All these mods

contro

Distinguished
Apr 12, 2004
297
0
18,780
Archived from groups: alt.games.civ3 (More info?)

Hi again Guys,

Are all these mods any good? I've seen a few that allow for multiple unit
sprites and ones where the terrain is made to look a lot richer and more
detailed. Plus there are the ones suggested by AK47 in his recent
post.....how do you all find them? I'm always a bit worried about
installing anything like this, in case, while they are good ideas, it just
doesn't work or has faults in there.

Have any of you tried any of these mods, and if so, what do you think?
Worth doing?

Contro.
 
Archived from groups: alt.games.civ3 (More info?)

"Contro" <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom> wrote in message news:<c5pqp2$ggm$1@newsg2.svr.pol.co.uk>...
> Hi again Guys,
>
> Are all these mods any good? I've seen a few that allow for multiple unit
> sprites and ones where the terrain is made to look a lot richer and more
> detailed. Plus there are the ones suggested by AK47 in his recent
> post.....how do you all find them? I'm always a bit worried about
> installing anything like this, in case, while they are good ideas, it just
> doesn't work or has faults in there.
>
> Have any of you tried any of these mods, and if so, what do you think?
> Worth doing?
>
> Contro.

You can find many mods over at Civfanatics.com Additionally since the
mods are posted in their own threads you can read the posts in the
thread to get an idea to what others think of the mod.
 
Archived from groups: alt.games.civ3 (More info?)

"etj4 Eagle" <etj4Eagle@yahoo.com> wrote in message
news:f386505e.0404170804.6f9fc921@posting.google.com...
> "Contro"
<moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
wrote in message news:<c5pqp2$ggm$1@newsg2.svr.pol.co.uk>...
> > Hi again Guys,
> >
> > Are all these mods any good? I've seen a few that allow for multiple
unit
> > sprites and ones where the terrain is made to look a lot richer and more
> > detailed. Plus there are the ones suggested by AK47 in his recent
> > post.....how do you all find them? I'm always a bit worried about
> > installing anything like this, in case, while they are good ideas, it
just
> > doesn't work or has faults in there.
> >
> > Have any of you tried any of these mods, and if so, what do you think?
> > Worth doing?
> >
> > Contro.
>
> You can find many mods over at Civfanatics.com Additionally since the
> mods are posted in their own threads you can read the posts in the
> thread to get an idea to what others think of the mod.

That's part of why I thought I'd ask really, as there are so many, and they
seem to be so sporadic, that it's hard to know just which ones are complete
or worth having. Obviously, if I were going to install one, I'd want a
complete one, not to just replace one or two sets of units with upgraded
versions.

From what I've seen, you can upgrade the appearance of swordsman here, and
upgrade your temple there, but I'd prefer to get a consistent mod, and not
only that, one that works too and doesn't contain any faults or what not.

Also, there was that one posted by AK47 just before, but is that any good?
Do the new units unbalance the game, and also, I'm not convinced by the
Amazon civ....the woman doesn't seem to fit in with the rest of the
caricatures.

Just wanted to hear what you guys thought too, and if you used them! Do you
use any of these mods?
 
Archived from groups: alt.games.civ3 (More info?)

"Contro"
<moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
wrote in message news:c5pqp2$ggm$1@newsg2.svr.pol.co.uk...
> Hi again Guys,
>
> Are all these mods any good? I've seen a few that allow for multiple unit
> sprites and ones where the terrain is made to look a lot richer and more
> detailed. Plus there are the ones suggested by AK47 in his recent
> post.....how do you all find them? I'm always a bit worried about
> installing anything like this, in case, while they are good ideas, it just
> doesn't work or has faults in there.
>
> Have any of you tried any of these mods, and if so, what do you think?
> Worth doing?

I use Snoopy's Greener Terrain but use CCJ39 irrigation graphics and narrow
roads.

There is also some different barb camp and ruins graphics that are good.

Being just graphics mods, they don't change any rules and you don't have to
worry about compatibility.
 
Archived from groups: alt.games.civ3 (More info?)

> Hi again Guys,
>
> Have any of you tried any of these mods, and if so, what do you think?
> Worth doing?


I play Double Your Pleasure a lot; complete with no bugs. It's a bit of
chore to download the files on a 28.8k modem, but it was worth it to me,
considering the many hours of gameplay.

Tc
 
Archived from groups: alt.games.civ3 (More info?)

