News 50 years of PC vs console gaming revenue visualized, PC maintains lead over consoles - VR, mobile, and handheld market data included

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ezst036

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I'm a little perplexed that handheld is so minuscule in the graphic for 2022. Where does the handheld Steam Deck fit in?(ROG Ally, etc.) I suppose that could be squeezed into the PC category.

But what about the handheld Nintendo Switch? Isn't that the best seller currently, as a handheld-first? It's not a "console" any more/less than the Gameboy was, though, alternatively, I have seen the Gameboy referred to as a "console" many times. (Corrected by another user, below.)

In any case, why a computer dominates the consoles is not actually all that surprising. First, emulation. It's easy to emulate an NES or Atari 2600 or Sega Game Gear all day. Every new console generation requires once again re-inventing the emulation wheel if it even achieves emulation of older units at all. And often times consoles do not cross-emulate. Playstation can more than likely emulate older PSs, but will it emulate Nintendo Switch? Probably not. PS emulate Gamecube? Probably a thorny topic. PS emulate XBox? Get a lawyer on the phone. PC emulation has had it's legal battles of course, however all consoles are subject to emulation equally once the way to do it is discovered. XBox, being the closest to being an actual PC might be the best when it comes to running emulators of other systems. But when the new XBox comes out there is at least some re-inventing of the wheel required.

Secondly, each console generation is an all-new again environment. Consoles have a limited lifespan of 6, 7, 10 years or so. On a PC you could presumably play Dungeon Master on a brand new machine with an RTX 4090 in it in DosBox and do it again when the RTX 5090 is released. On the console side, the increasingly online-dominant style lets console makers flip the kill switch and effectively destroy the game in total, limiting the game's ability to last for decades upon decades. This is going to get worse as consoles increasingly turn to that online-dominant style. At least I can still grab a Sega CD and play Sewer Shark and it doesn't have a server somewhere ruining the whole thing. To be fair, the server-kill does exist in the PC world as well, but with the flexibility of a computer I do think I remember reading somewhere where fans spun up their own "server" to keep a halted game running, independent and perhaps to the chagrin of the parent company who wanted to kill that game forever.

In both instances the game library generally lasts longer on a PC with the PC doubling-up and playing the role of a "revivalist" for the console who's lifespan came to an end and was thusly thrown to the side of the road by the parent company like a piece of garbage.

Thirdly, PCs will receive "crossover titles". So why buy a console to get the game, just wait for the port. Sometimes. I don't know which is more prevalent to be fair. PC <--- Console, or PC ---> Console. I suspect PC reception is more common as its a bigger market. And. Each console does to some extent operate as a sub-market wheras the PC market is unified. (That is: the Switch market vs Playstation market vs Xbox market, due partially to their exclusives) Or in the end if there isn't a port just wait a tad bit longer and grab the emulator on PC anyways.

Software is king. PC is unlimited software. A console is not.
 
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Where does the handheld Steam Deck fit in?
likely pc as it basically a custom desktop OS running on a portable pc.

But what about the handheld Nintendo Switch? Isn't that the best seller currently, as a handheld-first?
Switch is a console thats portable (its not really handheld 1st)


tbh mobile is a toxic group. its so profitable because its predatory.
 
Also don't forget you can use Bluestacks to again play mobile games on a PC.

Back in 2011 or so trying to get on steam was a nervous time. PC games were pulled off shelfs at Walmart/Target. Game crazy shut it's doors. Amazon pulled most of the PC games off there site. It really dried up as far as feeling PC gaming was still alive.

As long as all three outlets PC, Console, and mobile are living I'm cool.
 

Neilbob

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And this is why the proliferation of awful pay-to-win trash with 'Best Value' and 'Most Popular' in game currency purchases won't be going anywhere any time soon.

Luckily, my phone is one that still has physical buttons so I'm unlikely to fall prey to this any time soon :)
 
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peachpuff

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And this is why the proliferation of awful pay-to-win trash with 'Best Value' and 'Most Popular' in game currency purchases won't be going anywhere any time soon.

Luckily, my phone is one that still has physical buttons so I'm unlikely to fall prey to this any time soon :)
You mean power and volume buttons? Or a keyboard? 😱
 
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Yet, I've been hearing all the time that 'Consoles sell more' and that's part of the reasoning of Rockstar for releasing GTA VI on consoles only first. Then what's the truth?
 

KyaraM

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Mobile really is no surprise considering that so many are essentially gambling dens in your pocket (gatchas). Many of them sell you a ten item pull, be it characters or armor/weapons (or both...) for 20€, and the chance to actually get something useful is maybe 1%. If you want more, you easily pay over 100€-200€, and still won't get what you need. Again, gambling. No wonder some countries want to ban gatchas, or already did, and no wonder mobile sells so well.

Also don't forget you can use Bluestacks to again play mobile games on a PC.

