G
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Archived from groups: alt.comp.periphs.videocards.ati (More info?)
Ok, I've tried every setting I have in the driver applet for opengl, and
I constantly see texture corruption/flickering (with colors, bits of
textures, etc.). I know ATI's implementation of OGL does *not* rule,
never did. But surely it can run even old Q3A 1.32 'cleanly'? I do not
get any of this in D3D, such as with Far Cry and UT2004. Any ideas on
how to fix it?
System:
Gigabyte GA8IPE1000-G (new) init AGP, AGP aperture 128
1 gig PC3200+ DDR at dual channel and 200 actual clock (DDR400)
Retail Boxed P4-3.0E (Prescott) 800 fsb, 1 meg L2
ATI brand 9800 Pro 128 meg, was Cat 4.6 (where I noted this corruption),
now 4.5 (still there)
XP Pro SP1
Anything?
Thanks all,
McG.
Ok, I've tried every setting I have in the driver applet for opengl, and
I constantly see texture corruption/flickering (with colors, bits of
textures, etc.). I know ATI's implementation of OGL does *not* rule,
never did. But surely it can run even old Q3A 1.32 'cleanly'? I do not
get any of this in D3D, such as with Far Cry and UT2004. Any ideas on
how to fix it?
System:
Gigabyte GA8IPE1000-G (new) init AGP, AGP aperture 128
1 gig PC3200+ DDR at dual channel and 200 actual clock (DDR400)
Retail Boxed P4-3.0E (Prescott) 800 fsb, 1 meg L2
ATI brand 9800 Pro 128 meg, was Cat 4.6 (where I noted this corruption),
now 4.5 (still there)
XP Pro SP1
Anything?
Thanks all,
McG.