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Archived from groups: alt.games.civ3 (More info?)
Movement of units is more complex than in earlier Civ versions. Before, a
unit moved 3 spaces on a road, unlimited on railroads, and otherwise, 1
space per turn if no road or rail. A mobile unit could move more. It was
standardized and pretty simple so a player could calculate out his movments
without a lot of error.
In Civ3, there seems to be no simple rule to go by, where unit health,
terrain, and unit type all play a role. I can't find any explanation in the
civilpedia, so does anyone here know of the general rules of movement in
Civ3? No, not 'general rules', but 'specific'. I need a real handle on
this.
It's very frustrating for example, setting up an attack using cavalry,
riflemen, and longbowmen, thinking the longbowman has a certain movement
coming, and it being 'stunted' for some reason on good road, leaving it out
in the open for easy kill. Cannons and other unprotected units as well.
Don't mind Civ3 developers putting more complexity into it, but we need a
precise explanation somewhere so we can move properly. Yes, yes, I know
movement is displayed in unit stats, but I need to understand it better, and
yes, yes, I try and plan my movements around the units of most constraint.
thnx for any help on this. Did I miss it in the civilipedia somewhere?
Movement of units is more complex than in earlier Civ versions. Before, a
unit moved 3 spaces on a road, unlimited on railroads, and otherwise, 1
space per turn if no road or rail. A mobile unit could move more. It was
standardized and pretty simple so a player could calculate out his movments
without a lot of error.
In Civ3, there seems to be no simple rule to go by, where unit health,
terrain, and unit type all play a role. I can't find any explanation in the
civilpedia, so does anyone here know of the general rules of movement in
Civ3? No, not 'general rules', but 'specific'. I need a real handle on
this.
It's very frustrating for example, setting up an attack using cavalry,
riflemen, and longbowmen, thinking the longbowman has a certain movement
coming, and it being 'stunted' for some reason on good road, leaving it out
in the open for easy kill. Cannons and other unprotected units as well.
Don't mind Civ3 developers putting more complexity into it, but we need a
precise explanation somewhere so we can move properly. Yes, yes, I know
movement is displayed in unit stats, but I need to understand it better, and
yes, yes, I try and plan my movements around the units of most constraint.
thnx for any help on this. Did I miss it in the civilipedia somewhere?
