Adding 1 Wizard

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Archived from groups: alt.games.neverwinter-nights (More info?)

I am replaying the OC as a Ranger. I would like to try adding 1 level of
Wizard. Everything I have read says that a level 1 Wizard starts with
cantrips and 4 level 1 spells. When I add it to my level 4 Ranger I get the
cantrips but only get 3 level 1 spells. Is this normal, or is it something
like the Rangers 11 in intelligence makes only 3 spells available?

TYA
Mox

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Archived from groups: alt.games.neverwinter-nights (More info?)

Mox 13 wrote:
> I am replaying the OC as a Ranger. I would like to try adding 1 level
> of Wizard. Everything I have read says that a level 1 Wizard starts
> with cantrips and 4 level 1 spells. When I add it to my level 4
> Ranger I get the cantrips but only get 3 level 1 spells. Is this
> normal, or is it something like the Rangers 11 in intelligence makes
> only 3 spells available?
>
> TYA
> Mox

I couldn't find anything in the manual, so I checked my Player's Handbook,
but keep in mind that it is for 3.5 edition rules, so it's possible that it
could be wrong for NWN, but I'm sure it's correct.

At any rate, the PHB says you start with all cantrips and three level 1
spells, plus an additional level 1 spell for each point of Intelligence
bonus. Since your INT is 11, your bonus is 0 and therefore don't get a
fourth (or fifth, etc.) spell.
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"John Salerno" <johnjsal@NOSPAMrcn.com> wrote in message
news:41408dcb$0$6926$61fed72c@news.rcn.com...
> Mox 13 wrote:
> > I am replaying the OC as a Ranger. I would like to try adding 1 level
> > of Wizard. Everything I have read says that a level 1 Wizard starts
> > with cantrips and 4 level 1 spells. When I add it to my level 4
> > Ranger I get the cantrips but only get 3 level 1 spells. Is this
> > normal, or is it something like the Rangers 11 in intelligence makes
> > only 3 spells available?
> >
> > TYA
> > Mox
>
> I couldn't find anything in the manual, so I checked my Player's Handbook,
> but keep in mind that it is for 3.5 edition rules, so it's possible that
it
> could be wrong for NWN, but I'm sure it's correct.
>
> At any rate, the PHB says you start with all cantrips and three level 1
> spells, plus an additional level 1 spell for each point of Intelligence
> bonus. Since your INT is 11, your bonus is 0 and therefore don't get a
> fourth (or fifth, etc.) spell.
>
Thanks for the reply John,

Makes sense. I went ahead and went with level 5 Ranger but had no extra
points to add to intelligence at that time. Think I will see how things look
at level 6 or 7.

Mox
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Mox 13 wrote:
> "John Salerno" <johnjsal@NOSPAMrcn.com> wrote in message
> news:41408dcb$0$6926$61fed72c@news.rcn.com...
>> Mox 13 wrote:
>>> I am replaying the OC as a Ranger. I would like to try adding 1
>>> level of Wizard. Everything I have read says that a level 1 Wizard
>>> starts with cantrips and 4 level 1 spells. When I add it to my
>>> level 4 Ranger I get the cantrips but only get 3 level 1 spells. Is
>>> this normal, or is it something like the Rangers 11 in intelligence
>>> makes only 3 spells available?
>>>
>>> TYA
>>> Mox
>>
>> I couldn't find anything in the manual, so I checked my Player's
>> Handbook, but keep in mind that it is for 3.5 edition rules, so it's
>> possible that it could be wrong for NWN, but I'm sure it's correct.
>>
>> At any rate, the PHB says you start with all cantrips and three
>> level 1 spells, plus an additional level 1 spell for each point of
>> Intelligence bonus. Since your INT is 11, your bonus is 0 and
>> therefore don't get a fourth (or fifth, etc.) spell.
>>
> Thanks for the reply John,
>
> Makes sense. I went ahead and went with level 5 Ranger but had no
> extra points to add to intelligence at that time. Think I will see
> how things look at level 6 or 7.
>
> Mox

You'll be able to get the +1 bonus when you add a point, if that's how you
want to spend it. What are your plans for the wizard? Get to level 5 for
Fireball?
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"John Salerno" <johnjsal@NOSPAMrcn.com> wrote in message
news:4140f791$0$6917$61fed72c@news.rcn.com...
> Mox 13 wrote:
>
> You'll be able to get the +1 bonus when you add a point, if that's how you
> want to spend it. What are your plans for the wizard? Get to level 5 for
> Fireball?
>

He will have to have a 13 Int to learn the Fireball spell.