"The Stare" <wat1@not.likely.frontiernet.net> wrote in message
news:BZegc.1948$%E1.1573@news01.roc.ny...
>
> "Contro"
> <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
> wrote in message news:c5pqp2$ggm$1@newsg2.svr.pol.co.uk...
> > Hi again Guys,
> >
> > Are all these mods any good? I've seen a few that allow for multiple
unit
> > sprites and ones where the terrain is made to look a lot richer and more
> > detailed. Plus there are the ones suggested by AK47 in his recent
> > post.....how do you all find them? I'm always a bit worried about
> > installing anything like this, in case, while they are good ideas, it
just
> > doesn't work or has faults in there.
> >
> > Have any of you tried any of these mods, and if so, what do you think?
> > Worth doing?
>
> I use Snoopy's Greener Terrain but use CCJ39 irrigation graphics and
narrow
> roads.
>
> There is also some different barb camp and ruins graphics that are good.
>
> Being just graphics mods, they don't change any rules and you don't have
to
> worry about compatibility.

Those were the main ones I was considering really. I'm just not sure...I
like the way it looks now really! I'm sure the mods will look better, but I
don't know. Why change a winning team?!

I was a bit worried that these ones would have graphical glitches in some
places, but I'm assuming that they don't since you recommend them. The
people who make these mods seem to do a pretty good job too!

I'm caught in two minds really. Don't know what to do.
 
Archived from groups: alt.games.civ3 (More info?)

Maybe I'm not the most neutral person to answer this, but I can't resist...

I spent about 250hrs making TML3. I'd say it's very consistent and there
aren't any bugs in it.
Before releasing, we tested it with 5 people during 5 weeks to make sure it
was balanced in terms of gameplay etc. Personally, I'm very happy with the
end result.
It's not exactly sporadic anymore either. I made the first version back in
November, it got about 600 downloads in the 2 months it was available. 2nd
version came out around Christmas, and got some 2000 downloads in 3 months.
TML3 is out since 26/03 and already got 1200 downloads in its first 3 weeks.
Comments I get are mostly positive to very positive.
Check it out, I'd say...
AK.


"Contro"
<moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
wrote in message news:c5pqp2$ggm$1@newsg2.svr.pol.co.uk...
> Hi again Guys,
>
> Are all these mods any good? I've seen a few that allow for multiple unit
> sprites and ones where the terrain is made to look a lot richer and more
> detailed. Plus there are the ones suggested by AK47 in his recent
> post.....how do you all find them? I'm always a bit worried about
> installing anything like this, in case, while they are good ideas, it just
> doesn't work or has faults in there.
>
> Have any of you tried any of these mods, and if so, what do you think?
> Worth doing?
>
> Contro.
>
>
 
Archived from groups: alt.games.civ3 (More info?)

"topcover" <topcover@home.net> wrote in message
news:TGfgc.14285$A_4.9704@newsread1.news.pas.earthlink.net...
>
> > Hi again Guys,
> >
> > Have any of you tried any of these mods, and if so, what do you think?
> > Worth doing?
>
>
> I play Double Your Pleasure a lot; complete with no bugs. It's a bit of
> chore to download the files on a 28.8k modem, but it was worth it to me,
> considering the many hours of gameplay.
>
> Tc

well I think I might have to look into it! but I think only once I've
played the original and done really well at that. it seems to be a pretty
big modification from the main game, such as with AK47's one, and I think I
would be silly to change before I've mastered the original game.

But thanks for the recommendation though! I'll certainly keep this one in
mind later on!

One question I have with the mods though is that do all the new additions to
the tech tree slow you down in getting to the modern era or what not? I
like the way Constitutional Monarchy is added though, as I always wondered
why that wasn't there in the first place. Although I would say that being
from the UK LOL
 
Archived from groups: alt.games.civ3 (More info?)

"AK47" <kris.verhelst@skynet.be> wrote in message
news:4081891f$0$930$a0ced6e1@news.skynet.be...
> Maybe I'm not the most neutral person to answer this, but I can't
resist...
>
> I spent about 250hrs making TML3. I'd say it's very consistent and there
> aren't any bugs in it.
> Before releasing, we tested it with 5 people during 5 weeks to make sure
it
> was balanced in terms of gameplay etc. Personally, I'm very happy with the
> end result.
> It's not exactly sporadic anymore either. I made the first version back in
> November, it got about 600 downloads in the 2 months it was available. 2nd
> version came out around Christmas, and got some 2000 downloads in 3
months.
> TML3 is out since 26/03 and already got 1200 downloads in its first 3
weeks.
> Comments I get are mostly positive to very positive.
> Check it out, I'd say...
> AK.

