Leonell12 :
I apologize for maybe using the wrong terms, what i had meant by 'stuttering' was not the 'breaking' in fps as you may say that vsync prevents. What i had meant by stuttering was frame latency. Anything above 60 fps on a 60hz display (and anything above 120 fps on 120hz display) will cause uneven frame latency, sometimes being 16.7 ms (as bystander mentioned) and sometimes as high as 30 or so ms, this will cause a 'hesitation' feeling where gameplay wont feel as smooth as it should. This is the problem G-sync (and adaptive v-sync and lately amd's free-sync idea) also solves, by syncing the gpu and display, no such random frame latencies occur.
http://www.bit-tech.net/hardware/graphics/2013/12/23/nvidia-g-sync-review/2 ...V-sync is for a similar purpose however since it caps frames to the monitors refresh rate, what happens when the gpu cant deliver 60 or 120fps?......
You seem to be confusing 2 different phenomena, or just describing it poorly.
There are two different things you are talking about here, and the way you described it, would suggest that the 60hz monitor would be far worse.
Let's break this down.
60 FPS on a 60hz monitor with v-sync will not cause uneven frame delivery. However it will cause additional latency due to how DirectX forces every frame to be displayed. You'll end up with 16.7ms of latency that should not be there, because it ends up treating rendered frames as a look ahead system.
60 FPS on a 120hz monitor with v-sync will not have that look ahead frame buffer, if achieved with a FPS limiter. If you just let the FPS land randomly, so you are not at a solid 60 FPS, then this is the only time there may be some frame time delivery issues, which may stutter a bit. This can be controlled with adaptive v-sync (half refresh) or a FPS limiter.
Without v-sync, the 120hz monitor will be superior in every way. There is no latency added to the frames in either case. I do not know where you got that idea.
With a 60hz monitor, every frame will have a tear. Part of the frame will show instantly, and part of it will wait until the next refresh. It will likely move a bit, up and down the screen, where that break is, as they never sync up. Perhaps that is the part you are confused about. There is no syncing of frames and refreshes, even if the FPS and hz match, unless you use v-sync or g-sync.
With a 120hz monitor, every frame will have a tear, with part of it showing up instantly, and the 2nd half waiting for the next refresh, but instead of waiting 16.7ms to show the 2nd part, it waits only 8.3ms. Then another refresh happens, that does not happen with the 60hz monitor, which will show both parts of the image at the same time, without a tear, followed by another frame with a tear. The result is the tear lasts half as long, and the time it takes the whole image to show up takes half as long. Most people claim to not see tearing as a result of the speed, but I do, just not as easily.