P
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Peridot wrote:
> "John Salerno" <johnjsal@NOSPAMrcn.com> wrote in message
> news:4140f791$0$6917$61fed72c@news.rcn.com...
>> Mox 13 wrote:
>>
>> You'll be able to get the +1 bonus when you add a point, if that's
>> how you want to spend it. What are your plans for the wizard? Get to
>> level 5 for Fireball?
>>
>
> He will have to have a 13 Int to learn the Fireball spell.

To cast it, but not to learn it, right? Not that having it but not being
able to use it is useful at all. :)
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"John Salerno" <johnjsal@NOSPAMrcn.com> wrote in message
news:4141125e$0$6912$61fed72c@news.rcn.com...
> Peridot wrote:
>> "John Salerno" <johnjsal@NOSPAMrcn.com> wrote in message
>> news:4140f791$0$6917$61fed72c@news.rcn.com...
>>> Mox 13 wrote:
>>>
>>> You'll be able to get the +1 bonus when you add a point, if that's
>>> how you want to spend it. What are your plans for the wizard? Get to
>>> level 5 for Fireball?
>>>
>>
>> He will have to have a 13 Int to learn the Fireball spell.
>
> To cast it, but not to learn it, right? Not that having it but not being
> able to use it is useful at all. :)
>

No. You have to have an INT score of 10 + the level of the spell to learn
it. If you have a 10th level wizard with an INT of 11 he will only be able
to learn first level spells.


P
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"Peridot" <Peridot@nosuch.com> wrote in message
news:lV90d.44788$wu.4288@okepread04...
>
> "John Salerno" <johnjsal@NOSPAMrcn.com> wrote in message
> news:4141125e$0$6912$61fed72c@news.rcn.com...
> > Peridot wrote:
> >> "John Salerno" <johnjsal@NOSPAMrcn.com> wrote in message
> >> news:4140f791$0$6917$61fed72c@news.rcn.com...
> >>> Mox 13 wrote:
> >>>
> >>> You'll be able to get the +1 bonus when you add a point, if that's
> >>> how you want to spend it. What are your plans for the wizard? Get to
> >>> level 5 for Fireball?
> >>>
> >>
> >> He will have to have a 13 Int to learn the Fireball spell.
> >
> > To cast it, but not to learn it, right? Not that having it but not being
> > able to use it is useful at all. :)
> >
>
> No. You have to have an INT score of 10 + the level of the spell to learn
> it. If you have a 10th level wizard with an INT of 11 he will only be
able
> to learn first level spells.
>
>
> P
>
>
That's base intelligence before modifiers from items, correct? If the
wizard had base intelligence of 11 but had items that brought it up to say
15, he'd still only be able to learn 1st level spells, or am i wrong here
too (its been on of those days)
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"John Salerno" <johnjsal@NOSPAMrcn.com> wrote in message
news:4140f791$0$6917$61fed72c@news.rcn.com...
> Mox 13 wrote:
> > "John Salerno" <johnjsal@NOSPAMrcn.com> wrote in message
> > news:41408dcb$0$6926$61fed72c@news.rcn.com...
> >> Mox 13 wrote:
> >>> I am replaying the OC as a Ranger. I would like to try adding 1
> >>> level of Wizard. Everything I have read says that a level 1 Wizard
> >>> starts with cantrips and 4 level 1 spells. When I add it to my
> >>> level 4 Ranger I get the cantrips but only get 3 level 1 spells. Is
> >>> this normal, or is it something like the Rangers 11 in intelligence
> >>> makes only 3 spells available?
> >>>
> >>> TYA
> >>> Mox
> >>
> >> I couldn't find anything in the manual, so I checked my Player's
> >> Handbook, but keep in mind that it is for 3.5 edition rules, so it's
> >> possible that it could be wrong for NWN, but I'm sure it's correct.
> >>
> >> At any rate, the PHB says you start with all cantrips and three
> >> level 1 spells, plus an additional level 1 spell for each point of
> >> Intelligence bonus. Since your INT is 11, your bonus is 0 and
> >> therefore don't get a fourth (or fifth, etc.) spell.
> >>
> > Thanks for the reply John,
> >
> > Makes sense. I went ahead and went with level 5 Ranger but had no
> > extra points to add to intelligence at that time. Think I will see
> > how things look at level 6 or 7.
> >
> > Mox
>
> You'll be able to get the +1 bonus when you add a point, if that's how you
> want to spend it. What are your plans for the wizard? Get to level 5 for
> Fireball?