ahh, I didn't realise you had made it! I should have looked harder on your
link. I'm sorry for my comment in the other page. I didn't think the
creator of the mod would be about, otherwise I would have been a bit more
careful with what I said. It does look a very good mod, I have to admit!
I've had another look at the Amazonian leader, and I have changed my mind
somewhat, but I do still think she does look a bit different to the others.
But I think this is because you tried to give her a beautiful look, whilst
trying to stay similar to the styles of faces given to the other leaders.
But it would be hard to have a character looking beautiful if the facial
shape was too similar to the other characters. Or perhaps it's just because
all the other characters look ugly that makes her stand out a bit! So you
didn't do a bad job at all with her! I didn't mean to make it sound like I
only had a bad thing to say about it or anything like that. It's just that
I was a bit worried how it would all fit in with the "real" civ, and blurted
that out as a sort of example. I hope you don't mind and didn't take
offense.

I asked a similar question in another post about the double your pleasure
mod, but do you find that the new tech tree boxes mean it makes it slower to
reach the modern era, or have you changed it so it works out with research
times?

how did you actually write the mod though?! I wouldn't even know where to
start!
 
Archived from groups: alt.games.civ3 (More info?)

"Contro"
<moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
wrote in message news:c5s4om$lch$1@newsg3.svr.pol.co.uk...
>
> "The Stare" <wat1@not.likely.frontiernet.net> wrote in message
> news:BZegc.1948$%E1.1573@news01.roc.ny...
> >
> > "Contro"
> > <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
> > wrote in message news:c5pqp2$ggm$1@newsg2.svr.pol.co.uk...
> > > Hi again Guys,
> > >
> > > Are all these mods any good? I've seen a few that allow for multiple
> unit
> > > sprites and ones where the terrain is made to look a lot richer and
more
> > > detailed. Plus there are the ones suggested by AK47 in his recent
> > > post.....how do you all find them? I'm always a bit worried about
> > > installing anything like this, in case, while they are good ideas, it
> just
> > > doesn't work or has faults in there.
> > >
> > > Have any of you tried any of these mods, and if so, what do you think?
> > > Worth doing?
> >
> > I use Snoopy's Greener Terrain but use CCJ39 irrigation graphics and
> narrow
> > roads.
> >
> > There is also some different barb camp and ruins graphics that are good.
> >
> > Being just graphics mods, they don't change any rules and you don't have
> to
> > worry about compatibility.
>
> Those were the main ones I was considering really. I'm just not sure...I
> like the way it looks now really! I'm sure the mods will look better, but
I
> don't know. Why change a winning team?!
>
> I was a bit worried that these ones would have graphical glitches in some
> places, but I'm assuming that they don't since you recommend them. The
> people who make these mods seem to do a pretty good job too!
>
> I'm caught in two minds really. Don't know what to do.

Go ahead and keep playing it like it is until you get sick of the bland
graphics. It was the green oceans that made me try something else.

Before you install a graphics mod, just make a backup of the entire ART
folder. That way the files you want to change back will still be there. For
example, snoopys with the original irrigation graphics still looks pretty
good.
 
Archived from groups: alt.games.civ3 (More info?)

If you have conquests and you don't want to backup and copy over your
existing files you can do the following:
1 Create a folder in your "..\conquests\scenarios" folder call it whatever
you want.
2 Follow instructions for installing the graphics, but put them into the
folder you created. You may have to manually place them for some graphics
packs.
3 Go to the editor
4 Go to Scenario:Scenario Properties and where it asks for a search folder
type in "..\scenarios\"whatever you named your folder""
5 If you want to have random maps and not change anything else about the
game Save As and give it a name you'll remember.
6 Run Conquests go to civ-content and pick out your new file. The game will
play just like the out of the box games, but with the new graphics.

If you need to manually install the graphics files, look at the directory
structure of CivIII, PTW and C3C. That same directory structure (if
everything were changed for a mod) would be in your new folder. For
graphics purposes only those folders pertaining to those files need be used.
Only the new graphics files need be put into your new scenario folder.
Everything else will be called up from the standard game folders.

