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Archived from groups: alt.games.everquest (More info?)

Six of the seven quests I have started *ALL* require the player to have one
of the harvesting skills (fishing, gathering, forestry, etc) over 90 at some
point in the quest.

Save yourself some worry and get your skills up before getting to step three
of a quest and discovering you have to go back to a oakmyst to work on that
18 fishing skill. 8)
--
_________________________________
Webmaster - http://www.bippiboy.com
Keeper of the Animated Clerks Timeline -
http://www.bippiboy.com/tracer/tracer.htm
 
Archived from groups: alt.games.everquest (More info?)

On Sun, 09 Jan 2005 01:44:58 GMT, "Colcannon Bacstai"
<bippiboy@excite.com> wrote:

>Six of the seven quests I have started *ALL* require the player to have one
>of the harvesting skills (fishing, gathering, forestry, etc) over 90 at some
>point in the quest.
>
>Save yourself some worry and get your skills up before getting to step three
>of a quest and discovering you have to go back to a oakmyst to work on that
>18 fishing skill. 8)

It does actually tell you in the journal that you're gathering for
part of the quest, and you're in TS so...

But yes - a nasty surpise for non-gatherers who think it's all combat
and then get to the final part. :)

--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
 
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"Colcannon Bacstai" <bippiboy@excite.com> wrote in message
news:u00Ed.12406$wi2.9910@newssvr11.news.prodigy.com...
> Six of the seven quests I have started *ALL* require the player to have
one
> of the harvesting skills (fishing, gathering, forestry, etc) over 90 at
some
> point in the quest.
>
> Save yourself some worry and get your skills up before getting to step
three
> of a quest and discovering you have to go back to a oakmyst to work on
that
> 18 fishing skill. 8)
> --
Talking about which, have the recent changes made fishing harvested items
and other such food drink raw materials actually sellable? I saw antonican
coffee for sale at 100 * the price pre-patch, which made me wince. I am
thinking of creating an alt as a provisioner, because selling jewelry to
players yields little more than the price to the npc vendor so far, and I'm
level 17 scholar 😛

Ralph, 20 pal, najena
 
Archived from groups: alt.games.everquest (More info?)

"Shadow" <kitchen@fis.org.nz> wrote in message
news:sa8Ed.111882$K7.107402@news-server.bigpond.net.au...
>
> "Colcannon Bacstai" <bippiboy@excite.com> wrote in message
> news:u00Ed.12406$wi2.9910@newssvr11.news.prodigy.com...
>> Six of the seven quests I have started *ALL* require the player to have
> one
>> of the harvesting skills (fishing, gathering, forestry, etc) over 90 at
> some
>> point in the quest.
>>
>> Save yourself some worry and get your skills up before getting to step
> three
>> of a quest and discovering you have to go back to a oakmyst to work on
> that
>> 18 fishing skill. 8)
>> --
> Talking about which, have the recent changes made fishing harvested items
> and other such food drink raw materials actually sellable? I saw antonican
> coffee for sale at 100 * the price pre-patch, which made me wince. I am
> thinking of creating an alt as a provisioner, because selling jewelry to
> players yields little more than the price to the npc vendor so far, and
> I'm
> level 17 scholar 😛

Press on and become a alchemist, LOTS of money in that profession.
 
Archived from groups: alt.games.everquest (More info?)

"Cheddar" <me@there.net> wrote in
news:Wg8Ed.7019$Lw1.6412@fe32.usenetserver.com:

>
> "Shadow" <kitchen@fis.org.nz> wrote in message
> news:sa8Ed.111882$K7.107402@news-server.bigpond.net.au...
>>
>> "Colcannon Bacstai" <bippiboy@excite.com> wrote in message
>> news:u00Ed.12406$wi2.9910@newssvr11.news.prodigy.com...
>>> Six of the seven quests I have started *ALL* require the player to
>>> have one of the harvesting skills (fishing, gathering, forestry,
>>> etc) over 90 at some point in the quest.
>>>
>>> Save yourself some worry and get your skills up before getting to
>>> step three of a quest and discovering you have to go back to a
>>> oakmyst to work on that 18 fishing skill. 8) --
>> Talking about which, have the recent changes made fishing harvested
>> items and other such food drink raw materials actually sellable? I
>> saw antonican coffee for sale at 100 * the price pre-patch, which
>> made me wince. I am thinking of creating an alt as a provisioner,
>> because selling jewelry to players yields little more than the price
>> to the npc vendor so far, and I'm
>> level 17 scholar 😛
>
> Press on and become a alchemist, LOTS of money in that profession.
>

Lots of money in JC too. The items that can be crafted are great, I am
currently wearing a full set of crafted tier 3 jewelry, as it's better
than any dropped item I have found so far. Fortunately, having someone
in guild make the jewelry with the stuff I harvest means it costs little
to nothing. In exchange, I make items for the guild, and supply raw
materials to most anyone that needs them.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Prophet of 69 seasons

On Steamfont in <Insanity Plea>
Graeme, 21 Dwarven Mystic, 19 Scholar
 
Archived from groups: alt.games.everquest (More info?)

