A question on X

G

Guest

Guest
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Okay, I know the following card is just a rumor (i.e. not confirmed by
WotC), but it still raises a question for me:

Sickening Shoal
XBB
Instant - Arcane
You may remove a black card with converted mana cost X in your hand from
the game rather than pay Sickening Shoal's mana cost.
Target creature gets -X/-X until end of turn.

If I remove a card instead of paying the mana cost, what is the Shaol's
converted mana cost? I'm a bit confused about the comp. rules glossary
entry for X at the moment. Does the following part of the glossary apply
here?

"While the spell or ability is on the stack, the {X} in its mana cost
equals the amount announced as part of playing the spell or ability."

If it does apply, is Sickening Shoal's converted mana cost two plus the
converted mana cost of the removed card, i.e. {X} doesn't have to be an
amount mana?


Thanks for clarification.
Martin
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Martin Golm wrote:

> Okay, I know the following card is just a rumor (i.e. not confirmed by
> WotC), but it still raises a question for me:
>
> Sickening Shoal
> XBB
> Instant - Arcane
> You may remove a black card with converted mana cost X in your hand from
> the game rather than pay Sickening Shoal's mana cost.
> Target creature gets -X/-X until end of turn.
>
> If I remove a card instead of paying the mana cost, what is the Shaol's
> converted mana cost? I'm a bit confused about the comp. rules glossary
> entry for X at the moment. Does the following part of the glossary apply
> here?
>
> "While the spell or ability is on the stack, the {X} in its mana cost
> equals the amount announced as part of playing the spell or ability."
>
> If it does apply, is Sickening Shoal's converted mana cost two plus the
> converted mana cost of the removed card, i.e. {X} doesn't have to be an
> amount mana?
>
>
Yes. X is whatever you declare when you cast it, and the converted
mana cost is X+2 while Shoal is on the stack (it's 2 when it's anywhere
else, of course--like, say, removing a copy in your hand from the game
to power another Sickening Shoal). Normally you then pay {X}BB as
the cost of the spell. However, the card gives you an alternate way of
paying its cost--but using that alternate way of paying its cost
doesn't change X and doesn't change the CC of the card. The CC of any
card is *always* derived from the number in the upper right corner,
with X set to whatever X is, regardless of how you actually paid for it.
Another example: let's say you have two Jet Medallions in play. You
cast the Shoal and declare X to be 4, and pay in mana rather than the
alternate cost. You pay {2}BB, because the Medallions reduce the mana
you have to pay. But the CC of the spell on the stack is *still* six.
--
Christopher Mattern

"Which one you figure tracked us?"
"The ugly one, sir."
"...Could you be more specific?"
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

On Mon, 17 Jan 2005 12:32:58 +0100, Martin Golm <golm@gmx.de> wrote:
>Okay, I know the following card is just a rumor (i.e. not confirmed by
>WotC), but it still raises a question for me:
>
>Sickening Shoal XBB Instant - Arcane
> You may remove a black card with converted mana cost X in your hand from the
> game rather than pay ~'s mana cost. / Target creature gets -X/-X until end of
> turn.

>If I remove a card instead of paying the mana cost, what is the Shaol's
>converted mana cost? I'm a bit confused about the comp. rules glossary
>entry for X at the moment. Does the following part of the glossary apply here?
>
>"While the spell or ability is on the stack, the {X} in its mana cost
>equals the amount announced as part of playing the spell or ability."

Yes. This card has an X in its mana cost. Anywhere other than on the stack,
such an X is seen as zero (so while in your hand, removed from the game, in
your graveyard, etc., its converted mana cost is just 2, not 2+X). On the stack
such an X is seen as whatever value was chosen in 409.1b during announcement.

And yes, this means you would pick the alternate cost during 409.1b, then,
still during 409.1b, pick the size of X. Then later, during 409.1h, you would
actually remove a black card with that converted mana cost to satisfy the
alternate cost payment method.

The Shoal would have converted mana cost 2+X, and mana cost XBB, while on the
stack; after resolving and having its effect, it goes to the graveyard, where
its X forgets what it was.

