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Archived from groups: alt.games.diablo (More info?)
Hey gang.
My first-ever character that I created on Bnet was a Strafeazon, Felice. I
stopped playing her around lvl 45 as I wasn't getting anywhere fast, I
didn't think she was particularly party-friendly and I'd got keen on getting
a few other characters built. So I built a few variations of frost zealots,
one with Gris' set, Lugonn, one with stormlash, Chill-Bill, one with a
cresent moon phase blade, Lugonn-misift, refining the build as I went. I
like frost zealots. All patriarchs.
I built a skellimancer, Dyre-Liche, he's just about lvl 92 now. My MF guy.
He has 450% MF with Leorics arm, 550% with a Gul dagger. Then I built a TO
skellimancer as well, Spare-ribs, because I had the set. (He's boring) Both
patriarchs.
Then I made a dual-scourge-wielding frenzy barb, Kuhal. He's fun but I need
lower latency (ping times) than I currently enjoy to be able to play him
safely. Actually, I can only really safely play my skellimancers as I get
wicked lag-spikes. He got his patriarch though. with a Stormlash in his left
hand and a Horizon's Tornado in his right he takes anything down in seconds.
Then I built a Meteor/FO/FB Tal's sorc with a Spirit monarch, Kyllikki.
She's pretty cool, 400% MF. Not really my style of play but fun all the
same. She got her matriarch no trouble.
Along the way I started a hammerdin, Culluket. I got him to mid-mightmare
and got bored silly with him. With two Spirits he's just too powerful and no
challenge to play. At around lvl 49 I decided I didn't like him. No
patriarch for him.
And then I found the final piece of the M'av's set a few days ago. I decided
to go back to working on my zon, Felice. However, on examining all the mules
I couldn't find the M'av's bow. It had gone astray. I put out the word for
another one and my ever-reliable friend and procurer of items didn't let me
down. I proceeded to lvl Felice up to lvl 70 so I could equip the set. She
had been using a Burrito and a demon machine until then. I also built her a
Harmony Chu-ko-nu that wasn't too bad.
So now she's wearing the full M'av's set. It's quite fast and her damage has
increased by a good 70% IMO. Early on I decided on strafe, I had good
success with it in 1.09. However, I'm undecided what else to use as an
attack. Here's my skill allocation as it stands, bearing in mind that the
set adds 6 to everything:
Strafe - maxed
Dodge, Avoid, Evade - 3 hard points in each
1 in Valk and prerequisites
1 in pierce and pre's giving 63% chance to pierce
8 hard points in critical strike, giving me 62% CS
I have 31 skill points saved up.
My boots are Silkweave, mainly for the +5 to mana after each kill. I haven't
invested points in energy and I find I run out on occasion. All my stat
points are used at the moment, she has 666 life. (Well, Diablo is Spanish
for the devil)
Jewelery consists of various rare items giving some strength, AR and 8%
life-leech. It was mainly selected for resists though. My resists are fine,
except fire is a little low. I have a few charms, in fact only four vertical
rows free.
A while ago I rushed her through to her hell hellforge in the company of
Dyre-Liche as I was entertaining thoughts of scrapping her. At lvl 70 she is
relatively comfortable in act one hell as she is. However I need to improve
her kill-rate considerably before she'll be comfortable progressing further.
She has a HF desert merc, currently equiped with Shaftstop, a Shaeled
Blackleach Blade and Rockstopper. This is open to change. He'll be getting a
Reaper's as soon as he's old enough and as soon as I get my arse into gear
and cube some runes I'll upgrade the Shaftstop to a Boneweave and probably
give him a Vamp Gaze (found one tonight) or a Tal's hat.
I need suggestions on skill allocations and socketing. I like MF so am
tempted to P-Topaz the hat and coat unless anyone can give me a pressing
reason not to. 15% IAS jewels don't work in armour right? I don't know what
to socket the bow with. Will a Shael make a difference or should I go with a
37% enhanced damage jewel (my highest)? Or maybe an Amn? Are ther any
easilly reached break-points for IAS? I don't have a Highlords but could
maybe trade for one if it's really going to help.
I'm told M'av's Zon's are a little out-of-favour these days as they have
trouble cutting it in the later acts in hell. What do you all think my
friends? Can I make this a viable build? I like to MF but she'll never be a
great MF character as the M'av's set has 100% MF and, with a Gheeds and
maybe a couple of 7% SCs if I have room she's never going to be a real
producer, although she just found me a 33% res all Viper in the Tamoe
Highlands. With a couple of P-Topazes in the hat and coat I could maybe get
MF up to 200%. Not a lot compared with some of my other characters but it
gives me an incentive to play a character. You know, a chance of finding an
SoJ is a great incentive to play. 🙂
All input greatly appreciated.