Tzar Sasha

"The Stare" <wat1@not.likely.frontiernet.net> wrote in message
news:Ypigc.1969$O72.1262@news01.roc.ny...
>
> "Contro"
> <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
> wrote in message news:c5s4om$lch$1@newsg3.svr.pol.co.uk...
> >
> > "The Stare" <wat1@not.likely.frontiernet.net> wrote in message
> > news:BZegc.1948$%E1.1573@news01.roc.ny...
> > >
> > > "Contro"
> > >
<moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
> > > wrote in message news:c5pqp2$ggm$1@newsg2.svr.pol.co.uk...
> > > > Hi again Guys,
> > > >
> > > > Are all these mods any good? I've seen a few that allow for
multiple
> > unit
> > > > sprites and ones where the terrain is made to look a lot richer and
> more
> > > > detailed. Plus there are the ones suggested by AK47 in his recent
> > > > post.....how do you all find them? I'm always a bit worried about
> > > > installing anything like this, in case, while they are good ideas,
it
> > just
> > > > doesn't work or has faults in there.
> > > >
> > > > Have any of you tried any of these mods, and if so, what do you
think?
> > > > Worth doing?
> > >
> > > I use Snoopy's Greener Terrain but use CCJ39 irrigation graphics and
> > narrow
> > > roads.
> > >
> > > There is also some different barb camp and ruins graphics that are
good.
> > >
> > > Being just graphics mods, they don't change any rules and you don't
have
> > to
> > > worry about compatibility.
> >
> > Those were the main ones I was considering really. I'm just not
sure...I
> > like the way it looks now really! I'm sure the mods will look better,
but
> I
> > don't know. Why change a winning team?!
> >
> > I was a bit worried that these ones would have graphical glitches in
some
> > places, but I'm assuming that they don't since you recommend them. The
> > people who make these mods seem to do a pretty good job too!
> >
> > I'm caught in two minds really. Don't know what to do.
>
> Go ahead and keep playing it like it is until you get sick of the bland
> graphics. It was the green oceans that made me try something else.
>
> Before you install a graphics mod, just make a backup of the entire ART
> folder. That way the files you want to change back will still be there.
For
> example, snoopys with the original irrigation graphics still looks pretty
> good.
>
>
 
Archived from groups: alt.games.civ3 (More info?)

No problemo. I'm not offended. Everyone's entitled to an opinion.
Most of the graphics used in the mod (example Thalestris) are not my
creations. Many people make units, leaderheads, wonders etc. on
Civfanatics.com. For TML, I compile the best (in my view), give them a name,
settings, integrate them into the game in a useful and balanced way, make
civilopedia entries etc etc. I do create some of the wonder graphics, as
well as icons and graphics corrections etc.
If you install TML3, it doesn't "overwrite" the existing folders, so a
backup is not necessary. It's also easy to remove, in the unlikely event
that you don't like it 🙂


>
> ahh, I didn't realise you had made it! I should have looked harder on
your
> link. I'm sorry for my comment in the other page. I didn't think the
> creator of the mod would be about, otherwise I would have been a bit more
> careful with what I said. It does look a very good mod, I have to admit!
> I've had another look at the Amazonian leader, and I have changed my mind
> somewhat, but I do still think she does look a bit different to the
others.
> But I think this is because you tried to give her a beautiful look, whilst
> trying to stay similar to the styles of faces given to the other leaders.
> But it would be hard to have a character looking beautiful if the facial
> shape was too similar to the other characters. Or perhaps it's just
because
> all the other characters look ugly that makes her stand out a bit! So you
> didn't do a bad job at all with her! I didn't mean to make it sound like
I
> only had a bad thing to say about it or anything like that. It's just
that
> I was a bit worried how it would all fit in with the "real" civ, and
blurted
> that out as a sort of example. I hope you don't mind and didn't take
> offense.
>
> I asked a similar question in another post about the double your pleasure
> mod, but do you find that the new tech tree boxes mean it makes it slower
to
> reach the modern era, or have you changed it so it works out with research
> times?
>
> how did you actually write the mod though?! I wouldn't even know where to
> start!
>
>
 
Archived from groups: alt.games.civ3 (More info?)

On Sat, 17 Apr 2004 21:47:59 +0100, "Contro"
<moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
wrote:

>
>"topcover" <topcover@home.net> wrote in message
>news:TGfgc.14285$A_4.9704@newsread1.news.pas.earthlink.net...
>>
>> > Hi again Guys,
>> >
>> > Have any of you tried any of these mods, and if so, what do you think?
>> > Worth doing?
>>
>>
>> I play Double Your Pleasure a lot; complete with no bugs. It's a bit of
>> chore to download the files on a 28.8k modem, but it was worth it to me,
>> considering the many hours of gameplay.
>>
>> Tc
>
>well I think I might have to look into it! but I think only once I've
>played the original and done really well at that. it seems to be a pretty
>big modification from the main game, such as with AK47's one, and I think I
>would be silly to change before I've mastered the original game.

