Advice needed for Invinc/Fire tanker

nostromo

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Hi all, just a quickie: I've just hit 20th with my tanker & really hit my
strides finally now that I have Invincibility & Stamina - here's a quick
roundup of powers & slots to date:

RPD (3)
*Scorch
TI (3)
DP (3)
CJ
US (6)
*Combustion (6)
Swift
SJ
Health
Invincibility (3)
Stamina

The question is: where to go from here with attacks? This is mainly a weekly
team-only char, so it doesn't have to be too offensive. I will of course
have to get Resist Elements & Resist Energies soon, followed by Tough Hide.
The dilemma is, should I bother with Breath of Fire? It seems to do about
the same as Combustion & I already have that 6-slotted. Would I be better
off going for a fully slotted Hasten + Build Up to get max cycling out of
Combustion, rather than waste another power and 6 slots of BoF? Ok, either
path uses 1 power/6 slots, but Hasten will also benefit all the toggle
powers in that their down-time will be much lower (which will be key to
surviving if they go down); also Dull Pain will cycle much more often, which
is always a nice thing & then there's the Perma-Unstoppable path to consider
:).
Similar with Fire Sword Circle - is there a point? The only thing left in
Fire that looks truly attractive is Greater Fire Sword for those pesky
bosses/AVs down the track. But it's gonna be tough finding spare slots in
this mainly defensive build.

So, the options:

1. Get Hasten for quicker cycling of Combustion + toggles + Perma-Unstop.
2. Get BoF, Fire Sword Circle, etc for more attacks & faster cycling
3. Respec at 24th to try to somehow work Hasten into the equation much
earlier?
4. Ignore Hasten & other fire aoes & develop the primaries & pools faster

One has to consider that Hasten opens up SS (SJ/SS is an awesome combo imo
:); also, there's another whole power pool that's available (which I haven't
even thought about yet - Leadership perhaps?) if I go light on the Fire
secondary. Needless to say, this build will take every primary power.

All advice, suggestions much appreciated ;-)

--
No matter how many times you save the world, it always manages to get back in jeopardy again.
Sometimes I just want it to stay saved! You know, for a little bit?
I feel like the maid; "I just cleaned up this mess! Can we keep it clean for... for ten minutes!"

Replace 'spamfree' with the other word for 'maze' to reply via email.
 
Archived from groups: alt.games.coh (More info?)

In article <babj11hf92midr5s74eesvrqahegn0rglu@4ax.com>, Nostromo wrote:
> Hi all, just a quickie: I've just hit 20th with my tanker & really hit my
> strides finally now that I have Invincibility & Stamina - here's a quick
> roundup of powers & slots to date:
>
> RPD (3)
> *Scorch
> TI (3)
> DP (3)
> CJ
> US (6)
> *Combustion (6)
> Swift
> SJ
> Health
> Invincibility (3)
> Stamina
>
> The question is: where to go from here with attacks?


> Similar with Fire Sword Circle - is there a point? The only
> thing left in Fire that looks truly attractive is Greater Fire
> Sword for those pesky bosses/AVs down the track. But it's gonna
> be tough finding spare slots in this mainly defensive build.
>
> So, the options:
>
> 1. Get Hasten for quicker cycling of Combustion + toggles +
> Perma-Unstop.

Bleah. There's no perma-unstop anymore.

Hasten would be good for Dull Pain and Combustion, though.

> 2. Get BoF, Fire Sword Circle, etc for more attacks & faster
> cycling

If you take BoF, take it because it's dam tastee to puke flame on
people. I took it to add some variety to my tactics. Lining up
several hapless fools in my flickering fire-puke beguiles the
time.

> 3. Respec at 24th to try to somehow work Hasten into the
> equation much earlier?

Bleah.

> 4. Ignore Hasten & other fire aoes & develop the primaries &
> pools faster

You don't need no stinkin' pools, man. Inv pretty much covers all
the bases.

You are in need of Resist Elements and Resists Energies. Both of
these will help you more than the pool defenses. They should both
be at least four-slotted, and the more slots the merrier.