Not really sure on final plans. I wanted to pick up at least 1 Wizard level
so that I can have the option for Arcane Archer later when I take the same
character through SOU. I have already played both NWN and SOU starting with
level 1 characters. Now I am just going back and fooling around. I have HoTU
but have not played it yet.

Mox
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Mox 13 wrote:
> "John Salerno" <johnjsal@NOSPAMrcn.com> wrote in message
> news:4140f791$0$6917$61fed72c@news.rcn.com...
>> Mox 13 wrote:
>>> "John Salerno" <johnjsal@NOSPAMrcn.com> wrote in message
>>> news:41408dcb$0$6926$61fed72c@news.rcn.com...
>>>> Mox 13 wrote:
>>>>> I am replaying the OC as a Ranger. I would like to try adding 1
>>>>> level of Wizard. Everything I have read says that a level 1 Wizard
>>>>> starts with cantrips and 4 level 1 spells. When I add it to my
>>>>> level 4 Ranger I get the cantrips but only get 3 level 1 spells.
>>>>> Is this normal, or is it something like the Rangers 11 in
>>>>> intelligence makes only 3 spells available?
>>>>>
>>>>> TYA
>>>>> Mox
>>>>
>>>> I couldn't find anything in the manual, so I checked my Player's
>>>> Handbook, but keep in mind that it is for 3.5 edition rules, so
>>>> it's possible that it could be wrong for NWN, but I'm sure it's
>>>> correct.
>>>>
>>>> At any rate, the PHB says you start with all cantrips and three
>>>> level 1 spells, plus an additional level 1 spell for each point of
>>>> Intelligence bonus. Since your INT is 11, your bonus is 0 and
>>>> therefore don't get a fourth (or fifth, etc.) spell.
>>>>
>>> Thanks for the reply John,
>>>
>>> Makes sense. I went ahead and went with level 5 Ranger but had no
>>> extra points to add to intelligence at that time. Think I will see
>>> how things look at level 6 or 7.
>>>
>>> Mox
>>
>> You'll be able to get the +1 bonus when you add a point, if that's
>> how you want to spend it. What are your plans for the wizard? Get to
>> level 5 for Fireball?
>
> Not really sure on final plans. I wanted to pick up at least 1 Wizard
> level so that I can have the option for Arcane Archer later when I
> take the same character through SOU. I have already played both NWN
> and SOU starting with level 1 characters. Now I am just going back
> and fooling around. I have HoTU but have not played it yet.
>
> Mox

I'm considering creating a ranger. How do you like it? I always play a mage,
so I thought it might be fun to do something very different, even though
rangers can cast some divine spells.
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"John Salerno" <johnjsal@NOSPAMrcn.com> wrote in message
news:4141d7e9$0$6908$61fed72c@news.rcn.com...
> Mox 13 wrote:
> > "John Salerno" <johnjsal@NOSPAMrcn.com> wrote in message
> > news:4140f791$0$6917$61fed72c@news.rcn.com...
> >> Mox 13 wrote:
> >>> "John Salerno" <johnjsal@NOSPAMrcn.com> wrote in message
> >>> news:41408dcb$0$6926$61fed72c@news.rcn.com...
> >>>> Mox 13 wrote:
> >>>>> I am replaying the OC as a Ranger. I would like to try adding 1
> >>>>> level of Wizard. Everything I have read says that a level 1 Wizard
> >>>>> starts with cantrips and 4 level 1 spells. When I add it to my
> >>>>> level 4 Ranger I get the cantrips but only get 3 level 1 spells.
> >>>>> Is this normal, or is it something like the Rangers 11 in
> >>>>> intelligence makes only 3 spells available?
> >>>>>
> >>>>> TYA
> >>>>> Mox
> >>>>
> >>>> I couldn't find anything in the manual, so I checked my Player's
> >>>> Handbook, but keep in mind that it is for 3.5 edition rules, so
> >>>> it's possible that it could be wrong for NWN, but I'm sure it's
> >>>> correct.
> >>>>
> >>>> At any rate, the PHB says you start with all cantrips and three
> >>>> level 1 spells, plus an additional level 1 spell for each point of
> >>>> Intelligence bonus. Since your INT is 11, your bonus is 0 and
> >>>> therefore don't get a fourth (or fifth, etc.) spell.
> >>>>
> >>> Thanks for the reply John,
> >>>
> >>> Makes sense. I went ahead and went with level 5 Ranger but had no
> >>> extra points to add to intelligence at that time. Think I will see
> >>> how things look at level 6 or 7.
> >>>
> >>> Mox
> >>
> >> You'll be able to get the +1 bonus when you add a point, if that's
> >> how you want to spend it. What are your plans for the wizard? Get to
> >> level 5 for Fireball?
> >
> > Not really sure on final plans. I wanted to pick up at least 1 Wizard
> > level so that I can have the option for Arcane Archer later when I
> > take the same character through SOU. I have already played both NWN
> > and SOU starting with level 1 characters. Now I am just going back
> > and fooling around. I have HoTU but have not played it yet.
> >
> > Mox
>
> I'm considering creating a ranger. How do you like it? I always play a
mage,
> so I thought it might be fun to do something very different, even though
> rangers can cast some divine spells.