"Cheddar" <me@there.net> wrote in
news:Wg8Ed.7019$Lw1.6412@fe32.usenetserver.com:

>
> "Shadow" <kitchen@fis.org.nz> wrote in message
> news:sa8Ed.111882$K7.107402@news-server.bigpond.net.au...
>>
>> "Colcannon Bacstai" <bippiboy@excite.com> wrote in message
>> news:u00Ed.12406$wi2.9910@newssvr11.news.prodigy.com...
>>> Six of the seven quests I have started *ALL* require the player to
>>> have one of the harvesting skills (fishing, gathering, forestry,
>>> etc) over 90 at some point in the quest.
>>>
>>> Save yourself some worry and get your skills up before getting to
>>> step three of a quest and discovering you have to go back to a
>>> oakmyst to work on that 18 fishing skill. 8) --
>> Talking about which, have the recent changes made fishing harvested
>> items and other such food drink raw materials actually sellable? I
>> saw antonican coffee for sale at 100 * the price pre-patch, which
>> made me wince. I am thinking of creating an alt as a provisioner,
>> because selling jewelry to players yields little more than the price
>> to the npc vendor so far, and I'm
>> level 17 scholar 😛
>
> Press on and become a alchemist, LOTS of money in that profession.
>

At level 19, alchemy is damned near useless for making money, maybe at
higher levels it's better.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Prophet of 69 seasons

On Steamfont in <Insanity Plea>
Graeme, 21 Dwarven Mystic, 19 Scholar
 
Archived from groups: alt.games.everquest (More info?)

"Graeme Faelban" <RichardRapier@netscape.net> wrote in message
news:Xns95DA61F2511FCrichardrapiernetscap@130.133.1.4...
> "Cheddar" <me@there.net> wrote in
> news:Wg8Ed.7019$Lw1.6412@fe32.usenetserver.com:
>

> >
> > Press on and become a alchemist, LOTS of money in that profession.
> >
>
> At level 19, alchemy is damned near useless for making money, maybe at
> higher levels it's better.
>

Eh?

Alchemy was the big money skill as of a few weeks ago. People were striking
it rich mass producing chemicals for others to use. Pretty much every
tradeskill combine needs another wash / resin / oil / temper thrown in.

Not nearly as fun as selling finished products, but big money. Although I
suppose its possible competition has driven the sales prices down since then.
(Haven't had much time to play in the last little bit.)


--
Davian - Wood Elf Warrior on Guk
Talynne - Half Elf Rogue on Guk
Dearic - Dwarven Shaman on Guk
 
Archived from groups: alt.games.everquest (More info?)

"Davian" <davian@nospammindspring.com> wrote in
news:cPudnb7uVrJ1K3_cRVn-pQ@adelphia.com:

>
>
>
> "Graeme Faelban" <RichardRapier@netscape.net> wrote in message
> news:Xns95DA61F2511FCrichardrapiernetscap@130.133.1.4...
>> "Cheddar" <me@there.net> wrote in
>> news:Wg8Ed.7019$Lw1.6412@fe32.usenetserver.com:
>>
>
>> >
>> > Press on and become a alchemist, LOTS of money in that profession.
>> >
>>
>> At level 19, alchemy is damned near useless for making money, maybe
>> at higher levels it's better.
>
> Eh?
>
> Alchemy was the big money skill as of a few weeks ago. People were
> striking it rich mass producing chemicals for others to use. Pretty
> much every tradeskill combine needs another wash / resin / oil /
> temper thrown in.
>
> Not nearly as fun as selling finished products, but big money.
> Although I suppose its possible competition has driven the sales
> prices down since then. (Haven't had much time to play in the last
> little bit.)
>

Ah, I make so many of those damned things for my own combines, I never
really considered selling them as well. I had been trying to sell the
app 3s that I made to skill up on, and the market has pretty well dried
up on selling them. Guess I should just go ahead and sell them as well,
at least they are easy to make.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Prophet of 69 seasons

On Steamfont in <Insanity Plea>
Graeme, 21 Dwarven Mystic, 19 Scholar
 
Archived from groups: alt.games.everquest (More info?)

Graeme Faelban wrote:

> At level 19, alchemy is damned near useless for making
> money, maybe at higher levels it's better.

At 19, you're competing with every sage, jeweler and
alchemist out there -- and with everyone who can level
an alt to 10 in tradeskills or wanted to have someone
buy them the book and scribe it themselves.

At 20, it's just alchemists -- and the price skyrockets
with demand from all the people who were making their
own at 19. Just the wash/oil/resin sells for around 50s a
stack (on Kithicor anyway.) And you get four stacks for
a stack of roots, 2s40c, and 20 combines.....

And let's not even talk about carbon ink...
 
Archived from groups: alt.games.everquest (More info?)

