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Archived from groups: alt.games.everquest (More info?)
So after a bit more than 24 hours I managed to get AO up and running.
My first time logging in, I didn't see the login choice part, so I went
to the default server.
Start out with a movie, then you pick a breed, appearance, and
profession. I went with a solitus adventurer to start out, which is to
say a human in what might be the most generic class.
First thing you do is... nothing. A zone you run around in where some
people try and talk you into joining one side or the other, or staying
nuetral. Then you go out one of a set of doors, depending on which side
you pick, or you can go to the Shadowlands... only with the free set you
can't go shadowlands, and they've eliminated the ability to pick clan or
omni at this point, so you really only have one choice.
Then you go into a new zone where you can do even less; its a one room
shuttle which you are taking down to the surface, but it gets shot up
and wrecks. So, exit this zone and you enter the newbie island.
There, you finally get access to your inventory, so I got out a pair of
pistols and talked to the starting NPC, then went off to shore and got a
beginner quest and started playing. Combat, at this stage, consisted of
picking a target, starting the fight, and hoping for the best. I did
ok, but not great, managed to level up, then finally looked at my
skills; turns out I had missed a very important part of character
generation, SPENDING those points. At level 1 you have the ability to
buy literally hundreds of points in skills and abilities, and thats most
of how the game system works. I'm lucky I got anywhere at all without
spending any points.
Items, in AO, can only be equipped if you meet certain minimum skills
and stats; its as though you had weapons in EQ which required at least a
70 str and 90 dex and 30 1hb and 20 dual weild. Some also work only for
someone in a certain class, or of a certain faction. The few basic
items you start with don't have much by way of restrictions, but even
the lowliest drops off the things you kill do.
When you die in AO, you respawn somewhat injured back at your starting
position. This happened to me several times, especially at first, when
I didn't know how to find my own hp bar and so I'd run out to fight
badly injured, making it pretty likely I'd die again.
Eventually I got stuck trying to fulfil a quest, and logged out... then
I found I couldn't log back in. No way, no how. Eventually I realized
there was another server. This one was far easier to log into...
probably because it wasn't flooded with hundreds of people trying out
their free accounts, since like me they mostly ended up in the default
server.
This time I made a nano engineer; a weak but intelligent breed, and a
pet specialist profession. This was even more bewildering to try and
run than the adventurer, but at least I had many of the basics figured
out. I leveled up relatively quickly compared to the first time thru,
and finished most of the quests on the island. Finally at level 5, I
joined up with the clan and left the newbie place, which is a one way
ticket out; didn't do much in the "real world" but a little shopping,
though.
This morning, I went back to my adventurer, and was impressed at how
much easier he was to run, and how much more effective. My Engineer had
a hard time taking down some yellows, the adventurer on the other hand
can mow thru orange.
I've yet to team up, and have spent more than half my play time just
trying to figure out the interface itself, which is full of little
oddities that tend to seem self explanitory -after- you figure them out,
but a complete mystery beforehand. I still have a stack of things I
don't know how to do, many of them probably the same sort of "oh that
should have been obvious". And who knows how many things I'm currently
doing in a needlessly complicated way, or even doing wrong.
Is the game fun? Well sort of. I hate it less than I hated EQ1 the
first time I tried it, does that count? I won't even try to render a
real opinion till I have a week or two under my belt.
Oh, there are either two or three servers, and you can have a total of 8
characters (not 8 per server ala EQ1, but better than total 4 ala EQ2).
Due to the skill system, it looks like there are quite a few possible
variations on the basic professions, but they aren't discrete the way
EQ2's are, with classes that split into subclasses at 10 and 20.
I'm thinking, for example, that my choice of adventurer specialized in
ranged combat was silly, as I'll likely solo a lot (I spent about half
of any class I played in EQ1 soloing); this means that I get the mobs
mad at me, they come running over, and there I am toe to toe with them.
I might as well be using melee weapons, which don't suffer from ammo
problems!
