Fiqar_ :
Bit of a buzzkill that Acer hasn't made a set that is fully mixed reality.
The only thing they screwed up is the name. We need inexpensive PC-tethered VR first, and that's what sets like this Acer unit bring to the tablet. Untethered "go anywhere" MR/AR like HoloLens are still going to be expensive for a while longer - especially something really decent in terms of real-world clarity (like HoloLens, which doesn't occlude at all).
pecul1ar :
IMHO, cheaper sets like this WILL be the driving force to widespread adoption. That and software support for the community to tinker with.
If you build it (affordably), they will come. Just having decent affordable headsets on the market will start bringing everything else into place a lot more rapidly. Also, as standards form, existing software will be adapted to use them. So it's not like all current VR projects will be nonfunctional on future hardware. Maybe a few that are badly supported by their developers... who knows maybe wrappers will be developed. Like when we had Glide wrappers!
thor220 :
It will be interesting to see the work applications for this device. Honestly we need an open-source framework for VR badly. Having certain apps only works for certain headsets is a big problem.
Well it doesn't necessarily have to be open-source, but it HAS to be hardware agnostic. That's the most important part - it shouldn't be linked to a single headset. New and existing headset manufacturers and game devs should be able to build around it as they please. Could probably sustain a couple of standards, similar to the situation today. Vulkan XR and DirectX XR, something like that.