>If it does apply, is Sickening Shoal's converted mana cost two plus the
>converted mana cost of the removed card, i.e. {X} doesn't have to be an
>amount mana?

Right. If you pay normally, X signifies an amount of mana; you can cast the
Shoal without removing any card at all, and you pay XBB as its mana cost in
that case. Or you can cast the Shoal and remove a black card in your hand from
the game; in that case you don't _pay_ any of the XBB at all (you don't "still
pay BB"), but the X in the mana cost gets its size from the converted mana cost
of that removed card.

Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Martin Golm <golm@gmx.de> sent:
> Okay, I know the following card is just a rumor (i.e. not confirmed by
> WotC), but it still raises a question for me:

Sickening Shoal XBB Instant - Arcane
/ You may remove a black card with converted mana cost X in your hand from
the game rather than pay Sickening Shoal's mana cost.
/ Target creature gets -X/-X until end of turn.

> If I remove a card instead of paying the mana cost, what is the Shaol's
> converted mana cost?

It's X+2, where X is whatever you chose when you announced the Shoal.

> I'm a bit confused about the comp. rules glossary
> entry for X at the moment. Does the following part of the glossary apply
> here?

> "While the spell or ability is on the stack, the {X} in its mana cost
> equals the amount announced as part of playing the spell or ability."

Exactly. You announce what X is when you play the spell, and then while
it's on the stack you count that particular value of X.

> If it does apply, is Sickening Shoal's converted mana cost two plus the
> converted mana cost of the removed card, i.e. {X} doesn't have to be an
> amount mana?

X is a number. If a spell or ability has any X mentioned, then you have
to choose a value for X when you play it. This is outlined in rule
409.1b:

...If the spell or ability has a variable mana cost (indicated by X)
or some other variable cost, the player announces the value of that
variable at this time...

It's so common to see spells with an X in the cost that you always pay
with mana, that it's easy to think that the amount of mana you pay is
what defines the X value. It's the other way round, though - you choose
a value for X, then later on you are asked to pay a cost based on that
choice.

--
-- zoe
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

I have a question about X, as well. If I imprint, say, a Condescend onto an
Isochron Scepter, when I activate the scepter, can I then chose to make X
whatever I want, as the copy is being played? Or is X locked in at 0, and I
don't get to counter anything? (but still get to scry)

thanks,
K

Condescend
{X}{U}
Instant
Counter target spell unless its controller pays {X}.
Scry 2 (Look at the top two cards of your library. Put any number of them on
the bottom of your library and the rest on top in any order.)

Isochron Scepter
{2}
Artifact
Imprint -- When ~this~ comes into play, you may remove an instant card with
converted mana cost 2 or less in your hand from the game. (The removed card is
imprinted on this artifact.)
{2}, {T}: You may copy the imprinted instant card and play the copy without
paying its mana cost.

--
In vino veritas
http://openwine.net
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Kevin <ktneely@no.spam.astroturfgarden.com> writes:
> I have a question about X, as well. If I imprint, say, a Condescend onto an
> Isochron Scepter, when I activate the scepter, can I then chose to make X
> whatever I want, as the copy is being played? Or is X locked in at 0, and I
> don't get to counter anything? (but still get to scry)

X will be zero. The controller of the spell does get to choose whether
or not to pay the 0, however, so it *could* counter something.

,----[ Comp. Rules Glossary, X <http://www.wizards.com/magic/comprules> ]
| If you're playing a spell that has X in its mana cost and an effect
| lets you play it without paying any cost that includes X, the only
| legal choice for X is 0.
`----

--
Peter C.
"No matter how hard you push and no matter what the priority, you
can't increase the speed of light."
-- RFC 1925, "The Twelve Networking Truths", #2
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Kevin wrote:

> I have a question about X, as well. If I imprint, say, a Condescend onto
> an Isochron Scepter, when I activate the scepter, can I then chose to make
> X
> whatever I want, as the copy is being played? Or is X locked in at 0, and
> I
> don't get to counter anything? (but still get to scry)

