Birth of the Federation was an amazing game that needs to be remade. Sadly it was never properly supported. The Star Fleet Command series will always hold a special place in my heart. I worked with Taldren as a part of the "Inner Circle" a select group of play testers that worked directly with the devs. I was also the creator and Editor and Chief of Hailing Frequencies, an SFC Fanzine. Of all the Star Fleet Commands my least favorite was SFC III, I just never felt it captured the essence of SFC.
I works on the New Worlds beta, all I can say is I am sorry. :-( I played a lot of Star Trek Online but Perfect World has pretty much ruined what started as a great Star Trek game.
Some where exceptionally good, but only similar to Star Trek - having warp, shield, photons, etc. The Cosmic Balance by SSI (1982) for example added strategy by limiting the space available by hull size. So you can have a ton of weapons, but no shields. Or Super fast but no weapons. Or good weapons & shields but no living space. Balanced, Or any combination. The paper game "Star Fleet Battles" (1979) was also excellent, but there was never a good computer game version of that.
Edit: Most licenced "Star Trek" games where made for suckers and totally SUCKED! "Starship Creator" (1998) for example was exceptionally bad (wait 2 hours to cross the map and nothing happens).
Edit again: I have no love for Star Trek online - no good reason and I can't die. Just don't like it.
JP and some others might come down on me for this, but....
Speaking as a former TH freelance editor, there are a few reasons for the mistakes readers often find here, including those which some would deem glaringly obvious.
Firstly, there's the pay - paying someone a penny-per-word does not serve to inspire heavy investment into actually editing the body of work being presented. I used to edit Wolfgang's articles and had to force myself to stop correcting mistakes outside of roughly an hour of time invested. Otherwise, it wasn't worth the money. Remember: one-thousand words only paid ten bucks.
Secondly, editors were (and likely still are) not responsible for any fact-checking whatsoever. So, all names, places, dates, times, etc. were solely the responsibility of the author. This essentially translates into the assigned editor ignoring such things.
These first two factors form a combination that essentially turns a person with the term editor in his title into little more than a basic proofreader. As an example, Activision was misspelled as or replaced with the word Activation within one of these tiles. To me, that's a clear sign someone, either the author or editor, used auto-complete or auto-correct, respectively.
Thirdly, there was no education requirement to become a TH editor. I'm a college drop-out who never scored higher than 500 on the Verbal portion of the SAT, yet I still possess enough basic English grammar mastery to be a TH editor, to the extent that TH's former Editor-in-Chief, Chris Angelini, once asked me to share the feature story editing load. I respectfully declined.
I wish they would make an actual Star Trek Armada III (not the fan-made game). 15 years later and I still play Armada 2. With the custom made maps you can download it still plays well and is lots of fun.