> One has to consider that Hasten opens up SS (SJ/SS is an
> awesome combo imo
> :);

Hasten certainly won't hurt. I just don't think you need it.

> also, there's another whole power pool that's available
> (which I haven't even thought about yet - Leadership perhaps?)
> if I go light on the Fire secondary. Needless to say, this build
> will take every primary power.

Unfortunately, Leadership stinks for Tankers and Scrappers, by
design. If you do go that route, avoid Assault like the salted
slug that it is. The other powers are decent, although you have
to let your teammates die to use the final power. Heh, heh, heh.

> All advice, suggestions much appreciated ;-)

I think getting both Combustion and FSC on the same char would
be kind of dull, although undeniably effective.

Fiery melee is a redundant set. For each Damage over Time flame
attack, there's a matching attack involving a silly-looking Fire
Sword that does more front-loaded damage. The DoT powers are more
efficient, as they all received an endurance cost reduction.

Scorch / Fire Sword
Combustion / Fire Sword Circle
Incernerate / Greater Fire Sword

Breath of Fire is the lone nut on the grassy knoll. It's half-way
between an area attack and a single-target. Thus, I took it. I
think you'll find it fun, though it's not as effective or easy to
use as other powers.

--
Neil Cerutti
There are two ways to argue with a woman, and neither of them
work. --Carlos Boozer
 
Archived from groups: alt.games.coh (More info?)

Thus spake Neil Cerutti <neil.cerutti@tds.net>, 21 Feb 2005 14:59:30 GMT,
Anno Domini:

>In article <babj11hf92midr5s74eesvrqahegn0rglu@4ax.com>, Nostromo wrote:
>> Hi all, just a quickie: I've just hit 20th with my tanker & really hit my
>> strides finally now that I have Invincibility & Stamina - here's a quick
>> roundup of powers & slots to date:
>>
>> RPD (3)
>> *Scorch
>> TI (3)
>> DP (3)
>> CJ
>> US (6)
>> *Combustion (6)
>> Swift
>> SJ
>> Health
>> Invincibility (3)
>> Stamina
>>
>> The question is: where to go from here with attacks?
>
>
>> Similar with Fire Sword Circle - is there a point? The only
>> thing left in Fire that looks truly attractive is Greater Fire
>> Sword for those pesky bosses/AVs down the track. But it's gonna
>> be tough finding spare slots in this mainly defensive build.
>>
>> So, the options:
>>
>> 1. Get Hasten for quicker cycling of Combustion + toggles +
>> Perma-Unstop.
>
>Bleah. There's no perma-unstop anymore.
>
>Hasten would be good for Dull Pain and Combustion, though.
>
>> 2. Get BoF, Fire Sword Circle, etc for more attacks & faster
>> cycling
>
>If you take BoF, take it because it's dam tastee to puke flame on
>people. I took it to add some variety to my tactics. Lining up
>several hapless fools in my flickering fire-puke beguiles the
>time.
>
>> 3. Respec at 24th to try to somehow work Hasten into the
>> equation much earlier?
>
>Bleah.
>
>> 4. Ignore Hasten & other fire aoes & develop the primaries &
>> pools faster
>
>You don't need no stinkin' pools, man. Inv pretty much covers all
>the bases.
>
>You are in need of Resist Elements and Resists Energies. Both of
>these will help you more than the pool defenses. They should both
>be at least four-slotted, and the more slots the merrier.
>
>> One has to consider that Hasten opens up SS (SJ/SS is an
>> awesome combo imo
>> :);
>
>Hasten certainly won't hurt. I just don't think you need it.

Point taken. As I said, it will be more useful in toggle recovery than
faster cycling of attack powers lol!

>> also, there's another whole power pool that's available
>> (which I haven't even thought about yet - Leadership perhaps?)
>> if I go light on the Fire secondary. Needless to say, this build
>> will take every primary power.
>
>Unfortunately, Leadership stinks for Tankers and Scrappers, by
>design. If you do go that route, avoid Assault like the salted
>slug that it is. The other powers are decent, although you have
>to let your teammates die to use the final power. Heh, heh, heh.

