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Archived from groups: alt.games.warcraft (More info?)

Whats Blizzards Stance onthis??
Can Any addons be used?? or am i likely to get booted from account??
Just wondered.
 
Archived from groups: alt.games.warcraft (More info?)

> Whats Blizzards Stance onthis??
> Can Any addons be used?? or am i likely to get booted from account??
> Just wondered.

Since they have programmed in an "Addons" button, and tell you when they are
out of date, it seems they are pretty much encouraging addon's to be made.
 
Archived from groups: alt.games.warcraft (More info?)

"Jimbob" <richard.burkinshaw@gmail.com> wrote in message
news:1115567333.280515.26690@o13g2000cwo.googlegroups.com...
> What did 'Babelfish' do exactly to get bans taken?
>



It would basically make all players understandable. Blizzard does not want
Horde players and Alliance players talking to each other, so whenever a player
on the opposing faction speaks, the game translates it into a mass of
gibberish. This add-on would decode that gibberish and turn it back into
normal text.

Blizzard made an announcement that they did not consider this a legitimate use
of an add-on. Anyone who continued to use it started down the discipline
tree, Warning > Suspension > Ban.


(Apologies if I got the add-on mixed up with another. But I think this is the
one being talked about.)

--
Davian / Dearic (Bloodhoof)

"We need a new Mario game, where you rescue the princess in the first ten
minutes, and for the rest of the game you try and push down that sick feeling
in your stomach that she's "damaged goods"... When Peach asks you, in the
quiet of her mushroom castle bedroom "do you still love me?" you pretend to be
asleep. You press the A button rhythmically, to control your breath, keep it
even." - Joey Comeau on increased realism in gaming.
 
Archived from groups: alt.games.warcraft (More info?)

"Davian" <davian@nospammindspring.com> wrote in message
news:m8GdnR3-n6AhoOPfRVn-jg@adelphia.com...
>
>
> "Jimbob" <richard.burkinshaw@gmail.com> wrote in message
> news:1115567333.280515.26690@o13g2000cwo.googlegroups.com...
> > What did 'Babelfish' do exactly to get bans taken?
> >
>
>
>
> It would basically make all players understandable. Blizzard does not want
> Horde players and Alliance players talking to each other, so whenever a
player
> on the opposing faction speaks, the game translates it into a mass of
> gibberish. This add-on would decode that gibberish and turn it back into
> normal text.
>


Oh, and PS... Screw Alliance / Horde translation. I want the add-on that
decodes D3wDsP34k into normal text.

😛
--
Davian / Dearic (Bloodhoof)

"We need a new Mario game, where you rescue the princess in the first ten
minutes, and for the rest of the game you try and push down that sick feeling
in your stomach that she's "damaged goods"... When Peach asks you, in the
quiet of her mushroom castle bedroom "do you still love me?" you pretend to be
asleep. You press the A button rhythmically, to control your breath, keep it
even." - Joey Comeau on increased realism in gaming.
 
Archived from groups: alt.games.warcraft (More info?)

In article <udOdnR0gXJZ63uPfRVn-sw@adelphia.com>,
"Davian" <davian@nospammindspring.com> wrote:

> Oh, and PS... Screw Alliance / Horde translation. I want the add-on that
> decodes D3wDsP34k into normal text.

One that auto-targets them and sets their PvP flag would be good enough
for me... 😉

--
Nabuu, Tauren druid on Dethecus.
Also (rarely):
Chum, Gnome warlock, Bronzebeard
Tost, Dwarven rogue, Bronzebeard
Meadow, Night elf priest, Bronzebeard
Harmany, Undead mage, Dethecus
<http://www.ManyFriends.com/WoW/PhotoAlbum/>
Aka "Misc" -- If you don't remove your pants, I won't get your email.
 
Archived from groups: alt.games.warcraft (More info?)

Blizzard has pretty much said that any Add-on that uses nothing but the
built-in methods and events available via their scripting tools are
fine. As others have said, that's why they have the tools in the first
place. Plus Blizzard can, and will, change their interfaces as
necessary if there's and add-on feature they feel goes too far. This is
exactly what they did to Cosmos' ability to show all player levels
instead of "??" or skulls.

Anything that goes beyond that and hooks system events at a lower
level, reads sturctures in memory, drops/intercepts packets, etc. is a
hack, and not an add-on. Using those will get you banned.
 
Archived from groups: alt.games.warcraft (More info?)

That said, there are mods that are absolutely essential at higher
hevels.

If you go the CT Mod route (as I did), get:
CT Mod standard & CTRaid_Assist (available from www.ctmod.net)
CastParty - healers (search www.curse-gaming.com) (This mod is so
essential that I would consider booting a high level healer that didn't
have it.)
Buff Ahoy - paladins (same) (Not essential, but helpful if you want to
save the griping every 5 minutes...but please ask people what buffs
they want before setting it up. Giving healers Blessing of Kings
instead of Blessing of Salvation or Blessing of Wisdom will get you
yelled at...a lot.)

Atlas & Gatherer mods at Curse Gaming are nice mods that can be quite
helpful. Look about there and you may find others that interest you.

