So based on my experience I've never seen my 660ti ever use more than 1.5gb of ram.
I looked into it and realized that the 192 bit bus is a mismatch with 2gb ram. it has 3 64 bit controllers for 512mb then what happens to the lat 512mb?
It got me thinking about the gtx 670 how it is has 256 bit bus scales perfect with 2gb and has more bandwidth.
Anyways I only play on 1080p and I use msaa up to 4x. So far I haven't ran into any real lag in any of my games but for some reason I feel like I'm bottlenecking my cards full potential cuz it never goes past 1.5gb.
In practice I probably won't need more than 1.5gb but the card was advertised as 2gb and I feel disappointed.
A program like HWInfo64 will tell you exactly how much VRAM and bus width you are using.
It may be a slight mismatch to only have a 192 bit bus but my GPU has a 192 bit bus and I've never used more than 15% of it even with maxed graphics, 1080, etc. You shouldn't worry about it either.
You are also not going above 1.5g VRAM because none of your games likely use that much VRAM. To use that much VRAM you're gonna have to crank AA to like x16 or x32.
You are basically complaining that your GPU is so strong that it can handle your games on low settings with very little utilization. You gotta raise your graphics settings to really stress it, with AA as little as 4x you are not stressing your GPU at all, when it's basically made to handle extreme AAs.
Also, VRAM is totally different than GPU strength. It's just like actual RAM. Once you have enough VRAM for the program in question, having more isn't going to make things any faster. And most games really aren't going to use much more than 1GB of VRAM, especially first person shooters and only 4xAA.
There is no bottleneck going on. The term bottleneck is highly misused but I can assure you, no bottleneck exists here.
"This invokes the worst case scenario, where only 1 64-bit memory controller is in use and thereby reducing memory bandwidth to a much more modest 48GB/sec."
Actually using the extra 512MB of RAM would actually SLOW DOWN rendering performance thanks to that nice underlined bottleneck.
But that's beside the point. Many games actually are unable to use that extra 512MB of RAM at all thanks to the complexity of the controller setup and the fact that this setup is unique to only the GTX660ti.
I would hardly call anandtech authoritative, but very rarely will a game even use more than a quarter, maybe a half, of the bus width on a 660ti.
What you want in a GPU is performance. An issue like this is hardly an issue at all.
Don't forget, the lower the bus bandwidth and less VRAM your card has, the higher your card can overclock relative to higher memory and bandwidth models. I specifically chose the GTX 460 768mb GPUs back in the day, for example, because they will overclock at least 50mhz+ over a comparably binned 1GB model.
And 10mhz of extra core speed, is more important for performance than a bigger bus width or more VRAM. As long as you have enough, you are good.
It's like the issue of how much ram to get for a computer. You have no need for more than 4GB of RAM for a gaming computer, as long as you have 4GB, you are good. Any more is a total waste because games are written to be compatible with 32-bit OS, they can't possibly use more than 3.5gb of RAM. Same thing with GPUs.