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Archived from groups: rec.games.miniatures.warhammer (More info?)
I am starting to create my minor-divergent Chapter of Ultramarines, and have
a question concerning invulnerable saves. One of the traits I want to take
gives the SMs a 6+Inv save. I've looked at the explanation of this rule in
the main rulebook, but am still confused as to how it works. Could one of
you nice folks explain to me how this works in "Village Idiot" terms?
I am starting to create my minor-divergent Chapter of Ultramarines, and have
a question concerning invulnerable saves. One of the traits I want to take
gives the SMs a 6+Inv save. I've looked at the explanation of this rule in
the main rulebook, but am still confused as to how it works. Could one of
you nice folks explain to me how this works in "Village Idiot" terms?
