Archived from groups: rec.games.trading-cards.magic.rules (
More info?)
knucklehead000@yahoo.com (Peter) writes:
> "Arkady Zilberberg" <arkadyz1@yahoo.com> wrote:
>> 406.4. A mana ability can be activated or triggered. Mana abilities are
>> played and resolved like other abilities, but they don't go on the
>> stack...
>
> Just out of curiosity, does anyone know why this is the case? Why are
> mana abilities given special privileges?
Well, it'd be a little odd and different.
Let's take an example of what could happen, if mana abilities used the
stack: (Disclaimer in case you're not paying attention: this is *not*
how this actually works under the current rules.)
So, I have an Emerald Medallion in play (Green spells you play cost
{1} less to play.), along with 3 Forests. I want to play Giant Spider
(which costs {3}{G}). I pay the activated ability of each of the
Forests, each in response to the last, and get 3 "Add {G} to your mana
pool" on the stack. I need to let those resolve in order to get the
mana to play my Spider.
But, my opponent doesn't pass and let the top ability
resolve. Instead, he taps 2 Forests, lets those abilities resolve (you
have no responses as you're out of untapped lands), and plays
Naturalize targeting the Medallion.
Neither one of you have more responses, so you let each thing on the
stack resolve, which leaves you with a dead Medallion and {G}{G}{G} in
your mana pool. But, you can't play the Giant Spider, since you no
longer have enough mana to pay for it. If you can't spend the mana on
something else, you'll end up taking mana burn.
Also, you sometimes need to be able to pay something during
something's resolution (such as Ivory Cup or cycled Decree of
Justice), and you generally want to be able to play mana abilities
during a spell or ability's announcement.
So, having mana abilities use the stack kind of works unintuitively,
differently from what I think most people would expect, and in a
different way from the way the game has always been. (I think... I'm
no expert on Old Magic Rules.) Plus, you'd need to check with your
opponent each time you tapped land to see if he had a response before
you let the mana abilities resolve and played something using them.
I suppose that you could change some of the other rules to make things
work differently, but I think that you're quickly turning Magic into
some other game. Mana abilities are a different kind of "thing" than
other abilities, as they are really only there to let you play
something else.
But, you asked a good question, and it's sometimes good to run through
the consequences of changing things to see why a game works the way it
does.
--
Peter C.
"And in a radical policy change, God today announced that he *will*,
in fact, play dice with the universe."
-- tnt