agility question

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ok...does anyone know of a web page that shows just what the heck
agility does in this game??? I've hunted stratics until my eyes hurt but
can't find a table that shows what bonuses, if any, that stat gives.

I've got characters w/130 dex, and if there's no real benefit from it, I
can put it on str which DOES do something!
 
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On Fri, 17 Dec 2004 20:23:34 GMT, vince garcia
<vggarciaxx@ix.netcom.com> wrote:

>ok...does anyone know of a web page that shows just what the heck
>agility does in this game??? I've hunted stratics until my eyes hurt but
>can't find a table that shows what bonuses, if any, that stat gives.
>
>I've got characters w/130 dex, and if there's no real benefit from it, I
>can put it on str which DOES do something!

I do not know where to find it, but Dex gives faster swing speed, and
faster healing time. I have my "new" Samurai up from 50 Dex to 80,
and have cut healing time from 10 to 6 sec. Swing speed has increased
also. No more taking 2 and 3 hits from an Earth Elemental before she
gets around to swinging the sword again.

I can see the difference, do not need a web page to tell me.

Ice
 
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On Fri, 17 Dec 2004 20:23:34 GMT, vince garcia
<vggarciaxx@ix.netcom.com> wrote:

>ok...does anyone know of a web page that shows just what the heck
>agility does in this game??? I've hunted stratics until my eyes hurt but
>can't find a table that shows what bonuses, if any, that stat gives.
>
>I've got characters w/130 dex, and if there's no real benefit from it, I
>can put it on str which DOES do something!

Check the archers forum on Stratics. I'm pretty sure I saw an article
in a sticky thread that explained just what stamina did. In fact I
think there was even a calculator that'd tell you how fast you would
hit based on your stamina and the weapon speed.

If you can't find it, try asking in UO U Hall. The Stratics forums
tend to have a lot more up to date information than the base site has.

But yeah, it really does make a difference. My archer only has 90
strength because it's worth it to be able to have 125 dex.

Reg LeCrisp - Atlantic
 
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Ice wrote:
> On Fri, 17 Dec 2004 20:23:34 GMT, vince garcia
> <vggarciaxx@ix.netcom.com> wrote:
>
>
>>ok...does anyone know of a web page that shows just what the heck
>>agility does in this game??? I've hunted stratics until my eyes hurt but
>>can't find a table that shows what bonuses, if any, that stat gives.
>>
>>I've got characters w/130 dex, and if there's no real benefit from it, I
>>can put it on str which DOES do something!
>
>
> I do not know where to find it, but Dex gives faster swing speed, and
> faster healing time. I have my "new" Samurai up from 50 Dex to 80,
> and have cut healing time from 10 to 6 sec. Swing speed has increased
> also. No more taking 2 and 3 hits from an Earth Elemental before she
> gets around to swinging the sword again.
>
> I can see the difference, do not need a web page to tell me.
>

DEX affects your bandaging time (every 20 dex lowers your time to
bandage by 1 second, base speed is ~11s IIRC). Swing speed is based off
your current Stamina. So once you take a few blows, you need to use
Divine Fury or Total Refresh pots to go back to your full Stam swing speed.


--
Paul
Valid email address: pwlints(at)csupomona(dot)edu
 
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On Fri, 17 Dec 2004 20:23:34 GMT, vince garcia <vggarciaxx@ix.netcom.com>
wrote:

>ok...does anyone know of a web page that shows just what the heck
>agility does in this game??? I've hunted stratics until my eyes hurt but
>can't find a table that shows what bonuses, if any, that stat gives.
>
>I've got characters w/130 dex, and if there's no real benefit from it, I
>can put it on str which DOES do something!

Kind of wondered that myself since weapon speed is now a weapon stat not a
derived one. One thing it does is speed up bandaging. Maybe that is it.