Regards,
Noal

--
Dharzhak - Night Elf Druid (60) on Stormrage [PvE]
 
Archived from groups: alt.games.warcraft (More info?)

If Blizzard didn't want you to modify the interface and create macros,
they wouldn't have given you the ability to do so, much less provide a
forum on their web site dedicated to the topic.

Preach on all you like, you're still going to be playing gimped. You
may also want to consider that Blizzard opened up the interface because
they possibly wanted to save the R&D costs on trying to figure out what
everybody wanted and, instead, just let the market drive itself.
Personally, I think they made the right choice.

....and no, using interface options does not turn you into a D2-style
bot. Blizzard does keep some limitations on these things.

Regards,
Noal

--
Dharzhak - Night Elf Druid (60) on Stormrage [PvE]
 
Archived from groups: alt.games.warcraft (More info?)

<dharzhak@my-deja.com> wrote in message
news:1115656417.260641.137000@z14g2000cwz.googlegroups.com...
> That said, there are mods that are absolutely essential at higher
> hevels.
>
> If you go the CT Mod route (as I did), get:
> CT Mod standard & CTRaid_Assist (available from www.ctmod.net)
> CastParty - healers (search www.curse-gaming.com) (This mod is so
> essential that I would consider booting a high level healer that didn't
> have it.)
> Buff Ahoy - paladins (same) (Not essential, but helpful if you want to
> save the griping every 5 minutes...but please ask people what buffs
> they want before setting it up. Giving healers Blessing of Kings
> instead of Blessing of Salvation or Blessing of Wisdom will get you
> yelled at...a lot.)
>
> Atlas & Gatherer mods at Curse Gaming are nice mods that can be quite
> helpful. Look about there and you may find others that interest you.

Having chosen to leave my install fairly virgin (except for those damned
patches they force on you), I don't like being pressured by anyone into
installing third-party mods. I appreciate the fun of having hot new options
to use, but considering all the nefarious tricks I know can be pulled (I've
experimented, I just don't use my tools in regular gameplay), I think it'd
be a better game if people all had the same software, and the same
limitations.

My reason is simple. I'm a programmer. I can't help but tinker with
things - not for the joy of doing it, but out of a pure lust for efficiency
and economy of action. I would have my game so damned automated that the
only think holding me in check would be a fear of Blizzard deciding I've
become a bot.

The only way I counteract this is by removing all my toys, and not
installing anyone elses, when simply playing the game.

It's all a matter of degree. I'd prefer if people didn't rely on
third-party enhancements... and if they did, I'd rather they used something
they made themselves rather than give every joe blow who can move files
around the ability to effectively cheat.

AND... I wish Blizzard would give us a single test server where we could
play with the engine to our heart's delight. I've got a bot idea I want to
test - not for farming or any in-game motive, but simply to see just how
effective I can make the software. I'd love to see a server with a Battle
Royale, all chars starting at 60, full pvp, where the idea is just to see
how imaginative people can get with their enhancements. But beyond that,
I'd rather see NO enhancements except "official" ones.
 
Archived from groups: alt.games.warcraft (More info?)

<dharzhak@my-deja.com> wrote in message
news:1115658302.364381.265070@f14g2000cwb.googlegroups.com...
> If Blizzard didn't want you to modify the interface and create macros,
> they wouldn't have given you the ability to do so, much less provide a
> forum on their web site dedicated to the topic.
>
> Preach on all you like, you're still going to be playing gimped. You
> may also want to consider that Blizzard opened up the interface because
> they possibly wanted to save the R&D costs on trying to figure out what
> everybody wanted and, instead, just let the market drive itself.
> Personally, I think they made the right choice.
>
> ...and no, using interface options does not turn you into a D2-style
> bot. Blizzard does keep some limitations on these things.

Missed my point. hehe.

I'm a programmer. I can't use those addons without wanting something
better, and if I can't find it, I'd make it.

I've toyed with one mod that does threat assessment (auto-targets the
biggest threat, or informs you when your chances againsta target are next
to nil)... another that times your tricks (hardcoded, non-configurable last
I tried it) so that it will keep a pally's blessings and seals active...
automatically performs a SoJ-turn on a target shortly before it runs away,
auto-exorcises anything on it's undead list, and auto-shields-and-heals if
your health reaches critical, as well as switches auras if you take damage
of certain types (fire, shadow, frost, etc). I've been toying with a
waypoint manager, my own system for noting the vendor value and AH of items
based on experience (and able to identify the most worthless garbage in your
inventory), a quick-mailer that ships all my regular auction items to my AH
mule straight from inventory (requires that you go to a mailbox of course),
and I've even toyed with a combat manager (does a good bit of the work in
combat against mobs, with you mostly making decisions).

A lot of this already exists - I have a habit of reinventing the wheel - but
I'm learning by doing, and can more easily modify my own work than that of
others. Also these are all made to work in unison, rather than as seperate
addons that have to be coordinated.

I'm also working on better ways of communicating directly with one of my
servers for information storage and retrieval. Once I have that working,
you don't want to know what I've got in mind.

