70% of Microsoft Staff are Working on the Cloud

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@bill onay. Lets get a few things straight you having to buy windows that comes on a prebuilt pc is not microsoft's fault. You could build it and install any os you want on it *except mac well you could, but..* So quit being a baseless hater. It makes you look like a retard.

To the other guy saying cloud will be the future, are you kidding me. PC's will be around for a long a time to come. Cloud relys on networks. Lets see do I want to spend hours saving something on cloud that would take me minutes on a hard drive or two or three depending on the work I'm doing. Doubtful.

I doubt many businesses will be saving their stuff on cloud. I sure know I wouldn't. Viruses are easy to keep off a closed network. Hell even a regular one if you arn't an idiot. Do you really think these businesses will trust microsoft to not get hacked into..
 
[citation][nom]Article[/nom]Do you think there will ever be a time when you trust the Cloud with your work? Let us know in the comments below.[/citation]
Definetly cloud computing has a future. But I don't so much think it's a matter of storing personal data on there to the extend imagined here.
Cloud computing is a very effective way of protecting against piracy, easy to maintain and possibly better on the enviroment than our current situation.

Imagine :
- People at home connect to their chosen cloud(s) using a standardized client (hugely advanced xen app or rdp) using whatever hardware they have. netbooks, tv's, phones - whatever.
- The cloud operators offer performance and storage that software developers can rent. Acting as publishers.
- Software developers offer access to their applications and games to customers with either an unlimited, time restricted or usage restricted license. People pay by the minute, by locations to access from, by number of users, by level of functionality etc.
- Maintainance is simple. Hardware maintainance can be done without shutting down the cloud. Software maintainance can be done on a secondary copy of the software, and the developer can switch between which should be online. Users can optionally use an older or newer version of the application (where available).
- Gaming preferences, savegames, documents can be either stored in the cloud or on nas systems at the company or users address, or another rented storage system elsewhere over encrypted tcp connections.

In a world where anybody can get 7.5mbit wireless internet, up to 20mbit over cobber and up to 1gbit over fibre there's really no limitation in the system except for having the actual software, and a client with low enough latency to not notice it isn't rendered locally.
 
And the prices will go up on everything, the more tightly controled the market the more the customers have to pay for it even thoo the saled are up. Piracy is likely one of the factors that keep the prices down, if they rise the prices to high people will pirate. If they can't pirate the pblishers wont have to fear anything and the prices will raise. Hate to say it but piracy is in one way helping the customers even thoo its hurting them as well (quality and amonth of software published). I personaly choose to obtain my software legaly but i can't even begin to imagine what the prices will become it if it weren't for the factor above.
 
its not even so much a privacy issue for me. its more the fact that if I am out of network range ( on an airplane, on vacation, etc.) I will be off the cloud. Their solution? have a backup on your computer..So why have the cloud in the first place?

That in combination with the fact storage is becoming cheaper and cheaper by the min.!
 
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