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P2P matchmaking, an archaic way of connecting two players (and their computers) together in order to enable multiplayer. This method has been succeeded with a dedicated server model in which all players connect to the server
Archaic way ? dedicated server is the older way which have been succeeded by peer to peer (P2P) to diminish server cost and is harder to code. We currently does not make P2P anymore to keep control and because most dev doesn't known how to make it (and because it's a hassle for players to open network ports).
 
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