Archived from groups: alt.games.civ3 (
More info?)
Around 9/12/2004 9:33 PM, alex proclaimed for posterity:
> "Emelie & Nicklas" <nicklas.emelie@telia.com> wrote in message news:yqW0d.2983$d5.23009@newsb.telia.net...
>
>>"Matt B." <sawdust100@hotmail.net> skrev i meddelandet
>>news:10k6fhj4t41d31f@corp.supernews.com...
>>
>>>"The Stare" <wat1@not.likely.frontiernet.net> wrote in message
>>>news:3ZE0d.3684$A43.1074@news01.roc.ny...
>>>
>>>>"Emelie & Nicklas" <nicklas.emelie@telia.com> wrote in message
>>>>news:j2C0d.103085$dP1.369075@newsc.telia.net...
>>>>
>>>>>can anyone explain why a sun appears in the "tile" with all the
>>>>>information
>>>>>sometimes?
>>>>>i have been thinking a lot about this but i am not able to fínd out
>>
>>why
>>
>>>it
>>>
>>>>>is like this

>>>>
>>>>It shows up with the 1st item that causes a pollution icon in the city
>>>>display. Typically, the 1st time you have a size 13 city.
>>>
>>>Yeah, it is an indicator of how bad global warming is.
>>>
>>>
>>
>>okay, so it is a bad sign?

>
>
> It's not bad, just an indicator. At lower levels of difficulty human
> player can usually keep pollution and global warming under control.
> Build mass transit and recycling plants early, and prevent nuclear
> proliferation. The sunny will remain yellow.
>
> At higher difficulty levels (above Emperor) it's not always possible to
> prevent AI-governed nations from polluting the Earth. The worst thing
> they can do is to discharge all their nukes, making the sun purple orange.
> From the gameplay point of view it's not the end, some forests will turn into
> tundra and such, but that's all.
>
>
I must say, I am far more fond of Civ 3's implementation than Civ 2's.
Remember that one? The sun gets worse and worse until all at once there
is a massive change across the globe and the sun 'resets' itself,
balanced to the new equilibrium. Then the cycle begins again. I MUCH
prefer the Civ 3 way of just changing a tile here and there from time to
time.
--
Brandon Supernaw - <bhsupernaw@sbcglobal.net>
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