Acer's Mixed Reality HMD, Hands On

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Bit of a buzzkill that Acer hasn't made a set that is fully mixed reality. Although, i am happy that this product is going to be way cheaper than the high end models from oculus etc. This is going to be pivotal getting virtual reality to the masses and not just for the dyed-in-tweed status quo.
 
IMHO, cheaper sets like this WILL be the driving force to widespread adoption. That and software support for the community to tinker with. Personally, I buy into this when the sets go into the $250-200 ranges and programming for VR has matured somewhat.

I think VR is in a place where companies want to be _the standard_, but aren't going all in because they are still testing the waters.
 
The only thing they screwed up is the name. We need inexpensive PC-tethered VR first, and that's what sets like this Acer unit bring to the tablet. Untethered "go anywhere" MR/AR like HoloLens are still going to be expensive for a while longer - especially something really decent in terms of real-world clarity (like HoloLens, which doesn't occlude at all).

If you build it (affordably), they will come. Just having decent affordable headsets on the market will start bringing everything else into place a lot more rapidly. Also, as standards form, existing software will be adapted to use them. So it's not like all current VR projects will be nonfunctional on future hardware. Maybe a few that are badly supported by their developers... who knows maybe wrappers will be developed. Like when we had Glide wrappers!

Well it doesn't necessarily have to be open-source, but it HAS to be hardware agnostic. That's the most important part - it shouldn't be linked to a single headset. New and existing headset manufacturers and game devs should be able to build around it as they please. Could probably sustain a couple of standards, similar to the situation today. Vulkan XR and DirectX XR, something like that.
 
This is just the beginning as Microsoft did say partnerS. A cheaper entry into VR without too much sacrifice from the performance stand point is really gonna help large scale adoption of the tech and consequently, more and better VR experiences for consumers.
 
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