--
Michael Cecil
http://home.comcast.net/~macecil/
 
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vince garcia <vggarciaxx@ix.netcom.com> wrote:

>ok...does anyone know of a web page that shows just what the heck
>agility does in this game??? I've hunted stratics until my eyes hurt but
>can't find a table that shows what bonuses, if any, that stat gives.

http://uo.stratics.com/content/arms-armor/combat.php

D.
--
Touch-twice life. Eat. Drink. Laugh.

-Resolved: To be more temperate in my postings.
Oct 5th, 2004 JDL
 
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Reg LeCrisp wrote:

> But yeah, it really does make a difference. My archer only has 90
> strength because it's worth it to be able to have 125 dex.
>
> Reg LeCrisp - Atlantic

that was my main question--archery and fencing.

So if you have a bow w/a 30 speed and one guy with 100 dex shoots at a
guy with 30 dex, the 100 dex character will get off more shots, i take
it...
 
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On Sat, 18 Dec 2004 01:29:01 GMT, vince garcia
<vggarciaxx@ix.netcom.com> wrote:

>Reg LeCrisp wrote:
>
>> But yeah, it really does make a difference. My archer only has 90
>> strength because it's worth it to be able to have 125 dex.
>>
>> Reg LeCrisp - Atlantic
>
>that was my main question--archery and fencing.
>
>So if you have a bow w/a 30 speed and one guy with 100 dex shoots at a
>guy with 30 dex, the 100 dex character will get off more shots, i take
>it...

Yup. And the extra shots make up for the small loss of damage because
of your lower strength.

Reg LeCrisp - Atlantic
 
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Derek Lyons wrote:
>
> vince garcia <vggarciaxx@ix.netcom.com> wrote:
>
> >ok...does anyone know of a web page that shows just what the heck
> >agility does in this game??? I've hunted stratics until my eyes hurt but
> >can't find a table that shows what bonuses, if any, that stat gives.
>
> http://uo.stratics.com/content/arms-armor/combat.php
>
> D.


thanx! Lotsa math i notice...
They seem, from my quick perusel, to go off of stamina without saying
much about dex as a whole except for parrying
 
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On Fri, 17 Dec 2004 20:23:34 GMT, vince garcia
<vggarciaxx@ix.netcom.com> wrote:

>ok...does anyone know of a web page that shows just what the heck
>agility does in this game??? I've hunted stratics until my eyes hurt but
>can't find a table that shows what bonuses, if any, that stat gives.
>
>I've got characters w/130 dex, and if there's no real benefit from it, I
>can put it on str which DOES do something!

You're never going to find out anything about agility. There is no
"agility" in this game. DEXTERITY, yes.

Dexterity drives STAMINA, which with the weapon speed determines the
interval between swings.. Stamina can vary over time due to several
factors (exhaustion, special hits, some types of spell damage) but can
never exceed your current Dexterity. You can increase Dexterity with
Agility/Greater Agility potions which indirectly increase your Stamina
by different amounts.

With a 20 speed weapon and 100 Stamina you have a 5 second delay
between swings. A 50 speed weapon would give you a 1.5 second delay
between swings. Most weapons are in the 30-40 speed range and give
you ~2.5 seconds between swings at 100 Stamina..

Here's the table I think you're looking for:

http://uo.stratics.com/content/arms-armor/combat.php#speed

There are combat calculators on this page for various scenarios. As a
rule the higher your Stamina and Weapon speed, the shorter the time
between swings.
--
"E Pluribus Unum Auarca"

- the inevitable consequence of owning a puppy.
 
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OrionCA wrote:

<snip>
>
> Dexterity drives STAMINA, which with the weapon speed determines the
> interval between swings.. Stamina can vary over time due to several
> factors (exhaustion, special hits, some types of spell damage) but can
> never exceed your current Dexterity.

You mean except for when you are wearing armor with the Stamina Increase
property, yeah? It isn't overly hard for a warrior to get Stam Increase
6-8 on [each of] his/her armor pieces.

