Archived from groups: rec.games.trading-cards.magic.rules (
More info?)
Axl <nope@noway.com> wrote in message news:<4d73f0la4eu6ffnjte8s6obgqopc1susmj@4ax.com>...
> He's playing with all 5 mana colors, and all artifacts and artifact
> creatures...almost all fifth dawns with sunburst..so most of the
> creatures are coming out at no less than 5/5...and it seems very hard
> to beat.
So, his deck is similar to the Sunburst theme deck
(http://www.wizards.com/magic/displaythemedeck.asp?set=5dn&decknum=4&lang=en),
only somewhat more so? I see that seven of the artifact creatures
with Sunburst have a casting cost of 5 or more, so he wouldn't even
have to mess with Fist of Suns to maximize the +1/+1 counters on his
creatures.
> I know the no more than 4 of the same card rule, but this all
> artifact deal was kicking my ass. I dont have that many artifact
> destroying cards in my deck! (well NOW i might, now that i know what
> he's playing with, but still, it didnt seem right).
100.2. In constructed play, each player needs his or her own deck of
at least sixty cards, small items to represent any tokens and
counters, and some way to clearly track life totals. A constructed
deck can have any number of basic land cards and no more than four of
any card with a particular English name other than basic land cards.
In tournament environments (and casual environments based on the
tournament environments), there are also requirements that all the
cards appear in certain sets.
Period.
Certain casual environments may include restrictions on the color mix,
but you haven't said anything to suggest this might be the case for
you.
One example used by some friends was based on the five (at that time)
Elder Dragon Legends: Each player was randomly assigned one of the
Elder Dragon Legends and their decks were required to include that
card and refrain from using the other two colors. They then had a
five-way game (with the players arranged like the pentagon on the back
of the cards).
Another example was used for an event called "War of the Machines":
Each deck was allowed to have at most four of each Urza's land, at
most one of each other card, and they were not allowed to have any
references to any color or basic land type (so colored cards were out,
Coal Golem was out, and cards like Cyclopean Tomb and Throne of Bone
were pointless and out).