We finally have some model names for upcoming PCIe 5.0 drives. Here are all those we know about.
All the PCIe 5.0 SSDs Coming Out in the Next Year or So : Read more
All the PCIe 5.0 SSDs Coming Out in the Next Year or So : Read more
Why is this an "embarrassment" ?What an embarrassment that delivery of the PCIe 5 SSDs are almost a year late. Thankfully most of these SSDs do not require the stupid mile-high heat sinks. Typical low profile mobo supplied heatsinks are reported to work fine and not cause any throttling on the better drives.
Or, another way to look at it is that Intel was more than a year early in adopting PCIe 5.0!What an embarrassment that delivery of the PCIe 5 SSDs are almost a year late.
So glad this isn't TSMC N7, as that means there's probably some potential for power savings. Perhaps I'll wait until a N7 or N6-based controller is released. Until then, I'm sure PCIe 4.0 would suit me just fine.Most of the drives we've seen rely on the Phison PS5026-E26 (or E26 for short). This 12nm controller has 8 channels ...
these don't decrease load times of the os/game at all
Or just use a faster compression method, like ZStd.The first one can be fixed because developers will start to support Nvidia's GDeflate, where the GPU will do hardware decompression instead of the CPU.
We don't need more speed we need bigger sizes, these don't decrease load times of the os/game at all so whats the point of them getting faster all the time?
Yup, game loading time has nothing to do with the speed of SSD anymore. (yes going from HDD to SSD decreased loading times significantly, but it stopped there, faster SSD are irrelevant).
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The first one can be fixed because developers will start to support Nvidia's GDeflate, where the GPU will do hardware decompression instead of the CPU.
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Articles claiming that DirectStorage and faster SSD will give PC loading times equal to PS5 are clueless. Loading times in games are caused by decompression and DRM. PS5 fixed both. ...
Or just use a faster compression method, like ZStd.
LOL @ using GPUs for decompression! That's got to be one of the least-efficient things you can do on a GPU!
LOL @ using GPUs for decompression! That's got to be one of the least-efficient things you can do on a GPU!
And GDeflate is actually part of DirectStorage
Depending on what one plays, NVMe may sure not make a difference though.
and how many motherboards are available with a PCI 5.0 M2 slot? Not many. Most definitely hardly any 1 year ago.What an embarrassment that delivery of the PCIe 5 SSDs are almost a year late. Thankfully most of these SSDs do not require the stupid mile-high heat sinks. Typical low profile mobo supplied heatsinks are reported to work fine and not cause any throttling on the better drives.
We don't need more speed we need bigger sizes, these don't decrease load times of the os/game at all so whats the point of them getting faster all the time?
Who said anything about spinning rust? And what percentage of people restore vm's? Regular sata ssd's are fast enough for majority of people, we just need larger 8tb+ sizes.100% wrong. Maybe put a spinny drive back into your system to remind yourself how much of an effect disk I/O has on a system? Heck, even a proper SSD is slow as molasses now. Let's talk about VM restore time, shall we? When I can pause and restore a 16GB (in-memory) VM in just 2 or 3 seconds, that's amazing. That's time saved. I see, and appreciate, the difference in speed every day.
Who said anything about spinning rust? And what percentage of people restore vm's? Regular sata ssd's are fast enough for majority of people, we just need larger 8tb+ sizes.
@apiltch , I couldn't comment on the main CES blog/article, but I wanted to thank you & your staff for the excellent show coverage!
Toms is a special site. Sometimes, I worry us readers are just a spoiled lot.we don't get a ton of positive feedback so, after having put in a lot of late nights this week so I could support the team on the ground in Vegas (I sadly didn't get to go myself), seeing your comment means a lot to me.
Heh, don't confuse efficiency with speed!GDEFLATE decompression on the GPU is extremely efficient.
Thanks for sharing. I wonder where you got it, because I'm curious whether the CPU path is single-threaded.This graph doesn't even do justice how fast it is, because the PCIe 3.0 bus can not even keep up with the GPU's decompression speed.
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It became part of the DirectStorage 1.1 update. Developers weren't very interested in DirectStorage before, GDEFLATE makes it worthwhile to implement.
Depends on what you spend most of your time loading. Textures are already compressed using texture compression, and probably won't gain much benefit from GDeflate.That really won't require a fast PCIe 4.0 or 5.0 drive to see the benefit. As you can see from the graph above, even on a PCIe 3.0 bus, GDeflate should be much faster.
IIRC, heat is generally good for reducing wear, but bad for data retention?Most NAND memory actually likes it toasty.