All of this, put together, comes dangerously close to botting, which is why
I'm pretty limited in my testing... and also takes ALL the fun out of the
game. However, it's inevitable. I can't just install a cute addon, as that
makes it too easy to improve on that addon... then make more addons.
Instead I choose not to use any during regular gameplay... similar to how I
quit using thottbot so regularly (makes quests more fun when you don't know
every single detail about them).

How many of you (show of hands) have caught yourself taking intricate notes
on how to run through all the quests in an area, organizing it into a
step-based instruction set to tear through an area with maximum efficiency
and speed? I did... often... and the only way to stop was to quit doing it
at all.

For some people, an addon or two is just an enhancement. For others, it's
like giving a bump of coke to a recovering addict - all it does is fire up
the fiending.

That, and the fact that the game isn't meant to be a contest between who can
slip in the most effective addons without getting caught - and when you
introduce addons on a large-scale, that's what it becomes, regardless of
original intentions. Why play the AH pricing game, when you can compute the
optimal price? Why go searching for resources, when you can have a program
tell you where they are? And why learn to coordinate a complex and built-up
character, when a program can do the work of managing buffs and heals more
effectively than a human?
 
Archived from groups: alt.games.warcraft (More info?)

Everett Hickey ytrede sig i <117v716qtt8kr9d@corp.supernews.com> med
dette:

><dharzhak@my-deja.com> wrote in message
>news:1115658302.364381.265070@f14g2000cwb.googlegroups.com...
>> If Blizzard didn't want you to modify the interface and create macros,
>> they wouldn't have given you the ability to do so, much less provide a
>> forum on their web site dedicated to the topic.
>>
>> Preach on all you like, you're still going to be playing gimped. You
>> may also want to consider that Blizzard opened up the interface because
>> they possibly wanted to save the R&D costs on trying to figure out what
>> everybody wanted and, instead, just let the market drive itself.
>> Personally, I think they made the right choice.
>>
>> ...and no, using interface options does not turn you into a D2-style
>> bot. Blizzard does keep some limitations on these things.
>
>Missed my point. hehe.
>
>I'm a programmer. I can't use those addons without wanting something
>better, and if I can't find it, I'd make it.
>
>I've toyed with one mod that does threat assessment (auto-targets the
>biggest threat, or informs you when your chances againsta target are next
>to nil)... another that times your tricks (hardcoded, non-configurable last
>I tried it) so that it will keep a pally's blessings and seals active...
>automatically performs a SoJ-turn on a target shortly before it runs away,
>auto-exorcises anything on it's undead list, and auto-shields-and-heals if
>your health reaches critical, as well as switches auras if you take damage
>of certain types (fire, shadow, frost, etc). I've been toying with a
>waypoint manager, my own system for noting the vendor value and AH of items
>based on experience (and able to identify the most worthless garbage in your
>inventory), a quick-mailer that ships all my regular auction items to my AH
>mule straight from inventory (requires that you go to a mailbox of course),
>and I've even toyed with a combat manager (does a good bit of the work in
>combat against mobs, with you mostly making decisions).
>
>A lot of this already exists - I have a habit of reinventing the wheel - but
>I'm learning by doing, and can more easily modify my own work than that of
>others. Also these are all made to work in unison, rather than as seperate
>addons that have to be coordinated.
>
>I'm also working on better ways of communicating directly with one of my
>servers for information storage and retrieval. Once I have that working,
>you don't want to know what I've got in mind.
>
>All of this, put together, comes dangerously close to botting, which is why
>I'm pretty limited in my testing... and also takes ALL the fun out of the
>game. However, it's inevitable. I can't just install a cute addon, as that
>makes it too easy to improve on that addon... then make more addons.
>Instead I choose not to use any during regular gameplay... similar to how I
>quit using thottbot so regularly (makes quests more fun when you don't know
>every single detail about them).
>
>How many of you (show of hands) have caught yourself taking intricate notes
>on how to run through all the quests in an area, organizing it into a
>step-based instruction set to tear through an area with maximum efficiency
>and speed? I did... often... and the only way to stop was to quit doing it
>at all.
>
>For some people, an addon or two is just an enhancement. For others, it's
>like giving a bump of coke to a recovering addict - all it does is fire up
>the fiending.
>
>That, and the fact that the game isn't meant to be a contest between who can
>slip in the most effective addons without getting caught - and when you
>introduce addons on a large-scale, that's what it becomes, regardless of
>original intentions. Why play the AH pricing game, when you can compute the
>optimal price? Why go searching for resources, when you can have a program
>tell you where they are? And why learn to coordinate a complex and built-up
>character, when a program can do the work of managing buffs and heals more
>effectively than a human?
>
Sounds to me like you could really have fun, if you downloaded a pirate
server so you could fool around with that to your hearts delight :-D

I knew there was a reason for their popularity, now you opened my eyes
so I could see it 🙂
--
Allan Stig Kiilerich Frederiksen
"When you try to change a mans paradigm, you must keep in mind that he
can hear you only through the filter of the paradigm he holds."
-Myron Tribus