Thanks,
--
~misfit~
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Hey gang.
My first-ever character that I created on Bnet was a Strafeazon, Felice. I
stopped playing her around lvl 45 as I wasn't getting anywhere fast, I
didn't think she was particularly party-friendly and I'd got keen on getting
a few other characters built. So I built a few variations of frost zealots,
one with Gris' set, Lugonn, one with stormlash, Chill-Bill, one with a
cresent moon phase blade, Lugonn-misift, refining the build as I went. I
like frost zealots. All patriarchs.
I built a skellimancer, Dyre-Liche, he's just about lvl 92 now. My MF guy.
He has 450% MF with Leorics arm, 550% with a Gul dagger. Then I built a TO
skellimancer as well, Spare-ribs, because I had the set. (He's boring) Both
patriarchs.
Then I made a dual-scourge-wielding frenzy barb, Kuhal. He's fun but I need
lower latency (ping times) than I currently enjoy to be able to play him
safely. Actually, I can only really safely play my skellimancers as I get
wicked lag-spikes. He got his patriarch though. with a Stormlash in his left
hand and a Horizon's Tornado in his right he takes anything down in seconds.
Then I built a Meteor/FO/FB Tal's sorc with a Spirit monarch, Kyllikki.
She's pretty cool, 400% MF. Not really my style of play but fun all the
same. She got her matriarch no trouble.
Along the way I started a hammerdin, Culluket. I got him to mid-mightmare
and got bored silly with him. With two Spirits he's just too powerful and no
challenge to play. At around lvl 49 I decided I didn't like him. No
patriarch for him.
And then I found the final piece of the M'av's set a few days ago. I decided
to go back to working on my zon, Felice. However, on examining all the mules
I couldn't find the M'av's bow. It had gone astray. I put out the word for
another one and my ever-reliable friend and procurer of items didn't let me
down. I proceeded to lvl Felice up to lvl 70 so I could equip the set. She
had been using a Burrito and a demon machine until then. I also built her a
Harmony Chu-ko-nu that wasn't too bad.
So now she's wearing the full M'av's set. It's quite fast and her damage has
increased by a good 70% IMO. Early on I decided on strafe, I had good
success with it in 1.09. However, I'm undecided what else to use as an
attack. Here's my skill allocation as it stands, bearing in mind that the
set adds 6 to everything:
Strafe - maxed
Dodge, Avoid, Evade - 3 hard points in each
1 in Valk and prerequisites
1 in pierce and pre's giving 63% chance to pierce
8 hard points in critical strike, giving me 62% CS
I have 31 skill points saved up.
My boots are Silkweave, mainly for the +5 to mana after each kill. I haven't
invested points in energy and I find I run out on occasion. All my stat
points are used at the moment, she has 666 life. (Well, Diablo is Spanish
for the devil)
Jewelery consists of various rare items giving some strength, AR and 8%
life-leech. It was mainly selected for resists though. My resists are fine,
except fire is a little low. I have a few charms, in fact only four vertical
rows free.
A while ago I rushed her through to her hell hellforge in the company of
Dyre-Liche as I was entertaining thoughts of scrapping her. At lvl 70 she is
relatively comfortable in act one hell as she is. However I need to improve
her kill-rate considerably before she'll be comfortable progressing further.
She has a HF desert merc, currently equiped with Shaftstop, a Shaeled
Blackleach Blade and Rockstopper. This is open to change. He'll be getting a
Reaper's as soon as he's old enough and as soon as I get my arse into gear
and cube some runes I'll upgrade the Shaftstop to a Boneweave and probably
give him a Vamp Gaze (found one tonight) or a Tal's hat.
I need suggestions on skill allocations and socketing. I like MF so am
tempted to P-Topaz the hat and coat unless anyone can give me a pressing
reason not to. 15% IAS jewels don't work in armour right? I don't know what
to socket the bow with. Will a Shael make a difference or should I go with a
37% enhanced damage jewel (my highest)? Or maybe an Amn? Are ther any
easilly reached break-points for IAS? I don't have a Highlords but could
maybe trade for one if it's really going to help.
I'm told M'av's Zon's are a little out-of-favour these days as they have
trouble cutting it in the later acts in hell. What do you all think my
friends? Can I make this a viable build? I like to MF but she'll never be a
great MF character as the M'av's set has 100% MF and, with a Gheeds and
maybe a couple of 7% SCs if I have room she's never going to be a real
producer, although she just found me a 33% res all Viper in the Tamoe
Highlands. With a couple of P-Topazes in the hat and coat I could maybe get
MF up to 200%. Not a lot compared with some of my other characters but it
gives me an incentive to play a character. You know, a chance of finding an
SoJ is a great incentive to play. 🙂
All input greatly appreciated.
Thanks,
--
~misfit~
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msg me and we can play more with my mav zon