Archived from groups: alt.comp.periphs.videocards.nvidia (
More info?)
"Pete D" <no@email.com> wrote in message
news:yvPzd.89999$K7.69629@news-server.bigpond.net.au
> On mine the pipelines simply do not work and the pixel shaders give
> artifacts, bummer. The card does overclock to 340/840 at least so it
> is not too bad, runs Doom3 at 50-60fps at high settings & 1600x1200
> so I don't really care.
Mine simply wouldn't unmask period. Would the nVidia driver set
possibly cause RivaTuner to not be able to actually change the settings?
On startup, RT does give me a warning about the 67.02 (non WHQL) not
being supported, get a newer version of RT.
Also, seems there are now more of the GT's and Ultras available now. I
think I'll go for a GT pretty soon, give the 6800 to one of my kids
McG.
>
> "First of One" <daxinfx@yahoo.com> wrote in message
> news:esydnZZkjMGCuVLcRVn-rw@rogers.com...
>> I would think defective pipelines shows up as botched colors and
>> pixel artifacts. Of course, all this can be confirmed with the
>> fillrate and vertex
>> shader itemized tests in 3DMark.
>>
>> --
>> "War is the continuation of politics by other means.
>> It can therefore be said that politics is war without
>> bloodshed while war is politics with bloodshed."
>>
>>
>> "Pete D" <no@email.com> wrote in message
>> news:GgEzd.89166$K7.45775@news-server.bigpond.net.au...
>>>
>>> In that case it was probably only your vertex shader that is
>>> working, the extra pipelines are probably defective.