DyP is a major rule change mod -- any of those really make it more
like a different game.

Graphic mods, OTOH, are fine to use -- PTW and Conquests both let
you load them, then load something else to play, no need to actually
change the game.

DyP in PTW or Conquests is the same -- you load it as a scenario.

>But thanks for the recommendation though! I'll certainly keep this one in
>mind later on!
>
>One question I have with the mods though is that do all the new additions to
>the tech tree slow you down in getting to the modern era or what not? I
>like the way Constitutional Monarchy is added though, as I always wondered
>why that wasn't there in the first place. Although I would say that being
>from the UK LOL

DyP has many more techs, which means many more turns in the game.
It is slower in turns but not really in years; early period turns go
faster because there is less that you can do for a while.

--
*-__Jeffery Jones__________| *Starfire* |____________________-*
** Muskego WI Access Channel 14/25 <http://www.execpc.com/~jeffsj/mach7/>
*Starfire Design Studio* <http://www.starfiredesign.com/>
 
Archived from groups: alt.games.civ3 (More info?)

"Contro"

> One question I have with the mods though is that do all the new additions
to
> the tech tree slow you down in getting to the modern era or what not? I
> like the way Constitutional Monarchy is added though, as I always wondered
> why that wasn't there in the first place. Although I would say that being
> from the UK LOL

Yes, that is a drawback - advancement through the tech tree really does slow
down.

Tc
 
Archived from groups: alt.games.civ3 (More info?)

On Sat, 17 Apr 2004 00:38:09 +0100, "Contro"
<moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
wrote:

>Hi again Guys,
>
>Are all these mods any good?

If you or anyone else here does not have the following two mods, you
should get them right now. They are both graphic mods ONLY. They do
not mess with the core rules.

1. The smiley faces mod (i think it is called that) will put the
happy/content/unhappy little faces on the citizens in the city view.
It is so much easier to instantly see the ratio of happy\unhappy
citizens with this mod. It also works on the citizens when you hit F1.

2. The other mod is very popular. It puts the appropriate letter over
the strategic resources so you can easily see them. So you would see a
big C next to coal for instance. It also puts little shield/gold/food
icons on the strategic\luxury resources so you can see right away
exactly what you would get by working that resource.

Ok those two mods are mandatory as far as I am concerned. I will email
them both to whomever provides me with a valid email address. File
size combined is 226KB. Very small. :)

You should probably change the terrain graphics with Snoopy's Terrain
Mod or something. The terrain graphics that came with the original
game is very bland. I remember having trouble telling the difference
between forest and jungle. But maybe it was just me.
 
Archived from groups: alt.games.civ3 (More info?)

The Stare wrote:
> "Contro"
> <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
> wrote in message news:c5s4om$lch$1@newsg3.svr.pol.co.uk...
>>
>> "The Stare" <wat1@not.likely.frontiernet.net> wrote in message
>> news:BZegc.1948$%E1.1573@news01.roc.ny...
>>>
>>> "Contro"
>>> <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
>>> wrote in message news:c5pqp2$ggm$1@newsg2.svr.pol.co.uk...
>>>> Hi again Guys,
>>>>
>>>> Are all these mods any good? I've seen a few that allow for
>>>> multiple unit sprites and ones where the terrain is made to look a
>>>> lot richer and more detailed. Plus there are the ones suggested
>>>> by AK47 in his recent post.....how do you all find them? I'm
>>>> always a bit worried about installing anything like this, in case,
>>>> while they are good ideas, it just doesn't work or has faults in
>>>> there.
>>>>
>>>> Have any of you tried any of these mods, and if so, what do you
>>>> think? Worth doing?
>>>
>>> I use Snoopy's Greener Terrain but use CCJ39 irrigation graphics
>>> and narrow roads.
>>>
>>> There is also some different barb camp and ruins graphics that are
>>> good.
>>>
>>> Being just graphics mods, they don't change any rules and you don't
>>> have to worry about compatibility.
>>
>> Those were the main ones I was considering really. I'm just not
>> sure...I like the way it looks now really! I'm sure the mods will
>> look better, but I don't know. Why change a winning team?!
>>
>> I was a bit worried that these ones would have graphical glitches in
>> some places, but I'm assuming that they don't since you recommend
>> them. The people who make these mods seem to do a pretty good job
>> too!
>>
>> I'm caught in two minds really. Don't know what to do.
>
> Go ahead and keep playing it like it is until you get sick of the
> bland graphics. It was the green oceans that made me try something
> else.
>

LOL yes, I think if anything this is the mod I'll definitely do first.
thing is, I was just worried that it looked a bit too rich really...but I
think I'll give it a go soon.