X is locked in at zero. The card itself is never played, never put on the
stack, and when the card is not on the stack, X is 0. Which is why
you're able to imprint it in the first place, since that makes the CMC 1.
>
> thanks,
> K
>
> Condescend
> {X}{U}
> Instant
> Counter target spell unless its controller pays {X}.
> Scry 2 (Look at the top two cards of your library. Put any number of them
> on the bottom of your library and the rest on top in any order.)
>
> Isochron Scepter
> {2}
> Artifact
> Imprint -- When ~this~ comes into play, you may remove an instant card
> with converted mana cost 2 or less in your hand from the game. (The
> removed card is imprinted on this artifact.)
> {2}, {T}: You may copy the imprinted instant card and play the copy
> {without
> paying its mana cost.
>

--
Christopher Mattern

"Which one you figure tracked us?"
"The ugly one, sir."
"...Could you be more specific?"
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Kevin sez:

<<
>I have a question about X, as well. If I imprint, say, a Condescend onto an
>Isochron Scepter, when I activate the scepter, can I then chose to make X
>whatever I want, as the copy is being played? Or is X locked in at 0, and I
>don't get to counter anything? (but still get to scry)
>
>>

The latter. A Scepter'd Condescend always has 0 for X (as in any other X
spell). But the spell isn't countered when the spell's controller pays 0, so
you do still get to scry.


----
"I'm not a Republican, but I'm saving up to become one."
--Emo Phillips, on the Bob & Tom Show
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Kevin <ktneely@no.spam.astroturfgarden.com> wrote:
>I have a question about X, as well. If I imprint, say, a Condescend onto an
>Isochron Scepter, when I activate the scepter, can I then chose to make X
>whatever I want, as the copy is being played? Or is X locked in at 0, and I
>don't get to counter anything? (but still get to scry)

X is locked in at 0, because you're playing the copy without paying its mana
cost. ("X" entry, Glossary) This usually means the Condescend won't counter
anything, although its target's controller DOES have the option to not pay the
0, if they want not to for some reason.

Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Chris Mattern <matternc@comcast.net> sent:
> Kevin wrote:

>> I have a question about X, as well. If I imprint, say, a Condescend onto
>> an Isochron Scepter, when I activate the scepter, can I then chose to make
>> X
>> whatever I want, as the copy is being played? Or is X locked in at 0, and
>> I
>> don't get to counter anything? (but still get to scry)

> X is locked in at zero. The card itself is never played, never put on the
> stack, and when the card is not on the stack, X is 0. Which is why
> you're able to imprint it in the first place, since that makes the CMC 1.

Small nitpick. While the card itself isn't played, and its CMC is
indeed 1 while it's not being played, the ability on the Scepter does
let you play a copy of the spell, and the copy of the spell does go
on the stack in the usual way. Ordinarily, then, you'd get to pick
a value for X at the appropriate time. What actually stops you is
the rule for X-values:

X
If a cost has an "X" in it, the value of X must be announced as part
of playing the spell or ability. (See rule 409, "Playing Spells and
Activated Abilities.") While the spell or ability is on the stack,
the {X} in its mana cost equals the amount announced as part of
playing the spell or ability. If a card in any other zone has {X} in
its mana cost, the amount is treated as 0. If you're playing a spell
that has X in its mana cost and an effect lets you play it without
paying any cost that includes X, the only legal choice for X is 0.
This does not apply to effects that only reduce a cost, even if they
reduce it to zero. See rule 409, "Playing Spells and Activated
Abilities."

The Scepter lets you play the spell, but you don't pay the mana cost.
Since you're not paying a cost that includes X, the value of X must
be 0, as per the fourth sentence of the glossary rule above.

The controller of the spell that you target may choose whether or not
to pay the {0}, and regardless of that, you'll get to Scry for 2.
For extra strategy value, note that your own spells are perfectly
legal targets for a Condescend. But then, you may find that a Magma
Jet does just as well - but that's probably more an issue for the
..strategy group.