Oh well, just an idea. I really couldn't think of a 4th useful pool for my
tanker (only other one is Medicine, but that might a whole nother 'bleh' ;-)
- I may even take Recall if I'm bored just because it's such a great team
power to have. I will never, ever, *EVER* again take Teleport since I
respec'd out of it recently with my free respec.

>> All advice, suggestions much appreciated ;-)
>
>I think getting both Combustion and FSC on the same char would
>be kind of dull, although undeniably effective.
>
>Fiery melee is a redundant set. For each Damage over Time flame
>attack, there's a matching attack involving a silly-looking Fire
>Sword that does more front-loaded damage. The DoT powers are more
>efficient, as they all received an endurance cost reduction.
>
>Scorch / Fire Sword
>Combustion / Fire Sword Circle
>Incernerate / Greater Fire Sword

So Incinerate or GFS might be the ticket at higher levels for those pesky
bosses/AVs, as I said earlier.

>Breath of Fire is the lone nut on the grassy knoll. It's half-way
>between an area attack and a single-target. Thus, I took it. I
>think you'll find it fun, though it's not as effective or easy to
>use as other powers.

I had it until 19th before I respec'd out of it. It's just that it was so
uncomplementary with Combustion, which is my bread & butter. With the
Invincibility taunt I don't have much choice about lining up vs getting
surrounded - they just mob me from all around (literally), so BoF wouldn't
be nearly as useful, except in very specific situations. Hmmm...do you know
the specific dmg BoF does vs Combustion? I'd be curious to find out. TIA!
;-)

--
No matter how many times you save the world, it always manages to get back in jeopardy again.
Sometimes I just want it to stay saved! You know, for a little bit?
I feel like the maid; "I just cleaned up this mess! Can we keep it clean for... for ten minutes!"

Replace 'spamfree' with the other word for 'maze' to reply via email.
 
Archived from groups: alt.games.coh (More info?)

In article <jkhk115sgekcuq3fgmcvh3h1jbd5riikcv@4ax.com>, Nostromo wrote:
> Thus spake Neil Cerutti <neil.cerutti@tds.net>, 21 Feb 2005
> 14:59:30 GMT, Anno Domini:
> So Incinerate or GFS might be the ticket at higher levels for
> those pesky bosses/AVs, as I said earlier.

At higher HIGHER levels. 😉

The progression of powers leaves something to be desired.

>>Breath of Fire is the lone nut on the grassy knoll. It's
>>half-way between an area attack and a single-target. Thus, I
>>took it. I think you'll find it fun, though it's not as
>>effective or easy to use as other powers.
>
> I had it until 19th before I respec'd out of it. It's just that
> it was so uncomplementary with Combustion, which is my bread &
> butter. With the Invincibility taunt I don't have much choice
> about lining up vs getting surrounded - they just mob me from
> all around (literally), so BoF wouldn't be nearly as useful,
> except in very specific situations. Hmmm...do you know the
> specific dmg BoF does vs Combustion? I'd be curious to find
> out. TIA! ;-)

I agree that if you team all the time, you're often too
surrounded to easily position yourself for BoFing villains.

Combustion should easily outdamage BoF by virtue of it's
spherical shape, but per villain hit, BoF does about 24% more
damage than combusion per hit. Its DPS is 43% better than
Combustion, but that's sort of meaningless considering it's going
to hit maybe three or four villains at a time, while Combustion
can hit more than that with much less effort.

Fire Sword Circle is the most end-hogging attack in the whole
set, while BoF is the least, although in practical terms
Combustion will be best on that score, too.

Scorch, Fire Sword, Incinerate, and Greater Fire Sword are very
similar in DPS, with Fire Sword winning by just a nose over
Scorch. In terms of endurance use, Incinerate is the most
efficient, while Greater Fire Sword brings up the rear.

--
Neil Cerutti
 
Archived from groups: alt.games.coh (More info?)