> Before you install a graphics mod, just make a backup of the entire
> ART folder. That way the files you want to change back will still be
> there. For example, snoopys with the original irrigation graphics
> still looks pretty good.

Yes, good idea! 500mb though! Quite a lot of graphics! But well worth it
just in case things go wrong.

As for the irrigation graphics, I liked the modified one, as it did look
like little farms or what not, which I'm sure it looked like in earlier civ
games, but well, I was thinking it might not be as clear as the original
graphics. I kind of like the look of the original irrigation too. It's
hard to make a choice!
 
Archived from groups: alt.games.civ3 (More info?)

Tzar Sasha wrote:
> If you have conquests and you don't want to backup and copy over your
> existing files you can do the following:
> 1 Create a folder in your "..\conquests\scenarios" folder call it
> whatever you want.
> 2 Follow instructions for installing the graphics, but put them into
> the folder you created. You may have to manually place them for some
> graphics packs.
> 3 Go to the editor
> 4 Go to Scenario:Scenario Properties and where it asks for a search
> folder type in "..\scenarios\"whatever you named your folder""
> 5 If you want to have random maps and not change anything else about
> the game Save As and give it a name you'll remember.
> 6 Run Conquests go to civ-content and pick out your new file. The
> game will play just like the out of the box games, but with the new
> graphics.
>
> If you need to manually install the graphics files, look at the
> directory structure of CivIII, PTW and C3C. That same directory
> structure (if everything were changed for a mod) would be in your new
> folder. For graphics purposes only those folders pertaining to those
> files need be used. Only the new graphics files need be put into your
> new scenario folder. Everything else will be called up from the
> standard game folders.
>
> Tzar Sasha

Thanks very much! I've made a copy of this to keep as a reference!
 
Archived from groups: alt.games.civ3 (More info?)

topcover wrote:
> "Contro"
>
>> One question I have with the mods though is that do all the new
>> additions to the tech tree slow you down in getting to the modern
>> era or what not? I like the way Constitutional Monarchy is added
>> though, as I always wondered why that wasn't there in the first
>> place. Although I would say that being from the UK LOL
>
> Yes, that is a drawback - advancement through the tech tree really
> does slow down.
>
> Tc

That is a shame. Couldn't the modders have changed the rates for
advancement though, to even it out?
 
Archived from groups: alt.games.civ3 (More info?)

Jeffery S. Jones wrote:
> On Sat, 17 Apr 2004 21:47:59 +0100, "Contro"
> <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
> wrote:
>
>>
>> "topcover" <topcover@home.net> wrote in message
>> news:TGfgc.14285$A_4.9704@newsread1.news.pas.earthlink.net...
>>>
>>>> Hi again Guys,
>>>>
>>>> Have any of you tried any of these mods, and if so, what do you
>>>> think? Worth doing?
>>>
>>>
>>> I play Double Your Pleasure a lot; complete with no bugs. It's a
>>> bit of chore to download the files on a 28.8k modem, but it was
>>> worth it to me, considering the many hours of gameplay.
>>>
>>> Tc
>>
>> well I think I might have to look into it! but I think only once
>> I've played the original and done really well at that. it seems to
>> be a pretty big modification from the main game, such as with AK47's
>> one, and I think I would be silly to change before I've mastered the
>> original game.
>
> DyP is a major rule change mod -- any of those really make it more
> like a different game.

Yes, there certainly ar a lot of changes! But as I say, I think I'll
continue with the normal game, and get good at that before I start another
one. I think that is the best bet. Since the mods only have more options,
I think I should understand the original ones well first!

>
> Graphic mods, OTOH, are fine to use -- PTW and Conquests both let
> you load them, then load something else to play, no need to actually
> change the game.

Very true. I think those will definitely be the first lot I try.
Especially the new terrain mods.

>
> DyP in PTW or Conquests is the same -- you load it as a scenario.

oh right, so I could still play the original with no difference, it's only
when I choose a scenario game that the Double your Pleasure rules and extras
are used?