<snip>


--
Paul
Valid email address: pwlints(at)csupomona(dot)edu
 
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On Fri, 17 Dec 2004 18:34:44 -0800, Paul Lints
<Paul@ThisisFake.invalid> wrote:

>OrionCA wrote:
>
><snip>
>>
>> Dexterity drives STAMINA, which with the weapon speed determines the
>> interval between swings.. Stamina can vary over time due to several
>> factors (exhaustion, special hits, some types of spell damage) but can
>> never exceed your current Dexterity.
>
>You mean except for when you are wearing armor with the Stamina Increase
>property, yeah? It isn't overly hard for a warrior to get Stam Increase
>6-8 on [each of] his/her armor pieces.

The point remains the same. Even though with Magic you can increase
your Stamina above Dexterity, Dexterity is the basis for Stamina.
--
"E Pluribus Unum Auarca"

- the inevitable consequence of owning a puppy.
 
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On Fri, 17 Dec 2004 20:47:02 -0500, Reg LeCrisp <x@x.x> wrote:

>On Sat, 18 Dec 2004 01:29:01 GMT, vince garcia
><vggarciaxx@ix.netcom.com> wrote:
>
>>Reg LeCrisp wrote:
>>
>>> But yeah, it really does make a difference. My archer only has 90
>>> strength because it's worth it to be able to have 125 dex.
>>>
>>> Reg LeCrisp - Atlantic
>>
>>that was my main question--archery and fencing.
>>
>>So if you have a bow w/a 30 speed and one guy with 100 dex shoots at a
>>guy with 30 dex, the 100 dex character will get off more shots, i take
>>it...
>
>Yup. And the extra shots make up for the small loss of damage because
>of your lower strength.

IIRC, you only get your str bonus for melee damage, not missile or
magic. Anatomy and Tactics apply to bows, though. But your point is
correct if both warriors are armed with katanas.

--
"E Pluribus Unum Auarca"

- the inevitable consequence of owning a puppy.
 
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On Sat, 18 Dec 2004 04:44:11 GMT, OrionCA <OrionCA@earthlink.net>
wrote:
>>>So if you have a bow w/a 30 speed and one guy with 100 dex shoots at a
>>>guy with 30 dex, the 100 dex character will get off more shots, i take
>>>it...
>>
>>Yup. And the extra shots make up for the small loss of damage because
>>of your lower strength.
>
>IIRC, you only get your str bonus for melee damage, not missile or
>magic. Anatomy and Tactics apply to bows, though. But your point is
>correct if both warriors are armed with katanas.

Are you sure about that Orion? I just tested it out by drinking a
greater strength potion that took me from 100 to 120 strength.
At 100 the bow stats showed it would do 43-49 and at 120 the numbers
were 44-50.

Reg LeCrisp - Atlantic
 
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OrionCA wrote:
>
> On Fri, 17 Dec 2004 18:34:44 -0800, Paul Lints
> <Paul@ThisisFake.invalid> wrote:
>
> >OrionCA wrote:
> >
> ><snip>
> >>
> >> Dexterity drives STAMINA, which with the weapon speed determines the
> >> interval between swings.. Stamina can vary over time due to several
> >> factors (exhaustion, special hits, some types of spell damage) but can
> >> never exceed your current Dexterity.
> >
> >You mean except for when you are wearing armor with the Stamina Increase
> >property, yeah? It isn't overly hard for a warrior to get Stam Increase
> >6-8 on [each of] his/her armor pieces.
>
> The point remains the same. Even though with Magic you can increase
> your Stamina above Dexterity, Dexterity is the basis for Stamina.
> --
> "E Pluribus Unum Auarca"
>
> - the inevitable consequence of owning a puppy.

Weird thing is, I've tried dex potions and with an extra 15 pts of dex,
i see no difference in combat for archery or kryss. So do potions not
really help combat speed?
 
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> Weird thing is, I've tried dex potions and with an extra 15 pts of dex,
> i see no difference in combat for archery or kryss. So do potions not
> really help combat speed?

Yes.

