.5 second freeze with a quick fps change

nkpoore.np

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Sep 8, 2017
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I have a HP omen 17 with a 965m nvidia. While I'm playing games such as league of legends or even minecraft very random split second freezes happen and the fps changes by almost half or even goes up by a little. I have sync on and it will usually cut to 30fps when the freeze happens but sometimes it will go up to 62'ish. Any idea community? I have read for days on here looking for a solution and you all seem like my best bet.
 
Solution
That is actually how vsync works. As long as your card outputs more than 60 fps, you will be fixed at 60; however, if for some reason (more complex scenes, for example) your card dips even 1 fps below 60, the FPS gets halved. There are several solutions:

- enable triple buffering
- do not use vsync at all (screen tearing will appear while framerate is above 60 fps, so this might not be for everyone)
- do not use vsync, and use a software FPS limiter instead (either one from your GPU driver, or from 3rd party software like MSI afterburder, or from the game itself if it supports fps lock). It works in a different way than vsync, so you should not see framerates halving for split second.
That is actually how vsync works. As long as your card outputs more than 60 fps, you will be fixed at 60; however, if for some reason (more complex scenes, for example) your card dips even 1 fps below 60, the FPS gets halved. There are several solutions:

- enable triple buffering
- do not use vsync at all (screen tearing will appear while framerate is above 60 fps, so this might not be for everyone)
- do not use vsync, and use a software FPS limiter instead (either one from your GPU driver, or from 3rd party software like MSI afterburder, or from the game itself if it supports fps lock). It works in a different way than vsync, so you should not see framerates halving for split second.
 
Solution