Back in 2011 or so trying to get on steam was a nervous time. PC games were pulled off shelfs at Walmart/Target. Game crazy shut it's doors. Amazon pulled most of the PC games off there site. It really dried up as far as feeling PC gaming was still alive.

As long as all three outlets PC, Console, and mobile are living I'm cool.
And by now, Google Play Store is also available on PC, so all you need to play those predatory gatchas is a computer... some existed on PC before that, too, like Genshin Impact, though that's one of the somewhat better ones...

Anyways, enough gripes about gatchas. Looking at those numbers I get that bs attitude about console games selling better, so they can neglect PC even less. Hope the people here in this forum who think that is actually true see this report, too, because it speaks quite a different language. So why are they doing that? Bribes from the console companies, especially Sony and Nintendo? Wouldn't be surprising...
 
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Looking at the data, this is why the Linux community needs to come together and decide on a standard OS that functions like Windows (and by functions meaning) you turn it on, plug something in or download some software, clink install, and done. Whilst I appreciate the tinkering Linux provides for most this is not important as they just want to game... The game is NOT getting it to work. With the potential of Windows 10 PC's ending life as Microsoft has moved the posts leaving some expensive hardware left hung to dry this is the new target audience. Some might say *"they'll have to deal..." They will, by just spending more brass to remain Microsoft as the alternative is awkward.
 

usertests

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Looking at the data, this is why the Linux community needs to come together and decide on a standard OS that functions like Windows (and by functions meaning) you turn it on, plug something in or download some software, clink install, and done. Whilst I appreciate the tinkering Linux provides for most this is not important as they just want to game... The game is NOT getting it to work. With the potential of Windows 10 PC's ending life as Microsoft has moved the posts leaving some expensive hardware left hung to dry this is the new target audience. Some might say *"they'll have to deal..." They will, by just spending more brass to remain Microsoft as the alternative is awkward.
An official SteamOS 3 release for desktops could probably get it done.
 
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I'm a little perplexed that handheld is so minuscule in the graphic for 2022. Where does the handheld Steam Deck fit in?(ROG Ally, etc.) I suppose that could be squeezed into the PC category.

But what about the handheld Nintendo Switch? Isn't that the best seller currently, as a handheld-first? It's not a "console" any more/less than the Gameboy was, though, alternatively, I have seen the Gameboy referred to as a "console" many times. (Corrected by another user, below.)

In any case, why a computer dominates the consoles is not actually all that surprising. First, emulation. It's easy to emulate an NES or Atari 2600 or Sega Game Gear all day. Every new console generation requires once again re-inventing the emulation wheel if it even achieves emulation of older units at all. And often times consoles do not cross-emulate. Playstation can more than likely emulate older PSs, but will it emulate Nintendo Switch? Probably not. PS emulate Gamecube? Probably a thorny topic. PS emulate XBox? Get a lawyer on the phone. PC emulation has had it's legal battles of course, however all consoles are subject to emulation equally once the way to do it is discovered. XBox, being the closest to being an actual PC might be the best when it comes to running emulators of other systems. But when the new XBox comes out there is at least some re-inventing of the wheel required.

Secondly, each console generation is an all-new again environment. Consoles have a limited lifespan of 6, 7, 10 years or so. On a PC you could presumably play Dungeon Master on a brand new machine with an RTX 4090 in it in DosBox and do it again when the RTX 5090 is released. On the console side, the increasingly online-dominant style lets console makers flip the kill switch and effectively destroy the game in total, limiting the game's ability to last for decades upon decades. This is going to get worse as consoles increasingly turn to that online-dominant style. At least I can still grab a Sega CD and play Sewer Shark and it doesn't have a server somewhere ruining the whole thing. To be fair, the server-kill does exist in the PC world as well, but with the flexibility of a computer I do think I remember reading somewhere where fans spun up their own "server" to keep a halted game running, independent and perhaps to the chagrin of the parent company who wanted to kill that game forever.

In both instances the game library generally lasts longer on a PC with the PC doubling-up and playing the role of a "revivalist" for the console who's lifespan came to an end and was thusly thrown to the side of the road by the parent company like a piece of garbage.

Thirdly, PCs will receive "crossover titles". So why buy a console to get the game, just wait for the port. Sometimes. I don't know which is more prevalent to be fair. PC <--- Console, or PC ---> Console. I suspect PC reception is more common as its a bigger market. And. Each console does to some extent operate as a sub-market wheras the PC market is unified. (That is: the Switch market vs Playstation market vs Xbox market, due partially to their exclusives) Or in the end if there isn't a port just wait a tad bit longer and grab the emulator on PC anyways.

Software is king. PC is unlimited software. A console is not.
The new consoles, from ps4 and xbox series x onward, are PCs!
Xbox allows you to go into developer mode and install windows apps, emulation was the first thing most people tried and it works fine.

View: https://www.youtube.com/watch?v=T1C2yQI9rss
 
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