>
>> But thanks for the recommendation though! I'll certainly keep this
>> one in mind later on!
>>
>> One question I have with the mods though is that do all the new
>> additions to the tech tree slow you down in getting to the modern
>> era or what not? I like the way Constitutional Monarchy is added
>> though, as I always wondered why that wasn't there in the first
>> place. Although I would say that being from the UK LOL
>
> DyP has many more techs, which means many more turns in the game.
> It is slower in turns but not really in years; early period turns go
> faster because there is less that you can do for a while.

But surely if there were more techs, there would be more years too, or it
would take longer to reach the later techs in the Modern era?
 
Archived from groups: alt.games.civ3 (More info?)

AK47 wrote:
> No problemo. I'm not offended. Everyone's entitled to an opinion.

Thanks! I didn't really mean it as a criticism as such though, as I was
just mentioning that as a sort of example. I wouldn't really judge the game
on that or think any less of it. I just wanted to see if there were
additions to the game that didn't really fit in, and pointed out something
that wasn't really out of place, but suggested it was.

LOL I should just have been more careful with how I put my view across.
Sorry again.

> Most of the graphics used in the mod (example Thalestris) are not my
> creations. Many people make units, leaderheads, wonders etc. on
> Civfanatics.com. For TML, I compile the best (in my view), give them
> a name, settings, integrate them into the game in a useful and
> balanced way, make civilopedia entries etc etc. I do create some of
> the wonder graphics, as well as icons and graphics corrections etc.
> If you install TML3, it doesn't "overwrite" the existing folders, so a
> backup is not necessary. It's also easy to remove, in the unlikely
> event that you don't like it 🙂

oh right, I see! So does it play much like a scenario, just like the Double
your Pleasure mod does, so you can still play the normal game, with normal
rules and techs etc, and then you can play the Missing Links rules and
extras under a selection in the scenario game (as in, it is a scenario in
the scenario section)?

Still, despite you not doing all the graphics, must take you ages doing all
the civipedia entries,and the graphics that you do do! But a query I did
have, which I asked about the Double your Pleasure mod, does the extra techs
mean it's longer to get to the modern era, and therefore, become as advanced
as normal by the year 2050?
 
Archived from groups: alt.games.civ3 (More info?)

Thanks for these recommendations! I have to admit, I do find it hard to
tell the difference between happy and unhappy faces on the advisor screen.
And yes, just the night before last I wasn't sure what was forest and what
was jungle. I'm not sure I have trouble with the resources
though....although that might be because I don't see them to know! What
happens if you have a resource on a city square though? does it put the big
letter next to the city, and if so, does it mess up the graphics or look
odd?

My email is valid though (just follow the changing instructions), so please
do send them if you still don't mind! Thank you!

Again, not sure if I'll install them straight away though...might wait a bit
to make all the changes at once, and to make sure I do them right by taking
my time.

Mike wrote:
> On Sat, 17 Apr 2004 00:38:09 +0100, "Contro"
> <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
> wrote:
>
>> Hi again Guys,
>>
>> Are all these mods any good?
>
> If you or anyone else here does not have the following two mods, you
> should get them right now. They are both graphic mods ONLY. They do
> not mess with the core rules.
>
> 1. The smiley faces mod (i think it is called that) will put the
> happy/content/unhappy little faces on the citizens in the city view.
> It is so much easier to instantly see the ratio of happy\unhappy
> citizens with this mod. It also works on the citizens when you hit F1.
>
> 2. The other mod is very popular. It puts the appropriate letter over
> the strategic resources so you can easily see them. So you would see a
> big C next to coal for instance. It also puts little shield/gold/food
> icons on the strategic\luxury resources so you can see right away
> exactly what you would get by working that resource.
>
> Ok those two mods are mandatory as far as I am concerned. I will email
> them both to whomever provides me with a valid email address. File
> size combined is 226KB. Very small. :)
>
> You should probably change the terrain graphics with Snoopy's Terrain
> Mod or something. The terrain graphics that came with the original
> game is very bland. I remember having trouble telling the difference
> between forest and jungle. But maybe it was just me.

--
Just because you feel it doesn't mean it's there
 
Archived from groups: alt.games.civ3 (More info?)

On Mon, 19 Apr 2004 12:12:10 +0100, "Contro"
<moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
wrote:

>Thanks for these recommendations! I have to admit, I do find it hard to
>tell the difference between happy and unhappy faces on the advisor screen.
>And yes, just the night before last I wasn't sure what was forest and what
>was jungle. I'm not sure I have trouble with the resources
>though....although that might be because I don't see them to know! What
>happens if you have a resource on a city square though? does it put the big
>letter next to the city, and if so, does it mess up the graphics or look
>odd?