But after you drink the agility potion, you need to drink the total refresh
potion to take the advantage of agility potion. For example, your original
dexterity is 100, so your stamina is also100 (if you are healthy and in rest
condition.) After drinking the agility potion, your dexterity will be 115
and your stamina will be still 100 but SLOWLY climb up to 115.

Also, there is huge difference regarding stamina improvement for warriors
and mages. For mages, it is a great improvement since most mages have 30
dexterity and stamina. So after drinking the potion to get 45 stamina, it is
50% increase. For warriors, from 100 to 115, it is only 15% increase.
 
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On Sat, 18 Dec 2004 12:14:22 GMT, vince garcia
<vggarciaxx@ix.netcom.com> wrote:

>OrionCA wrote:
>>
>> On Fri, 17 Dec 2004 18:34:44 -0800, Paul Lints
>> <Paul@ThisisFake.invalid> wrote:
>>
>> >OrionCA wrote:
>> >
>> ><snip>
>> >>
>> >> Dexterity drives STAMINA, which with the weapon speed determines the
>> >> interval between swings.. Stamina can vary over time due to several
>> >> factors (exhaustion, special hits, some types of spell damage) but can
>> >> never exceed your current Dexterity.
>> >
>> >You mean except for when you are wearing armor with the Stamina Increase
>> >property, yeah? It isn't overly hard for a warrior to get Stam Increase
>> >6-8 on [each of] his/her armor pieces.
>>
>> The point remains the same. Even though with Magic you can increase
>> your Stamina above Dexterity, Dexterity is the basis for Stamina.
>> --
>> "E Pluribus Unum Auarca"
>>
>> - the inevitable consequence of owning a puppy.
>
>Weird thing is, I've tried dex potions and with an extra 15 pts of dex,
>i see no difference in combat for archery or kryss. So do potions not
>really help combat speed?

From the swing speed calculator on Stratics:

Stamina 100, Weapon Speed 20, Swing delay = 5.0 Seconds.

Stamina 115, Weapon Speed 20, Swing Delay = 4.5 seconds.

Stamina 100, Weapon Speed 50, Swing delay = 2.0 Seconds.

Stamina 115, Weapon Speed 50, Swing Delay = 1.5 seconds.

I'm not sure you'd notice a half second increase in speed except over
a long period of time. As always the most important factor in swing
delay is weapon speed. Plus magical enhancements, of course.

The point of agility potions now, I guess, is speeding up how fast you
bandage.
--
"E Pluribus Unum Auarca"

- the inevitable consequence of owning a puppy.
 
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"Ar Q" <ArthurQ283@hottmail.com> wrote:

>But after you drink the agility potion, you need to drink the total refresh
>potion to take the advantage of agility potion. For example, your original
>dexterity is 100, so your stamina is also100 (if you are healthy and in rest
>condition.) After drinking the agility potion, your dexterity will be 115
>and your stamina will be still 100 but SLOWLY climb up to 115.

Won't focus help (somewhat) here as well?

D.
--
Touch-twice life. Eat. Drink. Laugh.

-Resolved: To be more temperate in my postings.
Oct 5th, 2004 JDL
 
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On Sat, 18 Dec 2004 18:13:12 GMT, fairwater@gmail.com (Derek Lyons)
wrote:

>"Ar Q" <ArthurQ283@hottmail.com> wrote:
>
>>But after you drink the agility potion, you need to drink the total refresh
>>potion to take the advantage of agility potion. For example, your original
>>dexterity is 100, so your stamina is also100 (if you are healthy and in rest
>>condition.) After drinking the agility potion, your dexterity will be 115
>>and your stamina will be still 100 but SLOWLY climb up to 115.
>
>Won't focus help (somewhat) here as well?

A Total Refresh potion would help faster. But you can't raise your
Stamina high enough through this to make more than a half second
improvement in swing speed so it's not really worth the cost by
itself, just for that reason. There are other advantages to buffing
your stats in combat better than this.
--
"E Pluribus Unum Auarca"

- the inevitable consequence of owning a puppy.