Archived from groups: rec.games.trading-cards.magic.rules (
More info?)
On 21 Sep 2004 07:44:29 -0700, Allan <Reglueddragoninc@yahoo.com> wrote:
>Last week end I took my diagnostic test to be a DCI judge. My mind
>boggled at the information that I lacked. If any one knows, I could
>use some help with the break down of "the Legend rule" and 6 steps of
>"casting a spell"
Well... the Legend rule -changed- last weekend, so I'm not exactly surprised
if anyone gets it wrong for the next couple weeks. It now is a state-based
effect that applies any time two or more legendary permanents with the same
name are in play (as before, except now there's no need to also include
Legend creatures, since they no longer exist)... and puts -all- of them into
owners' graveyards. Instead of leaving one (the one that's been legendary
with that name in play the longest amount of time) in play.
The steps of casting a spell are 409.1a-1i: announce and move to stack,
modes splicing Xs variable costs additional costs alternate costs, targets,
clarification of possible extra targets, affecting targets different ways and
dividing stuff, determine cost, play mana abilities, pay cost, you're done. As
a very brief summary.
Dave
--
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