[40k] v4 Orks for review

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HQ - Warboss, choppa, klaw, cybork, iron gob 103

T - 30 Grots 90
Slaver, squig hound, rokkit 22

T - 30 Grots 90
Slaver, squig hound, big shoota 26

T - 20 sluggas, 3x rokkit 195
Nob, choppa, slugga 20
(The warboss joins this unit)

T - 20 sluggas, 3x rokkit 195
Nob, slugga, klaw, big horns 51

T - 18 shoota boyz, 3x big shoota 168
Nob, big shoota 32

F - 6 warbikes 180

F - 9 trukkas, 1x burna 87
trukk, rokkit, riggers 38
Nob, slugga, klaw, horns 51

F - 9 trukkas, 1x burna 87
trukk, rokkit, riggers 38
Nob, choppa, slugga, big horns 26

Sum 1499

My orks have not yet seen any action in v4, but I'd like to change
that. I've modified my old v3 list to try to adapt to the new rule
set. The smaller specialized mobs (tank bustas & burna boyz) have been
removed in favour of more grots and shoota boyz. With the loss of
screening the grots' special rule 'living shield' finally makes sense.
I've never tried two full grot units before, but it has to be worth it
for the annoyance value alone ;-)

Any suggestions, opinions or flames?

--
Joakim
 
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>
> My orks have not yet seen any action in v4, but I'd like to change
> that. I've modified my old v3 list to try to adapt to the new rule
> set. The smaller specialized mobs (tank bustas & burna boyz) have been
> removed in favour of more grots and shoota boyz. With the loss of
> screening the grots' special rule 'living shield' finally makes sense.
> I've never tried two full grot units before, but it has to be worth it
> for the annoyance value alone ;-)
>
> Any suggestions, opinions or flames?
>


Seems like a fairly solid list. Im not sure if I would keep the bikes.
They are better in v4 but Im not sure whether they are better enough to
justify the points.

I would replace them with Scorcha buggies, they are fast and somewhat
more survivable than bikes and they are excellent for rooting out enemy
in cover. They also distract the enemies heavy weapons away from your
trukks.

I would also try and fit in a Big Mek with Kustom Force Field. He cant
be picked out easily since hes an IC and with the field you have a
mobile circle of cover a 12" wide. I havent had a game where the extra
cover hasnt more than paid for itself.

--
Dogboy
 
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In article <d2a3t8$i0i$1@lust.ihug.co.nz>, Dogboy wrote:
>
>> My orks have not yet seen any action in v4, but I'd like to change
>> that. I've modified my old v3 list to try to adapt to the new rule
>> set. The smaller specialized mobs (tank bustas & burna boyz) have been
>> removed in favour of more grots and shoota boyz. With the loss of
>> screening the grots' special rule 'living shield' finally makes sense.
>> I've never tried two full grot units before, but it has to be worth it
>> for the annoyance value alone ;-)
>>
>> Any suggestions, opinions or flames?
>>
> Seems like a fairly solid list. Im not sure if I would keep the bikes.
> They are better in v4 but Im not sure whether they are better enough to
> justify the points.

I'm hoping that turbo boosting will allow me to jump from cover to
cover until I'm in range. Never really had any luck with warbikes
before, but I think they will be given one more chance.

> I would replace them with Scorcha buggies, they are fast and somewhat
> more survivable than bikes and they are excellent for rooting out enemy
> in cover. They also distract the enemies heavy weapons away from your
> trukks.

If the warbikes don't perform they'll get swapped for scorcha buggies
or possibly a third unit trukkas.

> I would also try and fit in a Big Mek with Kustom Force Field. He cant
> be picked out easily since hes an IC and with the field you have a
> mobile circle of cover a 12" wide. I havent had a game where the extra
> cover hasnt more than paid for itself.

If the warbikes gets replaced (or dropped down to four) there should
be enough room to fit a big mek with kff. I'll post an alternate list
later.

Thanks for the advice.

--
Joakim
 
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In article <slrnd4grs5.ru4.nouser@crux.id.gu.se>, jockelinde wrote:
> HQ - Warboss, choppa, klaw, cybork, iron gob 103
>
> T - 30 Grots 90
> Slaver, squig hound, rokkit 22
>
> T - 30 Grots 90
> Slaver, squig hound, big shoota 26
>
> T - 20 sluggas, 3x rokkit 195
> Nob, choppa, slugga 20
> (The warboss joins this unit)
>
> T - 20 sluggas, 3x rokkit 195
> Nob, slugga, klaw, big horns 51
>
> T - 18 shoota boyz, 3x big shoota 168
> Nob, big shoota 32
>
> F - 6 warbikes 180
>
> F - 9 trukkas, 1x burna 87
> trukk, rokkit, riggers 38
> Nob, slugga, klaw, horns 51
>
> F - 9 trukkas, 1x burna 87
> trukk, rokkit, riggers 38
> Nob, choppa, slugga, big horns 26
>
> Sum 1499

**************************
modification alternative 1
**************************
points left 3
(the trukks cost 37 points each and not 38)
drop 2 warbikes 60

***

Big mek, kff, choppa, tankbusta bombs 50

4x tankbusta bombs 12
(slugga and trukka nobs wo/ klaws & both slavers)

Sum 1499

**************************
modification alternative 2
**************************
points left 3
drop 6 warbikes 180

***

Big mek, kff, choppa, super stikkbombs 52

4x tankbusta bombs 12
(slugga and trukka nobs wo/ klaws & both slavers)

2x scorcha buggies, riggers, armour plates 90

2x armour plates (trukks) 10

+2x sluggas 18

Sum 1499

**************************
modification alternative 3
**************************
points left 3
drop 6 warbikes 180

***

Big mek, kff, choppa, tankbusta bombs 50

3x tankbusta bombs 9
(slugga and trukka nobs wo/ klaws & big shoota slaver)

9 trukkas, 1x burna 87
trukk, rokkit, riggers 37
(big mek joins this unit if possible)

Sum 1500

--
Joakim