Additional hints/tips for The Golden French Fry...

G

Guest

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Archived from groups: rec.games.int-fiction (More info?)

(See "solution.txt", included in the game archive, for a full list of
hints and tips)

1. Play the flute to put the werewolf to sleep.
2. Drinking the soda will restore your hit points.
3. The shield (located in the cemetary) will help
during combat.
4. The troll will demand an owl's egg (in order to cross a bridge).
That egg can be found in a bird's nest (atop an old oak tree) in a
garden adjacent to the cemetary.
5. Climb the tree in the apple orchard to find the lantern. There will
also be an apple there (useful against the dragon).

Paul
 
Archived from groups: rec.games.int-fiction (More info?)

"Paul Allen Panks" <dunric@yahoo.com> wrote in message
news:f26111c2.0411181009.7520e901@posting.google.com...
> (See "solution.txt", included in the game archive, for a full list of
> hints and tips)

Does this mean you no longer need beta testing? It sounds like you're
already about through with it (uploading it to the IF Archive, for
instance).

You have exceeded your transfer limit on Geocities. I can't download your
game from there.

---- Mike.
 
Archived from groups: rec.games.int-fiction (More info?)

> You have exceeded your transfer limit on Geocities. I can't download your
> game from there.

The error cleared up, and I got your version 1.06. I'll give it a go.

I have to say, though, that Ninja was very disappointing (hoping for better
with this one). I got the impression from your first announcement that this
is another game you wrote in a single day (with two more for revising it).
Have you given any thought to... maybe... moving forward? What I mean is, I
love BASIC too. I still use it for some things (especially when I need to
write some quick little prog for my own use). If you want to write a good
game, though, you do yourself an injustice by not taking advantage of the
best tools available to you. Myst wasn't drawn with MS Paint, in other
words, and you don't need to hardcode your engine each time you write a new
IF game. If you're determined to use QB or another BASIC variation, a bigger
challenge for you might be to create a re-usable engine that runs game
modules. Better yet, switch to the right tool for the job, and avoid the
grunt work altogether. Yeah, you have to learn a new programming language,
but it's no big deal. Your games wouldn't suffer at all from being written
for TADS, Inform, Hugo, etc. In fact, they'd be more playable.

I'm sure you've heard all this already, though. Not sure why you don't give
it a shot...

---- Mike.
 
Archived from groups: rec.games.int-fiction (More info?)

dunric@yahoo.com (Paul Allen Panks) wrote in message news:<f26111c2.0411181009.7520e901@posting.google.com>...
> (See "solution.txt", included in the game archive, for a full list of
> hints and tips)
>

Well, you certainly spent a lot of time having your game tested,
didn't you? I'd have thought after getting the bottom place in the
IFComp due to bugs and guess the verb errors in your game, you'd have
been better at least having someone test your new one before you
uploaded it.
 
Archived from groups: rec.games.int-fiction (More info?)

"Sidney Merk" <sid-ney-merk@hot-mail.com (remove dashes)> wrote in message news:<7R6nd.101625$tU4.27724@okepread06>...
> "Paul Allen Panks" <dunric@yahoo.com> wrote in message
> news:f26111c2.0411181009.7520e901@posting.google.com...
> > (See "solution.txt", included in the game archive, for a full list of
> > hints and tips)
>
> Does this mean you no longer need beta testing? It sounds like you're
> already about through with it (uploading it to the IF Archive, for
> instance).
>
> You have exceeded your transfer limit on Geocities. I can't download your
> game from there.
>
> ---- Mike.

Hello Mike,

My cousin Ryan (who is also beta testing the game) suggested I make a
data file for some of the more specialized descriptions in the game. I
think what I'll probably do is make a data file where the room is read
in, and if the parser words entered matches the data, it will then
print out a description for the item, and award points as necessary.

For example:

8
forest
This forest narrows to the south, near a small turnoff.
12

So in this case, "8" would be the room, "forest" would be the word
"examine" would process, "This forest narrows to the south, near a
small turnoff" would be the object description, and "12" would be the
number of points award to the player's score (e.g. "sc = sc + 12").

I'll probably add all that in today, and then append it to the
existing "FREFRY.DAT" data file. Storing it all in an array, I can
probably make it work fairly easily.

Paul
 
Archived from groups: rec.games.int-fiction (More info?)

Heya Paul.

Paul Allen Panks wrote in message ...

>My cousin Ryan (who is also beta testing the game) suggested

<snip>

Then he did not test the game in Basic.

GWBASIC, when running, gives an error on line

18 DIM av AS integer😀IM hp AS integer😀IM hm AS integer😀IM sc AS
integer😀IM sm AS integer😀IM ws as integer:ws=0

It does not like AS and

QBASIC had trouble here:

749 rem view command(s)
750 view text (1,1)-(80,25):return
755 view text (1,2)-(80,25):return

and stated:

expected: SCREEN or PRINT or (or end-of-statement)

So I put a rem in line 750 and 755 - like 749 - and then the game runs in
QBasic.

Greetz, Katzy.
 
Archived from groups: rec.games.int-fiction (More info?)

"Katzy" <katzy@noname.at.all> wrote in message
news:10pru45867ut63d@corp.supernews.com...
> Heya Paul.

> 749 rem view command(s)
> 750 view text (1,1)-(80,25):return
> 755 view text (1,2)-(80,25):return

Try this:

749 rem view command(s)
750 VIEW PRINT 1 TO 25 : return
755 VIEW PRINT 2 TO 25 : return

I never understood why this differed from GWBASIC. I guess they wanted to
limit preserved screen space to whole lines or something. Anyway, do that,
and it'll run in QB.

---- Mike.
 
Archived from groups: rec.games.int-fiction (More info?)

Heya Sidney.

Sidney Merk wrote in message ...

>Try this:
>
>749 rem view command(s)
>750 VIEW PRINT 1 TO 25 : return
>755 VIEW PRINT 2 TO 25 : return
>
>I never understood why this differed from GWBASIC. I guess they wanted to
>limit preserved screen space to whole lines or something. Anyway, do that,
>and it'll run in QB.
>
>---- Mike.
>
>

Did that. There is a difference indeed. The red line stays now when
scrolling and disappears with rem lines. Good, well done...😉

Greetz, Katzy.
 
Archived from groups: rec.games.int-fiction (More info?)

me@dwhyld.plus.com (David Whyld) wrote in message news:<fcc784d7.0411190050.7f60eef2@posting.google.com>...
> dunric@yahoo.com (Paul Allen Panks) wrote in message news:<f26111c2.0411181009.7520e901@posting.google.com>...
> > (See "solution.txt", included in the game archive, for a full list of
> > hints and tips)
> >
>
> Well, you certainly spent a lot of time having your game tested,
> didn't you? I'd have thought after getting the bottom place in the
> IFComp due to bugs and guess the verb errors in your game, you'd have
> been better at least having someone test your new one before you
> uploaded it.

David,

Yes, it's been bug-tested by at least two people now. It's up to
version 1.26, and includes a saved game feature:

http://www.geocities.com/dunric/frefry.zip

or

http://www.geocities.com/dunric/westfront.html

(scroll down to where it says "The Golden French Fry" to download the
game)

It's also available from winsite.com. Search for "The Golden French
Fry".

The game is infinitely more playable than Ninja was. Ninja was made
hard on purpose. This game was made far more user friendly (also on
purpose).

Sincerely,

Paul