News AI-powered Minecraft runs without a game engine — game rendered in real-time at a continuous 20 FPS

Great so you made a super duper energy inefficient game. I really worry how much AI is pushing to power generation and computer hardware from humans and just how inefficient it is. We need to figure out that power and greenhouse issue first...otherwise I feel like we will all use excel via a super computer instead of just typing. It's just getting so out of whack.
 
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Great so you made a super duper energy inefficient game. I really worry how much AI is pushing to power generation and computer hardware from humans and just how inefficient it is. We need to figure out that power and greenhouse issue first...otherwise I feel like we will all use excel via a super computer instead of just typing. It's just getting so out of whack.
it's like using Electron for a note-taking app - stupid
 
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Give some sugar to the article writer and his sheep so they can balance it with the sourness.

While the ai generated games look horrible, similarly to first image generators, it will definitely improve and will cause chaos (copyright being the kickstart complaint), in this case game developers and hardware benchmarking. It will twist those industries just as it is doing with others, so I do understand the sour side of things.

However ranting at it does nothing but to improve ignorance, and when things get advanced enough yall will find yourselves with the pants down.
 
Give some sugar to the article writer and his sheep so they can balance it with the sourness.

While the ai generated games look horrible, similarly to first image generators, it will definitely improve and will cause chaos (copyright being the kickstart complaint), in this case game developers and hardware benchmarking. It will twist those industries just as it is doing with others, so I do understand the sour side of things.

However ranting at it does nothing but to improve ignorance, and when things get advanced enough yall will find yourselves with the pants down.

These AI can predict and generate frames.

That's basically all it boils down to, so in order to remember what has happened they have to reference the frame(s) it happened on... Which means you need to store those frames. But you also need to store them in such a way that the correct frame(s) are referenced whenever the player decides to turn around after 10 minutes of looking in one direction or uses an action to teleport to somewhere they've been.

Or to put it another way: What is the solution to the AI memory problem other than everyone having to have petabytes of memory?

That's just one of the several issues that the technology doesn't exist to solve right now. I'm not concerned about AI games amounting to much any time soon.