--
-- zoe
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Isochron Scepter

Oct 4, 2004 - If the imprinted card is a split card, you can choose which
side to play at the time you play the copy.
Oct 4, 2004 - When the activated ability is resolving, you play the copy
onto the stack.
Oct 4, 2004 - You do not pay the spell's mana cost and any X in that cost is
zero. You do still pay any additional costs that might apply, and may pay
any optional costs such as Kicker or Buyback that apply.
Oct 4, 2004 - If the imprinted card leaves the removed-from-game zone while
the ability to make a copy is on the stack, then no copy will be made.
Oct 4, 2004 - If this card leaves play while the ability to make a copy is
on the stack, the ability will still make a copy using
last-known-information rule.
Oct 4, 2004 - You can't play the copy if an effect would prevent it from
being played from your hand.
Dec 1, 2004 - Isochron Scepter's second ability creates a copy of the
imprinted card in the removed-from-game zone (that's where the imprinted
instant card is), then allows you to play it without paying its mana cost.
Dec 1, 2004 - You play the copy while this ability is resolving, and still
on the stack. Normally, you're not allowed to play spells and abilities at
this time. Isochron Scepter's ability breaks this rule.
Dec 1, 2004 - You don't pay the spell's mana cost. If the spell has X in its
mana cost, X is 0. You do pay any additional costs for that spell. You can't
use any alternative costs.
Dec 1, 2004 - If the copied card is a split card, you may choose to play
either side of the split card, but not both. (The split cards Fire/Ice,
Illusion/Reality, Night/Day, Stand/Deliver, and Wax/Wane all have at least
one side with converted mana cost 2 or less.)
Dec 1, 2004 - You can't play the copy if an effect prevents you from playing
instants or from playing that particular instant.
Dec 1, 2004 - You can't play the copy unless all of its targets can be
chosen.
Dec 1, 2004 - If you don't want to play the copy, you can choose not to; the
copy ceases to exist the next time state-based effects are checked.


Jonathan
88725184


"Zoe Stephenson" <zrs1@uk.ac.york.reversed> wrote in message
news:csm0bb$8nh$1@pump1.york.ac.uk...
Chris Mattern <matternc@comcast.net> sent:
> Kevin wrote:

>> I have a question about X, as well. If I imprint, say, a Condescend onto
>> an Isochron Scepter, when I activate the scepter, can I then chose to
>> make
>> X
>> whatever I want, as the copy is being played? Or is X locked in at 0,
>> and
>> I
>> don't get to counter anything? (but still get to scry)

> X is locked in at zero. The card itself is never played, never put on the
> stack, and when the card is not on the stack, X is 0. Which is why
> you're able to imprint it in the first place, since that makes the CMC 1.

Small nitpick. While the card itself isn't played, and its CMC is
indeed 1 while it's not being played, the ability on the Scepter does
let you play a copy of the spell, and the copy of the spell does go
on the stack in the usual way. Ordinarily, then, you'd get to pick
a value for X at the appropriate time. What actually stops you is
the rule for X-values:

X
If a cost has an "X" in it, the value of X must be announced as part
of playing the spell or ability. (See rule 409, "Playing Spells and
Activated Abilities.") While the spell or ability is on the stack,
the {X} in its mana cost equals the amount announced as part of
playing the spell or ability. If a card in any other zone has {X} in
its mana cost, the amount is treated as 0. If you're playing a spell
that has X in its mana cost and an effect lets you play it without
paying any cost that includes X, the only legal choice for X is 0.
This does not apply to effects that only reduce a cost, even if they
reduce it to zero. See rule 409, "Playing Spells and Activated
Abilities."

The Scepter lets you play the spell, but you don't pay the mana cost.
Since you're not paying a cost that includes X, the value of X must
be 0, as per the fourth sentence of the glossary rule above.

The controller of the spell that you target may choose whether or not
to pay the {0}, and regardless of that, you'll get to Scry for 2.
For extra strategy value, note that your own spells are perfectly
legal targets for a Condescend. But then, you may find that a Magma
Jet does just as well - but that's probably more an issue for the
..strategy group.

--
-- zoe