"Wolfie" <dbgbdwolf@gte.net> wrote in news:UcREd.231402$6w6.223499
@tornado.tampabay.rr.com:

> Graeme Faelban wrote:
>
>> At level 19, alchemy is damned near useless for making money, maybe at
>> higher levels it's better.
>
> At 19, you're competing with every sage, jeweler and
> alchemist out there -- and with everyone who can level
> an alt to 10 in tradeskills or wanted to have someone
> buy them the book and scribe it themselves.
>
> At 20, it's just alchemists -- and the price skyrockets
> with demand from all the people who were making their
> own at 19. Just the wash/oil/resin sells for around 50s a
> stack (on Kithicor anyway.) And you get four stacks for
> a stack of roots, 2s40c, and 20 combines.....
>
> And let's not even talk about carbon ink...
>

The level 10 wash/oil/resins are selling at about 1s each, or 20s for a
stack...

I am actually still debating going alchemist or scribe. I'd love to be
able to make my own spells, and we already have a 24 alchemist in the
guild.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Prophet of 69 seasons

On Steamfont in <Insanity Plea>
Graeme, 21 Dwarven Mystic, 19 Scholar
 
Archived from groups: alt.games.everquest (More info?)

On 2005-01-10, Graeme Faelban <RichardRapier@netscape.net> wrote:
> "Cheddar" <me@there.net> wrote in
> news:Wg8Ed.7019$Lw1.6412@fe32.usenetserver.com:
>
>> Press on and become a alchemist, LOTS of money in that profession.
>>
>
> Lots of money in JC too. The items that can be crafted are great, I am
> currently wearing a full set of crafted tier 3 jewelry, as it's better
> than any dropped item I have found so far. Fortunately, having someone
> in guild make the jewelry with the stuff I harvest means it costs little
> to nothing. In exchange, I make items for the guild, and supply raw
> materials to most anyone that needs them.
>

Mmm. And I would expect end product items to hold up - as tradeskill societies
level up , however, the washes and oils become available from the wholesaler,
effectively destroying a high value market for intermediate products... or is
there some cap on what becomes available? As a 19 outfitter I dont make my
own washes (although I could) , its too annoying. I just buy my eolinth
tempers, stroma washes, etc, from the NPC dealer.

Matt
 
Archived from groups: alt.games.everquest (More info?)

Moopy <pingu@keg.zymurgy.org> wrote in
news:slrncu840m.84d.pingu@keg.zymurgy.org:

> On 2005-01-10, Graeme Faelban <RichardRapier@netscape.net> wrote:
>> "Cheddar" <me@there.net> wrote in
>> news:Wg8Ed.7019$Lw1.6412@fe32.usenetserver.com:
>>
>>> Press on and become a alchemist, LOTS of money in that profession.
>>>
>>
>> Lots of money in JC too. The items that can be crafted are great, I
>> am currently wearing a full set of crafted tier 3 jewelry, as it's
>> better than any dropped item I have found so far. Fortunately,
>> having someone in guild make the jewelry with the stuff I harvest
>> means it costs little to nothing. In exchange, I make items for the
>> guild, and supply raw materials to most anyone that needs them.
>>
>
> Mmm. And I would expect end product items to hold up - as tradeskill
> societies level up , however, the washes and oils become available
> from the wholesaler, effectively destroying a high value market for
> intermediate products... or is there some cap on what becomes
> available? As a 19 outfitter I dont make my own washes (although I
> could) , its too annoying. I just buy my eolinth tempers, stroma
> washes, etc, from the NPC dealer.
>

That significantly increases the cost to make items. I can make 4
pristine oils/washes/resins/solvents per combine at a very minimal cost.
Aside from that, those are just the first step combines, in order to make
one essence, I need to first make a Trinoid reagent, then make a Dye,
then make Ink, then I can finally make the essence. It is similar for a
scribe making spells, they use the same inks. Unless the Ink were
available as pristine, you have to make it, as that is the primary
ingredient. Dye is the primary ingredient for the Ink, and as I recall,
the Trinoid reagent is the primary ingredient for the Dye, leaving me
with the option of buying the Stroma ingredients only, and those are
trivial to make, and one combine of each will allow me to make 2 to 4
inks. In addition, I don't need to make them high quality, as they are
not the primary ingredient anywhere in the process.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Prophet of 69 seasons

On Steamfont in <Insanity Plea>
Graeme, 21 Dwarven Mystic, 19 Scholar
 
Archived from groups: alt.games.everquest (More info?)

Moopy wrote:

> And I would expect end product items to hold up - as tradeskill
> societies level up , however, the washes and oils become available
> from the wholesaler, effectively destroying a high value market for
> intermediate products... or is there some cap on what becomes
> available? As a 19 outfitter I dont make my own washes (although I
> could) , its too annoying. I just buy my eolinth tempers, stroma
> washes, etc, from the NPC dealer.

Leveling a tradeskill society is like leveling a player -- fast
at the start, slower as they get higher. You're seeing stuff
from a level 10 guild -- quick and easy to level one up
that high. I doubt you see the same when a guild has to
be 30 to supply your needs....