Thus spake Neil Cerutti <neil.cerutti@tds.net>, 22 Feb 2005 12:58:16 GMT,
Anno Domini:

>I agree that if you team all the time, you're often too
>surrounded to easily position yourself for BoFing villains.
>
>Combustion should easily outdamage BoF by virtue of it's
>spherical shape, but per villain hit, BoF does about 24% more
>damage than combusion per hit. Its DPS is 43% better than
>Combustion, but that's sort of meaningless considering it's going
>to hit maybe three or four villains at a time, while Combustion
>can hit more than that with much less effort.
>
>Fire Sword Circle is the most end-hogging attack in the whole
>set, while BoF is the least, although in practical terms
>Combustion will be best on that score, too.
>
>Scorch, Fire Sword, Incinerate, and Greater Fire Sword are very
>similar in DPS, with Fire Sword winning by just a nose over
>Scorch. In terms of endurance use, Incinerate is the most
>efficient, while Greater Fire Sword brings up the rear.

Hmmm...so which fire powers for this build would YOU take Neil (after
Combustion & BU of course ;-)...? Considering if I make it over 40 I may
have to take some throwaways just to fill the slots, & that's after taking
every single Invinc primary!
 
Archived from groups: alt.games.coh (More info?)

In article <qk5n119otob8j8oh7rt0n5orriththutf3@4ax.com>, Nostromo
wrote:
> Thus spake Neil Cerutti <neil.cerutti@tds.net>, 22 Feb 2005
> 12:58:16 GMT, Anno Domini:
>>Scorch, Fire Sword, Incinerate, and Greater Fire Sword are very
>>similar in DPS, with Fire Sword winning by just a nose over
>>Scorch. In terms of endurance use, Incinerate is the most
>>efficient, while Greater Fire Sword brings up the rear.
>
> Hmmm...so which fire powers for this build would YOU take Neil
> (after Combustion & BU of course ;-)...? Considering if I make
> it over 40 I may have to take some throwaways just to fill the
> slots, & that's after taking every single Invinc primary!

I've recently updated the Activation times in my data to match
what's in the Prima Guides (instead of the rounded values in Hero
Planner), and Scorch looks even better.

With a minimum number secondaries build I'd take and 6-slot
Scorch, Combustion and Incinerate.

Now, you are left high and dry if you're fighting a Fire
resistant villain, so the next thing you get, if you have room,
is Fire Sword.

If you still have powers and slots to fill, then Fire Sword
Circle is a good, though hogging, power.

Bringing up the rear are Breath of Fire and Greater Fire Sword.

Here's the bald stats if you're intersted in passing the time
with your own analysis.

Format = Power, Activation, Recharge, Cost, Damage

FIERY MELEE
Scorch, 1.7, 3.0, 6.3, 1.09
Fire Sword, 1.8, 6.0, 9.9, 1.75
Combustion, 3.0, 12.0, 12.8, 1.3
Breath Of Fire, 2.7, 10.0, 14.7, 1.61
Fire Sword Circle, 4.2, 20.0, 26.7, 1.802
Incinerate, 1.7, 10.0, 9.9, 2.5
Greater Fire Sword, 3.0, 12.0, 18.3, 2.94

Scorch is theoretically the most damaging attack in the entire
Tanker AT, which is quite funny considering how many Fire tanks
spit on it.

My tank is putting his money on these numbers, but nothing
except for the Damage values are scientifically verified. The new
Powers Quantification project has so far done nothing but verify
the Activation and Recharge numbers from the Prima guide, but
some things have changed since then.

--
Neil Cerutti
 
Archived from groups: alt.games.coh (More info?)

