Archived from groups: alt.games.mame (
More info?)
"Dire Radiant" <visionism@geemale.com> wrote in message
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😛an.2005.04.24.22.34.21.313000@geemale.com...
> Kevin Steele played the following on an explodable self-inflating leather
> and concrete saxophone
>
> > Dire Radiant thought about it a bit, then said...
> >> It seems a lot of people these days are making control panels with 7
> >> buttons. What games use all those? I'm assuming they're newer fighters
> >> which I'm not really up on. I was going with a six button layout but I
> >> want to make sure I'm not going to miss out here.
> >
> > The seventh button is commonly called the "NeoGeo button", since it's
> > used to duplicate the standard arched 4-button NeoGeo layout.
> >
> > In other words, when in NeoGeo games, the bottom four buttons are used,
> > while when in other games, the top set of six are used.
> >
> > 1 2 3
> > 4 5 6
> > 7
> >
> > vs.
> >
> > x x x
> > B C D
> > A
>
> Thanks Kevin. I thought that might be the case but didn't want to miss out
> on a seven button game if there was one floating about!
> At the moment I'm leaning toward a layout something like this:
> O O O
> O O O
>
> which it seems to me achieves the same thing but with six buttons. I
> suppose Capcom purists would disagree.
>
> --
> Neil
>
Neil,
I like the X-Arcade eight button layout:
O O O
O O O
O O O
Plus thought 6 buttons are enough for almost games, you may want extra
buttons for your front end. Things like:
Volume Up
Volume Down
Next Track
Favourites
Add to Favourites
Delete From Favourites
Quit To Windows
Close Down
Depends which Front End you use.........................