Archived from groups: alt.comp.periphs.videocards.nvidia (More info?)
Average test hog:
Barton +2600
256 Mb ddr ram
ASUS Deluxe nForce 2 (with Soundstorm)
Windows Millennium
frame-rate measuring soft: "Fraps"
The cards:
Inno 3d GeForce 3 Titanium 200 128Mb
MSI GeForce 4200 8x 64Mb
Leadtek 5900XT 128Mb
With every game demo I set the graphical settings to 1024 x 768, 32
bit colors, no anti-aliasing and no anisotropic filtering. All the
effects were at the highest settings.
What really surprised during the "test n play marathon" how well the
good old GeForce 3 Titanium 200 could keep up with its older brothers.
I'd need more time with new games to see if it can keep the pace, but
like I said, it wasn't half bad. Sharp 2d Windows clarity and solid
speed in DX8 3d games while not reaching as high with the maximum
frame-rates as the other two. It kept its ground, though, and there's
no reason to change this card to a low-end FX 5200 or even to a 5600
Ultra. I honestly don't think it's a worthy upgrade. If you have
this oldie, and want to upgrade, save your money to a 5900 XT or its
little brother 5700 Ultra. "Max Payne 2" was smooth with each card,
and an inch prettier with XT 5900, but something end-users can live
without. When did mirrors become DX9 luxury in Remedy team's games?
I'll still say this, even though it's the hundreth time I've said it;
GeForce Titanium 200, Titanium 4200 and 5900 XT are best buy products
for each of their generation. The way I see it, the speed and the
visual quality are/were integrated into some of the finest graphic
card products in the history of gaming. Hopefully, nVidia will keep
the tradition alive with the future releases.
------------------------------
GeForce 3 Titanium 200
Barton 2600 +, 256 Mb ram
WinMe
drivers: 53.04
FAR CRY DEMO
texture filtering set to "low"
24 max
15 avg
10 min
MAX PAYNE 2 DEMO
highest settings
85+ max pain
43 avg (during cut scenes)
28 min (during gun fights)
22 (cutscene with the elevator on fire)
DEUS EX 2 DEMO
"Bloom" effect also turned on
23 max (inside the building)
15 avg (inside the building)
10 avg (outside near the guard)
7 min
----------------------------------
Titanium 4200, Barton +2600,
256Mb ram, WinMe
drivers: 53.04
MAX PAYNE 2 DEMO
85+ max
43 avg (during cut scenes)
35-43 avg (during gun fights)
28 min (during a cut scene where the elevator is getting hot and
fired-up)
DEUS EX 2 DEMO
20+ max (outside buildings looking around)
20 avg (inside the buildings)
14 avg (nearby the guard)
10 min (outside nearby the guard shooting a spider bot that came after
me!)
FAR CRY DEMO
32 max
22 avg
14 min (dropped even lower than this during hard drive runs)
---------------------------------------
5900XT, Barton 2600+
256MB ram, WinMe
drivers: 53.04
FAR CRY DEMO
15 min (even lower than this when hard drive starts to spin)
25 avg
17 to 20+ (during a gun fight)
35-45 max (when admiring the sea life or your surroundings at the
beach)
MAX PAYNE 2 DEMO
85+ max paine
40+ avg (during gun fights)
50 - 70+ (avg during without fights)
43 (during cut scenes - haven't we seen this result before?)
29 min (during elevator explotion cut scene, after Jim Bravura gets
shot)
DEUS EX 2 DEMO
48 max (inside buildings)
36 max (outside)
26 avg (inside)
23 avg (outside without doing nothing)
17 avg (during gun fights)
min 14 (during a gun fight)
------------------
The extra tests with 5900 XT:
DEUS EX 2 full version, UNREAL 2 demo level and 3d Mark 2003
My current favorite game is "Deus Ex 2" and while I started playing it
with Titanium 4200, it wasn't smooth enough. Yesterday I switched to
5900 XT and the frame-rates were raised a notch or two. I used every
effect to max, except with FSAA and anisotropic filtering. I like the
"Bloom" effect, so even if I would get more fluid frame-rates without
it, I decided to stick with it. With my test system I got everything
between 20 to 30, depending on the situation. The drops under 20 fps
usually happened whenever something exploded or if there was a
gunfight.