Yes you see the picture on the city screen and no it does not mess up
the graphics.

>My email is valid though (just follow the changing instructions), so please
>do send them if you still don't mind! Thank you!
>
>Again, not sure if I'll install them straight away though...might wait a bit
>to make all the changes at once, and to make sure I do them right by taking
>my time.

Ok I will send them to you in a moment.
 
Archived from groups: alt.games.civ3 (More info?)

In article <c60b9s$ou$1@newsg3.svr.pol.co.uk>, "Contro" <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom> wrote:
>topcover wrote:
>> "Contro"
>>
>>> One question I have with the mods though is that do all the new
>>> additions to the tech tree slow you down in getting to the modern
>>> era or what not? I like the way Constitutional Monarchy is added
>>> though, as I always wondered why that wasn't there in the first
>>> place. Although I would say that being from the UK LOL
>>
>> Yes, that is a drawback - advancement through the tech tree really
>> does slow down.
>>
>> Tc
>
>That is a shame. Couldn't the modders have changed the rates for
>advancement though, to even it out?

You can by adjusting the map size based tech rate.

Or you can just trade techs. I have played a few OCC (One City Challenge)
games and a key technique is to trade each and every tech (except for
Literacy) to every other civ whenever you can for what ever you can get. Even
at Regent I find myself build Factories in the 1600's.

Mike G
 
Archived from groups: alt.games.civ3 (More info?)

On Mon, 19 Apr 2004 14:45:02 GMT,
mtg@cornellc.cit.stumbling.block.cornell.edu (Mike Garcia) wrote:

>In article <c60b9s$ou$1@newsg3.svr.pol.co.uk>, "Contro" <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom> wrote:
>>topcover wrote:
>>> "Contro"
>>>
>>>> One question I have with the mods though is that do all the new
>>>> additions to the tech tree slow you down in getting to the modern
>>>> era or what not? I like the way Constitutional Monarchy is added
>>>> though, as I always wondered why that wasn't there in the first
>>>> place. Although I would say that being from the UK LOL
>>>
>>> Yes, that is a drawback - advancement through the tech tree really
>>> does slow down.
>>>
>>> Tc
>>
>>That is a shame. Couldn't the modders have changed the rates for
>>advancement though, to even it out?
>
>You can by adjusting the map size based tech rate.

DyP's tech rate is adjusted, as are the number of turns per era.
The game does take longer to play as a result, but you have a whole
lot more to do in each era. There are also a lot more incremental
improvements, which need to have time to use before they expire.

>Or you can just trade techs. I have played a few OCC (One City Challenge)
>games and a key technique is to trade each and every tech (except for
>Literacy) to every other civ whenever you can for what ever you can get. Even
>at Regent I find myself build Factories in the 1600's.

Tech trading can work wonders, if done right. You don't need that
much science potential -- you don't need to be huge -- in order to be
a good trader if you have contact with most or all of the other civs.

--
*-__Jeffery Jones__________| *Starfire* |____________________-*
** Muskego WI Access Channel 14/25 <http://www.execpc.com/~jeffsj/mach7/>
*Starfire Design Studio* <http://www.starfiredesign.com/>
 
Archived from groups: alt.games.civ3 (More info?)

Mike Garcia wrote:
> In article <c60b9s$ou$1@newsg3.svr.pol.co.uk>, "Contro"
> <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
> wrote:
>> topcover wrote:
>>> "Contro"
>>>
>>>> One question I have with the mods though is that do all the new
>>>> additions to the tech tree slow you down in getting to the modern
>>>> era or what not? I like the way Constitutional Monarchy is added
>>>> though, as I always wondered why that wasn't there in the first
>>>> place. Although I would say that being from the UK LOL
>>>
>>> Yes, that is a drawback - advancement through the tech tree really
>>> does slow down.
>>>
>>> Tc
>>
>> That is a shame. Couldn't the modders have changed the rates for
>> advancement though, to even it out?
>
> You can by adjusting the map size based tech rate.

Really? what is this? is this one of the adjustment options you can do?

>
> Or you can just trade techs. I have played a few OCC (One City
> Challenge)
> games and a key technique is to trade each and every tech (except for
> Literacy) to every other civ whenever you can for what ever you can
> get. Even
> at Regent I find myself build Factories in the 1600's.
>
> Mike G

LOL I've not tried that sort of game yet. How come you don't trade
literacy? is it because of the great library? What about the theory of
evolution though, as surely that isn't a bad one either, as it grants two
techs as well?