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kentstr04@yahoo.com (TJB) wrote in message news:<c332a7a8.0404201336.5b6e71ec@posting.google.com>...
> How would you rank the affinity golems?
> (Spire, Oxidda, Tangle, Dross, Razor)
>
> Also, how roughly early do you draft each of these, assuming you're in
> their color? Obviously it's dependant on the booster and your deck so
> far, but I'm looking for your rough feel (i.e. "top three" or "4-6" or
> "never").
Razor is far and away the best, and shouldn't go later than 3rd pick.
For one thing, the deck he gets drafted for (White Equipment) means he
typically swings on turn four with some equipment one, ideally Vulshok
Gauntlets. He's a pain to block early, and keeps defense strong.
Spire is next. 4 toughness on a flyer is remarkably good, as there
aren't usually many ways to deal with it in combat that don't result
in a 2 for 1. Either way you win. 2nd to 5th. These first two are the
only ones I'd consider running in a minor color, if one had sufficient
acceleration.
After that, I personally like Oxidda. I prefer an aggressive style of
red, with as many Vulshok Berserkers as I can get my hands on, and
Oxidda just adds to the insanity. He should go high and often for
aggro, much later for control.
I think Tangle and Dross are about equivalent. Tangle is a house, but
so is everything else in green's arsenal. He's nice if you're playing
some Arcbounds, as green often has too many colored creatures to take
advantage of the arcbound ability. Dross is helpful to have versus
white and green, where the Fear can actually come into play. Mid range
picks.
--
Justin