[40k] Tau Crsis weapon loads

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So I'm putting together my tau army, and thing I really want to avoid is
a static army. I plan on mounting all my firewarrior squads in
Devilfishes (Devilfish? Devilfishi?...Devilfishen!)

However, when it came to crfisis loadouts, I got to thinking. I says to
myself "Self, what if, instead of the typical plasma rifle/missile pod, I
went with burst cannon/flamer." The thought being, the suits would hang
back a bit and react to enemy squads that come close (which is an
inevitability, as I plan on rushing forward my devilfishen mouted squads
to capture quarters/objectives) being supported by stealth suits and
screened by kroot.

The question is, has anybody tried such a thing and how effective was it?

Thanks, you're all beautiful.

--
"Jesus, bad waves of paranoia, madness, fear and loathing - intolerable
vibrations in this place. Get out. The weasels were closing in. I could
smell the ugly brutes. Flee."
 
Archived from groups: rec.games.miniatures.warhammer (More info?)

the burst cannon/flamer and gundrone works great on crisis suits, with the
one that lets you fire 2 weps in one turn!!

so you have 3 crisis suits, 3 burst cannons, 3 flamers, and 6 gun drones as
a squad!!
 
Archived from groups: rec.games.miniatures.warhammer (More info?)

In article <Xns95CCE2C3EFBE7bcmonkeycableonenet@216.168.3.44>, GLSwanson
<bcmonkey@cableoneDIESPAMMERDIE.net> writes:

>So I'm putting together my tau army, and thing I really want to avoid is
>a static army. I plan on mounting all my firewarrior squads in
>Devilfishes (Devilfish? Devilfishi?...Devilfishen!)

The correct plural of 'fish' (of any sort) is, unimaginatively enough, 'fish'.

>However, when it came to crfisis loadouts, I got to thinking. I says to
>myself "Self, what if, instead of the typical plasma rifle/missile pod, I
>went with burst cannon/flamer."

You'd lose? 🙂

The thought being, the suits would hang
>back a bit and react to enemy squads that come close (which is an
>inevitability, as I plan on rushing forward my devilfishen mouted squads
>to capture quarters/objectives) being supported by stealth suits and
>screened by kroot.

The combined firepower of missile pod/plasma rifle equals that of a burst
cannon (greater if within 12") and is of a higher quality, so outside 8" you
gain no firepower advantage from burst cannon/flamer. Within 8", you'll end the
turn at most 14" from the enemy - close enough for most enemy to manoeuvre
around any intervening cover, well within rapid fire range and within assault
range for some units. I wouldn't risk getting that close with something as
fragile as a Battlesuit team.

Philip Bowles