UNREAL2 demo level
(everything set to max, no FSAA or anisotropic filtering)
95+ max
60+ avg (when no monsters appeared or there were only a couple)
34 min (the elevator scene at the end where "something" jumps on top
of you and the elevator starts falling down)
3D Mark 2003 with Leadtek 5900XT
score: 4699
Average test hog:
Barton +2600
256 Mb ddr ram
ASUS Deluxe nForce 2 (with Soundstorm)
Windows Millennium
frame-rate measuring soft: "Fraps"
The cards:
Inno 3d GeForce 3 Titanium 200 128Mb
MSI GeForce 4200 8x 64Mb
Leadtek 5900XT 128Mb
With every game demo I set the graphical settings to 1024 x 768, 32
bit colors, no anti-aliasing and no anisotropic filtering. All the
effects were at the highest settings.
What really surprised during the "test n play marathon" how well the
good old GeForce 3 Titanium 200 could keep up with its older brothers.
I'd need more time with new games to see if it can keep the pace, but
like I said, it wasn't half bad. Sharp 2d Windows clarity and solid
speed in DX8 3d games while not reaching as high with the maximum
frame-rates as the other two. It kept its ground, though, and there's
no reason to change this card to a low-end FX 5200 or even to a 5600
Ultra. I honestly don't think it's a worthy upgrade. If you have
this oldie, and want to upgrade, save your money to a 5900 XT or its
little brother 5700 Ultra. "Max Payne 2" was smooth with each card,
and an inch prettier with XT 5900, but something end-users can live
without. When did mirrors become DX9 luxury in Remedy team's games?
I'll still say this, even though it's the hundreth time I've said it;
GeForce Titanium 200, Titanium 4200 and 5900 XT are best buy products
for each of their generation. The way I see it, the speed and the
visual quality are/were integrated into some of the finest graphic
card products in the history of gaming. Hopefully, nVidia will keep
the tradition alive with the future releases.
------------------------------
GeForce 3 Titanium 200
Barton 2600 +, 256 Mb ram
WinMe
drivers: 53.04
FAR CRY DEMO
texture filtering set to "low"
24 max
15 avg
10 min
MAX PAYNE 2 DEMO
highest settings
85+ max pain
43 avg (during cut scenes)
28 min (during gun fights)
22 (cutscene with the elevator on fire)
DEUS EX 2 DEMO
"Bloom" effect also turned on
23 max (inside the building)
15 avg (inside the building)
10 avg (outside near the guard)
7 min
----------------------------------
Titanium 4200, Barton +2600,
256Mb ram, WinMe
drivers: 53.04
MAX PAYNE 2 DEMO
85+ max
43 avg (during cut scenes)
35-43 avg (during gun fights)
28 min (during a cut scene where the elevator is getting hot and
fired-up)
DEUS EX 2 DEMO
20+ max (outside buildings looking around)
20 avg (inside the buildings)
14 avg (nearby the guard)
10 min (outside nearby the guard shooting a spider bot that came after
me!)
FAR CRY DEMO
32 max
22 avg
14 min (dropped even lower than this during hard drive runs)
---------------------------------------
5900XT, Barton 2600+
256MB ram, WinMe
drivers: 53.04
FAR CRY DEMO
15 min (even lower than this when hard drive starts to spin)
25 avg
17 to 20+ (during a gun fight)
35-45 max (when admiring the sea life or your surroundings at the
beach)
MAX PAYNE 2 DEMO
85+ max paine
40+ avg (during gun fights)
50 - 70+ (avg during without fights)
43 (during cut scenes - haven't we seen this result before?)
29 min (during elevator explotion cut scene, after Jim Bravura gets
shot)
DEUS EX 2 DEMO
48 max (inside buildings)
36 max (outside)
26 avg (inside)
23 avg (outside without doing nothing)
17 avg (during gun fights)
min 14 (during a gun fight)
------------------
The extra tests with 5900 XT:
DEUS EX 2 full version, UNREAL 2 demo level and 3d Mark 2003
My current favorite game is "Deus Ex 2" and while I started playing it
with Titanium 4200, it wasn't smooth enough. Yesterday I switched to
5900 XT and the frame-rates were raised a notch or two. I used every
effect to max, except with FSAA and anisotropic filtering. I like the
"Bloom" effect, so even if I would get more fluid frame-rates without
it, I decided to stick with it. With my test system I got everything
between 20 to 30, depending on the situation. The drops under 20 fps
usually happened whenever something exploded or if there was a
gunfight.
UNREAL2 demo level
(everything set to max, no FSAA or anisotropic filtering)
95+ max
60+ avg (when no monsters appeared or there were only a couple)
34 min (the elevator scene at the end where "something" jumps on top
of you and the elevator starts falling down)
3D Mark 2003 with Leadtek 5900XT
score: 4699