Lance
So after a bit more than 24 hours I managed to get AO up and running.
My first time logging in, I didn't see the login choice part, so I went
to the default server.
Start out with a movie, then you pick a breed, appearance, and
profession. I went with a solitus adventurer to start out, which is to
say a human in what might be the most generic class.
First thing you do is... nothing. A zone you run around in where some
people try and talk you into joining one side or the other, or staying
nuetral. Then you go out one of a set of doors, depending on which side
you pick, or you can go to the Shadowlands... only with the free set you
can't go shadowlands, and they've eliminated the ability to pick clan or
omni at this point, so you really only have one choice.
Then you go into a new zone where you can do even less; its a one room
shuttle which you are taking down to the surface, but it gets shot up
and wrecks. So, exit this zone and you enter the newbie island.
There, you finally get access to your inventory, so I got out a pair of
pistols and talked to the starting NPC, then went off to shore and got a
beginner quest and started playing. Combat, at this stage, consisted of
picking a target, starting the fight, and hoping for the best. I did
ok, but not great, managed to level up, then finally looked at my
skills; turns out I had missed a very important part of character
generation, SPENDING those points. At level 1 you have the ability to
buy literally hundreds of points in skills and abilities, and thats most
of how the game system works. I'm lucky I got anywhere at all without
spending any points.
Items, in AO, can only be equipped if you meet certain minimum skills
and stats; its as though you had weapons in EQ which required at least a
70 str and 90 dex and 30 1hb and 20 dual weild. Some also work only for
someone in a certain class, or of a certain faction. The few basic
items you start with don't have much by way of restrictions, but even
the lowliest drops off the things you kill do.
When you die in AO, you respawn somewhat injured back at your starting
position. This happened to me several times, especially at first, when
I didn't know how to find my own hp bar and so I'd run out to fight
badly injured, making it pretty likely I'd die again.
Eventually I got stuck trying to fulfil a quest, and logged out... then
I found I couldn't log back in. No way, no how. Eventually I realized
there was another server. This one was far easier to log into...
probably because it wasn't flooded with hundreds of people trying out
their free accounts, since like me they mostly ended up in the default
server.
This time I made a nano engineer; a weak but intelligent breed, and a
pet specialist profession. This was even more bewildering to try and
run than the adventurer, but at least I had many of the basics figured
out. I leveled up relatively quickly compared to the first time thru,
and finished most of the quests on the island. Finally at level 5, I
joined up with the clan and left the newbie place, which is a one way
ticket out; didn't do much in the "real world" but a little shopping,
though.
This morning, I went back to my adventurer, and was impressed at how
much easier he was to run, and how much more effective. My Engineer had
a hard time taking down some yellows, the adventurer on the other hand
can mow thru orange.
I've yet to team up, and have spent more than half my play time just
trying to figure out the interface itself, which is full of little
oddities that tend to seem self explanitory -after- you figure them out,
but a complete mystery beforehand. I still have a stack of things I
don't know how to do, many of them probably the same sort of "oh that
should have been obvious". And who knows how many things I'm currently
doing in a needlessly complicated way, or even doing wrong.
Is the game fun? Well sort of. I hate it less than I hated EQ1 the
first time I tried it, does that count? I won't even try to render a
real opinion till I have a week or two under my belt.
Oh, there are either two or three servers, and you can have a total of 8
characters (not 8 per server ala EQ1, but better than total 4 ala EQ2).
Due to the skill system, it looks like there are quite a few possible
variations on the basic professions, but they aren't discrete the way
EQ2's are, with classes that split into subclasses at 10 and 20.
I'm thinking, for example, that my choice of adventurer specialized in
ranged combat was silly, as I'll likely solo a lot (I spent about half
of any class I played in EQ1 soloing); this means that I get the mobs
mad at me, they come running over, and there I am toe to toe with them.
I might as well be using melee weapons, which don't suffer from ammo
problems!
Lance