Thus spake Neil Cerutti <neil.cerutti@tds.net>, 22 Feb 2005 21:05:07 GMT,
Anno Domini:

>In article <qk5n119otob8j8oh7rt0n5orriththutf3@4ax.com>, Nostromo
>wrote:
>> Thus spake Neil Cerutti <neil.cerutti@tds.net>, 22 Feb 2005
>> 12:58:16 GMT, Anno Domini:
>>>Scorch, Fire Sword, Incinerate, and Greater Fire Sword are very
>>>similar in DPS, with Fire Sword winning by just a nose over
>>>Scorch. In terms of endurance use, Incinerate is the most
>>>efficient, while Greater Fire Sword brings up the rear.
>>
>> Hmmm...so which fire powers for this build would YOU take Neil
>> (after Combustion & BU of course ;-)...? Considering if I make
>> it over 40 I may have to take some throwaways just to fill the
>> slots, & that's after taking every single Invinc primary!
>
>I've recently updated the Activation times in my data to match
>what's in the Prima Guides (instead of the rounded values in Hero
>Planner), and Scorch looks even better.
>
>With a minimum number secondaries build I'd take and 6-slot
>Scorch, Combustion and Incinerate.

Cool. Hope I have the slots by 40th - will have to use Hero Planner to see.
I have to max slot US/Combustion (which I have already) & Stamina/Hasten.
Question is, how many slots will do in RPD, TI, DP, Invinc (3 each now), &
then Res Elements, Res Energies, Tough Hide & maybe Unstoppable. Lotsa
powers not so many slots 🙁

>Now, you are left high and dry if you're fighting a Fire
>resistant villain, so the next thing you get, if you have room,
>is Fire Sword.

For the lethal dmg? Why not then go the Greater FS instead of Incinerate?
Also, just how many villains are fire resistant? *gulp*

>If you still have powers and slots to fill, then Fire Sword
>Circle is a good, though hogging, power.

With perma-hasten it's kinda redundant with a fully slotted Combustion
reckon - ymmv.

>Bringing up the rear are Breath of Fire and Greater Fire Sword.
>
>Here's the bald stats if you're intersted in passing the time
>with your own analysis.
>
>Format = Power, Activation, Recharge, Cost, Damage
>
>FIERY MELEE
>Scorch, 1.7, 3.0, 6.3, 1.09
>Fire Sword, 1.8, 6.0, 9.9, 1.75
>Combustion, 3.0, 12.0, 12.8, 1.3
>Breath Of Fire, 2.7, 10.0, 14.7, 1.61
>Fire Sword Circle, 4.2, 20.0, 26.7, 1.802
>Incinerate, 1.7, 10.0, 9.9, 2.5
>Greater Fire Sword, 3.0, 12.0, 18.3, 2.94
>
>Scorch is theoretically the most damaging attack in the entire
>Tanker AT, which is quite funny considering how many Fire tanks
>spit on it.

That's only with a 1 on 1 situation surely? When I have a dozen+ mobs
surrounding me, Combustion wins out every time, surely?

>My tank is putting his money on these numbers, but nothing
>except for the Damage values are scientifically verified. The new
>Powers Quantification project has so far done nothing but verify
>the Activation and Recharge numbers from the Prima guide, but
>some things have changed since then.

Tx heaps for the advice Neil. I guess there's always the test server & then
the 24/34/44 respec if I really screw things up ;-)

--
No matter how many times you save the world, it always manages to get back in jeopardy again.
Sometimes I just want it to stay saved! You know, for a little bit?
I feel like the maid; "I just cleaned up this mess! Can we keep it clean for... for ten minutes!"

Replace 'spamfree' with the other word for 'maze' to reply via email.
 
Archived from groups: alt.games.coh (More info?)

In article <u5fo11h0avvmsl6t3sqld3mq2pvm7jtq29@4ax.com>, Nostromo wrote:
> Thus spake Neil Cerutti <neil.cerutti@tds.net>, 22 Feb 2005
> 21:05:07 GMT, Anno Domini:
>>Scorch is theoretically the most damaging attack in the entire
>>Tanker AT, which is quite funny considering how many Fire tanks
>>spit on it.
>
> That's only with a 1 on 1 situation surely? When I have a
> dozen+ mobs surrounding me, Combustion wins out every time,
> surely?

Lordy, yes. I should have specified single-target.

--
Neil Cerutti
Life is indeed precious, and I believe the death penalty helps
affirm this fact. --Edward Koch