claws(pair)
> -daemonic strength
> -daemonic mutatoin
> +plasma pistol
> +meltagun
> +furious charge

OK.

> ELITE
>
> 6 chosen terminators 366pts
> +aspiring champion
> -power fist
> -combimelta
> +2xreaper autocannon
> +3x combimelta
> +tank hunters
> +icon of undivided
> +5xpower fist

OK, tho *very* expensive. I'd just have 2 Reapers and 2 PFs. The rest
would be basic.

> HEAVY
>
> predator 175pts
> +turret lascannon
> +sponson lascannons
> +mutated hull

OK.

> dreadnought 160pts
> +plasmacannon
> +mutated hull
> +dirge caster

Swap for Defiler.

> 5 havocs w/bolters 198pts
> +aspiring champion
> -power fist
> -plasma pistol
> +2xheavy bolter
> +2xplasma gun
> +tank hunters

Swap for Basilisk.

> 5 havocs w/bolters 218pts
> +aspiring champion
> -plasma pistol
> -power fist
> +lascannon
> +2xmissilelauncher
> +autocannon
> +tank hunters

Swap for Vindicator.

> so if you have any hints&tips or something spit it out

WTF is wrong with you? IW exist so you can have Marines with pie
plates. If you're not going to do that, play Black Legion or Word Bearers.


--
--- John Hwang "JohnHwang...@cs.com.no.com"
\-|-/
| A.K.D. F.E.M.C.
| Horned Blood Cross Terror LED Speed Jagd Destiny
 
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ok thanks for replies
and about that basiliks im buying one tomorrow and also 1 obliterator.
point taken about that HTH squad so ill add a transport for it

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"ye olde redeye via GamesKB.com" <forum@GamesKB.com> skrev i en
meddelelse news:c5da7882169f476e8c40834131914c8a@GamesKB.com...
> the above post was idiotic. i already have minis and i made an
> army out of
> them so here it is
>
> HQ
>
> chaos lord 190pts
> +lightning claws
> +daemonic mutation
> +daemonic resilience
> +daemonic strength
> +daemonic rune
> +furious charge
> +daemonic speed


I usually field a chaos lord with daemonic flight and daemonic
stature. Slap a Dread Axe on him and he is totally murder in
close combat. As a lord should be :eek:)


> TROOPS
>
> 14 marines w/bolters 249pts
> +aspiring champion
> -power fist
> -combiflamer
> +heavy bolter
> +plasma gun


Smaller squads. Lose the bolters. The standard CM setup of bolt
pistol and cc weapon is a sure win. Also, cut down on all the
extra gadgets, your combiflamer will be of much more use in an
assault squad.


> 13 marines w/bolt pistols & ccw 259pts
> +aspiring champion
> -combibolter
> -power axe
> +flamer
> +flamer
> +furious charge

Again, a smaller squad of below 10 guys. And since this is a cc
squad... stick them in a rhino.


> FAST
>
> 5 raptors 238pts
> +aspiring champion
> -lightning claws(pair)
> -daemonic strength
> -daemonic mutatoin
> +plasma pistol
> +meltagun
> +furious charge

I love raptors. Though the lightning claws let you reroll when
wounding... so you could probably save daemonic strength. With
strength four (five on a charge) and a reroll you are hardly
gonna have trouble wounding anything shourt of monstrous
creatures. And they are not the things you generally want
expensive guys like raports fighting.


> ELITE
>
> 6 chosen terminators 366pts
> +aspiring champion
> -power fist
> -combimelta
> +2xreaper autocannon
> +3x combimelta
> +tank hunters
> +icon of undivided
> +5xpower fist


An awfully big point sink. Everyone and his little brother loves
reaper autocannons! Keep those. Lose some of the power fists and
combi meltas and use the points to add an Obliterator or two.
Those guys rock and gives the opponent another large threat to
focus on.


> HEAVY
>
> predator 175pts
> +turret lascannon
> +sponson lascannons
> +mutated hull


> dreadnought 160pts
> +plasmacannon
> +mutated hull
> +dirge caster

Yes, and yes.


> 5 havocs w/bolters 198pts
> +aspiring champion
> -power fist
> -plasma pistol
> +2xheavy bolter
> +2xplasma gun
> +tank hunters

Bolt pistols and cc weapon! Always keep this. And I think heavy
bolters and tank hunter go poorly together. With tank hunter you
are better of taking a weapon that might actually hurt a tank. An
Autocannong, Missile Launcer or the like.



> 5 havocs w/bolters 218pts
> +aspiring champion
> -plasma pistol
> -power fist
> +lascannon
> +2xmissilelauncher
> +autocannon
> +tank hunters

Personally I try to avoid mixing heavy weapons in my havoc
squads. with tank hunter, not much beats your basic autocannon.
You have large amounts of shots and unless your target has armor
of 13 and 14 you are better of with two autocannon shots than one
missile launcer shot. A good, solid havoc squad is 5 man, 4
autocannons and the tank hunter skill. They have enough shots
that you can feel good about shooting at infantry, and they are
murder to anything short of a Land Raider. If you are afraid of
being assaulted add another guy or two and give the champ a
powerfist. Then they will be able to hold their own against any
but the most dedicated assault troops.


> so if you have any hints&tips or something spit it out

You have a lot of the right ideas, and I think you will do well.
Lots of my comments are more flavor and preference than anything.
I generally try to keep squads, characters and vehicles
specialised. Like your predator. Specialize your tactical squads
a bit more, and certainly add a few rhinos. At 50 points a rhino
is a steal. It can provide much needed speed or equally needed
cover.

Also, a 6-8 man group of standard chaos marines with pistols and
cc weapon are very effective (not to mention cheap) and can
intercept anyone trying to get to grips with your havocs.

I try to keep the upgrades, gifts and special weapons down to a
minimum. They are effective when used right, but they cost a lot
of points. A standard chaos marine is 14 points, I honostly
believe that is the best 14 points you can ever spend. By shaving
off some special weapons and some daemonic gifts you could easily
get enough extra points to get a 6 man marine squad with a
lascannon (thats only 99 points). Thats a very solid squad for
adding some quite serious anti tank firepower.

Trust your basic marines. They get the job done.

Regards

Lars
 
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how about this:

HQ

lieutenant 116
+power axe
+furious charge
+dem. str
+meltabombs
+dem. mutation
+boltpistol

TROOPS

10 csm w/bt&ccw 235
+champ
+combiflamer(mastercrafted)
+power fist
+flamer
+flamer
+furious charge
+counterattack

10 csm w/bolters 181
+champ
+combibolter
+powerweapon
+heavy bolter
+plasma gun

HEAVY

8 havocs w/bt&ccw 220
+champ
+plasma pistol
+power fist
+2 ml
+2 hb
+tank hunters

9 havocs 249
+champ
+plasmapistol&powerfist
+autocannon
+lascannon
+plasmagun
+plasmagun

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