Archived from groups: rec.games.computer.ultima.online (
More info?)
On Sat, 18 Dec 2004 12:14:22 GMT, vince garcia
<vggarciaxx@ix.netcom.com> wrote:
>OrionCA wrote:
>>
>> On Fri, 17 Dec 2004 18:34:44 -0800, Paul Lints
>> <Paul@ThisisFake.invalid> wrote:
>>
>> >OrionCA wrote:
>> >
>> ><snip>
>> >>
>> >> Dexterity drives STAMINA, which with the weapon speed determines the
>> >> interval between swings.. Stamina can vary over time due to several
>> >> factors (exhaustion, special hits, some types of spell damage) but can
>> >> never exceed your current Dexterity.
>> >
>> >You mean except for when you are wearing armor with the Stamina Increase
>> >property, yeah? It isn't overly hard for a warrior to get Stam Increase
>> >6-8 on [each of] his/her armor pieces.
>>
>> The point remains the same. Even though with Magic you can increase
>> your Stamina above Dexterity, Dexterity is the basis for Stamina.
>> --
>> "E Pluribus Unum Auarca"
>>
>> - the inevitable consequence of owning a puppy.
>
>Weird thing is, I've tried dex potions and with an extra 15 pts of dex,
>i see no difference in combat for archery or kryss. So do potions not
>really help combat speed?
From the swing speed calculator on Stratics:
Stamina 100, Weapon Speed 20, Swing delay = 5.0 Seconds.
Stamina 115, Weapon Speed 20, Swing Delay = 4.5 seconds.
Stamina 100, Weapon Speed 50, Swing delay = 2.0 Seconds.
Stamina 115, Weapon Speed 50, Swing Delay = 1.5 seconds.
I'm not sure you'd notice a half second increase in speed except over
a long period of time. As always the most important factor in swing
delay is weapon speed. Plus magical enhancements, of course.
The point of agility potions now, I guess, is speeding up how fast you
bandage.
--
"E Pluribus Unum Auarca"
- the inevitable consequence of owning a puppy.