Archived from groups: rec.games.miniatures.warhammer (
More info?)
"Doctor Rock" <malafex@blueyonder.co.uk> wrote in message
news:WImTd.139440$68.111993@fe1.news.blueyonder.co.uk...
>
> "Spack" <news@worldofspack.co.uk> wrote in message
> news:3865b5F5ia2o3U1@individual.net...
>> "Doctor Rock" <malafex@blueyonder.co.uk> wrote in message
>> news:HUkTd.212931$K7.71192@fe2.news.blueyonder.co.uk...
>>>
>>> "Spack" <news@worldofspack.co.uk> wrote in message
>>> news:385cdlF5ikha7U1@individual.net...
>>>> "John Hwang" <JohnHwangCSI@cs.com.no.com> wrote in message
>>>> news:3857i3F5gc7jnU2@individual.net...
>>>>> Doctor Rock wrote:
>>>>>> "Snarfgargle the 43rd The Condottiere" <snargargle@thepalace.com>...
>>>>>
>>>>>>>I arm a sergeant with Powerfist and boltpistol............
>>>>>>>
>>>>>>>he gets 2 attacks, but are BOTH at Init 1 or is it just the Powerfist
>>>>>>>attack thats I1 and the boltpistol swipe/shot at his base initiative
>>>>>>>??
>>>>>>
>>>>>> he gets 2 attacks. you can choose to use the powerfist or not, but
>>>>>> you can't choose to make some attacks with it and some without. so
>>>>>> he either gets 2 Attacks at I1 / S8, or 2 Attacks at I4 / S4. you
>>>>>> need to decide which before he rolls to hit.
>>>>>
>>>>> Correct. See the first paragraph on p.46 for clarification. It is
>>>>> very clear that one weapon sets the rules, and the other is simply the
>>>>> "additional weapon" that grants +1A.
>>>>
>>>> That paragraph clearly states it's how to treat special attacks when
>>>> the model has 2 special close combat weapons (and shows the example of
>>>> a model having a powerfist and a power weapon), not 1 special cc weapon
>>>> and 1 normal cc weapon.
>>>
>>> ... and call me lazy, but that seems like a good enough clarification to
>>> me. the implication throughout the rules is that you can only use one
>>> weapon's special effects at any one time - there's nothing to indicate
>>> that you can switch attacks between weapons in the same phase. it's a
>>> pity that it ultimately comes down to degrees of implication, but it's
>>> not like we're not used to that by now.
>>
>> But a chainsword/pistol/etc doesn't have a "special effect", and hence
>> that paragraph does not apply to them.
>
> ... and neither does any other paragraph, if you want to play that game.
> it doesn't say anywhere in the rulebook that a non-vehicle model can't use
> more than one ranged weapon per shooting phase either, but we know they
> can't
Yes it does. Page 18, first paragraph. "infantry can fire with just one
weapon each". Have you actually read the rulebook?
> because of the way the rules are structured - the intention of the rule is
> clear enough even though it's not specifically printed anywhere.
> ultimately you can play the game however you want to, but if you need
> every friggin potentiality clarified in print before you can go any
> further, you might find it's gonna be more hassle than it's worth.
So just because you think that's how the game should be played, you're
right? Nobody else's interpretation is correct? Must be a small circle of
friends you play with to be so narrow minded.
Dan