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Archived from groups: alt.games.morrowind (More info?)
With taunting coming up as an issue in several recent threads, I
thought I'd summarize some things I've gleaned over the last few
years.
1. It helps to have a high personality and high speechcraft if you
are going to try speechcrafty things like taunting. While it is
obvious to most people that it helps to be strong and proficient in
longsword to damage a creature with a longsword or obvious that it
helps to be intellegent and skilled at alchemy to mix potions, many
people still don't make a similar connection for taunting. Note, 5 is
not high speechcraft. 5 is tripping over the wastebasket while trying
to start a conversation. 50 is respectable in speechcraft and
personallity. 70 is high. Repeat, 7 is not high; 70 is high.
2. Taunting is most effective when the opposition is favorably
inclined towards you. It seems to work best if your relationship is
in the 50-80 range. This means you often have to alternate taunts
with bribes or admires to get their relationship back up so a taunt
can be effective. Note, if you cannot realiably improve a
relationship, then your speechcraft and personality are not yet good
enough to be good at taunting. There are magiks that can help you
here, but when they wear off the relationship plummets again. Note,
too, if you kill the tauntee, you usually get your bribe gold back off
the body.
3. There is a certain randomness to interactions, and you can always
take a sudden plunge downwards. So if you are iffy at taunting, you
may want to save your game before starting to interact with someone so
you can reload (if you are inclined to the reload style of gameplay).
If your game crashes to desktop as much as mine does, you already
know that F5 is your friend and constant companion.
4. If a quest (taunt, here) is too tough for you, go do something
else until your speechcraft and personality have improved. (Charming
the sox off someone is harder than it sounds. Well, unless you play
like I play most characters, where they make their living charming
merchants out of their inventory.) Or, try another approach. Big,
strong, dumb, oxen, for example, might be better served by an approach
that required lots of strength and endurance, but no significant
charm.
5. See 1.
6. See 1.
7. See 1.
With taunting coming up as an issue in several recent threads, I
thought I'd summarize some things I've gleaned over the last few
years.
1. It helps to have a high personality and high speechcraft if you
are going to try speechcrafty things like taunting. While it is
obvious to most people that it helps to be strong and proficient in
longsword to damage a creature with a longsword or obvious that it
helps to be intellegent and skilled at alchemy to mix potions, many
people still don't make a similar connection for taunting. Note, 5 is
not high speechcraft. 5 is tripping over the wastebasket while trying
to start a conversation. 50 is respectable in speechcraft and
personallity. 70 is high. Repeat, 7 is not high; 70 is high.
2. Taunting is most effective when the opposition is favorably
inclined towards you. It seems to work best if your relationship is
in the 50-80 range. This means you often have to alternate taunts
with bribes or admires to get their relationship back up so a taunt
can be effective. Note, if you cannot realiably improve a
relationship, then your speechcraft and personality are not yet good
enough to be good at taunting. There are magiks that can help you
here, but when they wear off the relationship plummets again. Note,
too, if you kill the tauntee, you usually get your bribe gold back off
the body.
3. There is a certain randomness to interactions, and you can always
take a sudden plunge downwards. So if you are iffy at taunting, you
may want to save your game before starting to interact with someone so
you can reload (if you are inclined to the reload style of gameplay).
If your game crashes to desktop as much as mine does, you already
know that F5 is your friend and constant companion.
4. If a quest (taunt, here) is too tough for you, go do something
else until your speechcraft and personality have improved. (Charming
the sox off someone is harder than it sounds. Well, unless you play
like I play most characters, where they make their living charming
merchants out of their inventory.) Or, try another approach. Big,
strong, dumb, oxen, for example, might be better served by an approach
that required lots of strength and endurance, but no significant
charm.
5. See 1.
6. See 1.
7. See 1.