So far I have only played as a Ranger although I did add a Wizard level once
when my Ranger was at about level16. Therefore comaprrison would be pretty
impossible for me. I really like the Ranger class. It is kind of a drag
having to wait for level 6 to get your animal companion, and the class
progession for summoned creatures seems pretty slow. However since you can
always enlist other animals with empathy you can always get help if
neccessary. I guess my favorite thing about them is the dual wield ability.
Great in meelee. Not a bad sniper with a bow either.

Mox
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Mox 13 wrote:
> empathy you can always get help if neccessary. I guess my favorite
> thing about them is the dual wield ability. Great in meelee. Not a
> bad sniper with a bow either.

Yeah, that's what seems cool, and also very different from a magic user. I
almost never play melee fighters, so it will be a nice change. I'm going to
find a small module to use, and create one.
 
Archived from groups: alt.games.neverwinter-nights (More info?)

What is your preferred familiar for Mage? If I pick up a Wizard level I will
have to decide this. My Ranger already has access to the Brown Bear.

Mox
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Mox 13 wrote:
> What is your preferred familiar for Mage? If I pick up a Wizard level
> I will have to decide this. My Ranger already has access to the Brown
> Bear.
>
> Mox

For most of the game (I'm level 13 now, all wizard), I've used the panther.
The hell hound is also good offensively, but the panther seems to have the
better attack stats and as a wizard I need some good melee support. But I've
found my henchman (Grimgnaw) to be more than adequate, so on my last level
up I switched to the pixie so I could have lockpick/disarm, even though it
really isn't necessary either. So just decide if you want that kind of
'support' familiar, or an 'attack' familiar. I'd go with one of the three I
mentioned, in those cases. The mephits and the others don't seem to be
particularly useful, except just to have for RP purposes. But a familiar
isn't really necessary anyway, with a henchman. (But I also sometimes summon
a creature, which you won't be able to do).
 
Archived from groups: alt.games.neverwinter-nights (More info?)

> up I switched to the pixie so I could have lockpick/disarm, even though it
> really isn't necessary either. So just decide if you want that kind of
> 'support' familiar, or an 'attack' familiar. I'd go with one of the three
I
> mentioned, in those cases. The mephits and the others don't seem to be
> particularly useful, except just to have for RP purposes. But a familiar
> isn't really necessary anyway, with a henchman. (But I also sometimes
summon
> a creature, which you won't be able to do).

Well my Ranger has an animal companion and can summon creatures, so I think
I will try the Pixie. The Ranger is not that good with lockpick/disarm
unless you tweak his abilities in that direction, or is aided by special
equipment.

Thanks John
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Mox 13 wrote:
> Well my Ranger has an animal companion and can summon creatures, so I
> think I will try the Pixie. The Ranger is not that good with
> lockpick/disarm unless you tweak his abilities in that direction, or
> is aided by special equipment.
>
> Thanks John

No problem. I forgot you can still summon creatures, but I was thinking more
of the higher level spells, like Summon Creature VI, which I'm up to now.
But I still find the game easy enough (though not always easy) to go through
with just my mage and Grimgnaw. I think the pixie is a good choice, just try
to keep her back from the fighting. She can avoid many hits, but she isn't
the strongest familiar around. :)
 
Archived from groups: alt.games.neverwinter-nights (More info?)

John Salerno wrote:
> Mox 13 wrote:
>> Well my Ranger has an animal companion and can summon creatures, so I
>> think I will try the Pixie. The Ranger is not that good with
>> lockpick/disarm unless you tweak his abilities in that direction, or
>> is aided by special equipment.
>>
>> Thanks John
>
> No problem. I forgot you can still summon creatures, but I was
> thinking more of the higher level spells, like Summon Creature VI,
> which I'm up to now. But I still find the game easy enough (though
> not always easy) to go through with just my mage and Grimgnaw. I
> think the pixie is a good choice, just try to keep her back from the
> fighting. She can avoid many hits, but she isn't the strongest
> familiar around. :)

Make that summon creature VII. Woo hoo! 😉