A little HEEEEEEEEELLLLLLP!!!! please...

G

Guest

Guest
Archived from groups: alt.games.tombraider (More info?)

In the Temple of The Cat area of Unfinished Business ( the room with the
moving cat murals ) there are two obvious doors, one of which opens to
the five keys...my question < sad plea for assistance cuzz I'm too lame
to find it on my own mode > is 'How the shazbat does Lara get the OTHER
door open?'.

--
rolobeastie@earthlink.net
Swimming in the rivers of light.
 
Archived from groups: alt.games.tombraider (More info?)

"Gordian Slash" <rolobeastie@earthLEADlink.net> wrote in message
news:42859CC7.62364566@earthLEADlink.net
> In the Temple of The Cat area of Unfinished Business ( the room with
> the moving cat murals ) there are two obvious doors, one of which
> opens to the five keys...my question < sad plea for assistance cuzz
> I'm too lame to find it on my own mode > is 'How the shazbat does
> Lara get the OTHER door open?'.

Oh man. I don't even remember! DOH! I went to Stellas to look thru
the walkthru, and in looking for a memory jog discovered I never did get
everything there is in this level.


If you're where I think you are, this section should cover it: SPOILER!

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ROOM WITH TIERED LEDGES AND RUNNING CAT MOTIFS: Pick up the 4th ORNATE
KEY on the low step with the cat face. Kill the panther that charges.
There are magnum clips underneath the movable block on the second tier.
And a 5th ORNATE KEY is on another step above. It comes with another
panther. The 6th and 7th ORNATE KEYS are on stone steps on either side
of the barred arched window. 2 more panthers guard these, one above
each. They won't climb down from the top tier, so you can easily shoot
them from below. Since you used two keys to get into the pyramid, you
should now have 5 ORNATE KEYS. Use the 5 keys in the locks on the top
level, north side. This opens the door in the room to the left of the
locks.

SIDE ROOM WITH SPIKES: Enter and drop down onto a flat block, then drop
down again. Jump over the spikes to the alcoves and pick up shotgun
shells and a small medipak. From the alcove where you found the medipak,
take a standing jump to grab the horizontal crevice. Traverse to the
left, pull up and slide down into a short passageway with a switch in a
raised alcove. (Alternately, take a running jump from the flat area in
the middle to the opening at the top of the short ramp. From there go
forward and left to the switch alcove.) Use the switch to open the gold
door in the room above. To exit, hop down from the switch alcove and go
right. Climb up on the ledge, slide down the short ramp and jump over
the spikes to land on the ledge ahead. Turn around, jump to the ledge on
the left and climb to the room above.









If interested;
http://tombraiders.net/stella/walks/TRUBwalk/templecat.html

The whole Temple walkthru.
HIH
McG.